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Scenario Design
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Topic Subject: Need a bit of help with a kill effect
posted 18 September 2004 06:34 PM EDT (US)   
Here's the trigger:

active, run immediately
Condition: Chat Contains
Effect:
Disable Triggers
Kill P2 objects
Kill P1 objects
Destroy
etc etc

But when I type in the chat, it only kills Player 2's objects, disables triggers, destroys stuff etc. It doesn't kill Player One's objects. I checked that I had everything selected.

What is supposed to be killed are:

Obelisk
Son of Osiris

Any ideas?

EDIT: It's because I tried to kill stuff from two different players in one effect. Must use two.

[This message has been edited by pftq (edited 10-24-2004 @ 06:26 PM).]

Replies:
posted 18 September 2004 06:57 PM EDT (US)     1 / 11  
hmmm.....not sure why but you could try adding a fire event, and kill player 1 that way.

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posted 18 September 2004 07:30 PM EDT (US)     2 / 11  
You mean fire a trigger that kills the objects?

I'll try that, but I'm trying to keep it all in one trigger. But if that's the only way it'll work . . . then I guess I'll do that.

posted 19 September 2004 05:33 AM EDT (US)     3 / 11  
I don't think that this is the problem, but you should add a Clear Chat History effect however.

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
posted 19 September 2004 12:18 PM EDT (US)     4 / 11  
Well, I'm using damage unit percent effect now. I'm hoping to find the problem though.

BTW, oddy, I have a 15 sec timer for chat contains. Don't worry.

posted 20 September 2004 11:34 AM EDT (US)     5 / 11  

Quoted from pftq:

BTW, oddy, I have a 15 sec timer for chat contains. Don't worry.


What does the timer matter?

A condition is not a trigger.
An effect is not a trigger.
A trigger is a combination of one or more conditions and effects.
It causes effects to happen if and when conditions are met.
Period.
posted 20 September 2004 07:36 PM EDT (US)     6 / 11  
Huh? What do you mean?

The trigger works as long as the message is on screen. The message only stays on screen for 15 sec. I'd use Clear Chat, but this is multiplayer.

posted 25 September 2004 10:04 AM EDT (US)     7 / 11  
whos chat message is it? Maybe somehow P1's chat can't kill P1 stuff or something like that. I think you'll just have to settle for destroying P1 items. You could try damaging P1 items 100% instead - see if that works. Or if it's because they're P1's, convert them to P2 or something in the same trigger as killing them (but before in the line up).

Single Player Scenario: 12 Labours of Heracles (Would really appreciate a review here)
RMS: Mount Olympus - Rated 5.0
RMS: Aviation
RMS: Virtual Reality
posted 25 September 2004 10:27 AM EDT (US)     8 / 11  
it doesn't work like that^
posted 25 September 2004 01:29 PM EDT (US)     9 / 11  

Quote:

You could try damaging P1 items 100% instead

As you can see in the posts above, I am using that effect now.

posted 26 September 2004 03:30 AM EDT (US)     10 / 11  
@ ArticWind7: It was just a suggestion.

@ pftq: sorry, I must have somehow missed that post before.


Single Player Scenario: 12 Labours of Heracles (Would really appreciate a review here)
RMS: Mount Olympus - Rated 5.0
RMS: Aviation
RMS: Virtual Reality
posted 17 October 2004 10:20 PM EDT (US)     11 / 11  
I know this is old, but I found what was wrong: You cannot kill units from different players in the same effect.

Just a warning.

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