There are three forms: Anyways, just have a trigger like this: Conditon: Is Dead (unit) Effect: If you wanted to make it so that the unit didn't come back to life until the area around it is cleared, change the unit to a cinematic block (cinematic dead body, whatever - just not alive) and do the same. Then make another trigger for when there are no enemy units around it (Units in Area) and change it into a live unit then. If anyone has anything to add to this, please post (which is what this thread is for). Cond: Is Dead Effect: ********************* Trigger 2 Cond: Timer 1 Effect: Here's a pic of a super axeman: In that pic, I used Fire as my special effect. If you REALLY want to make it good, on the first trigger, add a sound filename effect. Maybe try herobirth2.wav if it's a hero. For heroes, on the second trigger, add an effect at the end: Damage Unit Percent 90 or something. Or use Reyk's SNXT Set Current HP for exact numbers Example: Anubite Dies. In simple English, when it dies, it becomes a Promethean for a split-second, gets killed, then revives, and a Change Units in Area effect changes the Promethean Offspring into two more anubites! But it has to be one or two. If you want more, use a combination of killing it again and getting 2 more units or changing it to a titan - using the same method as getting two units. Here's the layout: Condition: Is Dead Effect: Condition: Always Effect: For those curious, here's a screenshot: When the Anubite in the pic dies, it comes to life with two axemen at its side. Note it may conflict if you're atlantean and can build prometheans. So keep the Change Units in Area radius to about 2-4. You don't have to use it this way. There are tons more ways to use it - just use your imagination! [This message has been edited by pftq (edited 12-27-2004 @ 04:31 AM).]
These are just a base to more complex triggers - like wood is to a house.
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Active, Run Immediately, High Priority
Change Unit Type (whatever you want)
Damage Unit -100%
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- The unit will be reborn as if just created (with birth animation included), but it's still the same unit.
- Dead body still appears LOL.
- Try it in a tornado! It works LOLOL! The guy's floating around, never dying.
- When eaten by a spider, the unit is gone forever.
- Sometimes when sucked into an Implode and doesn't come out, the unit disappears/dies.
- It is assumed Myth Units with instant kills don't kill the unit either. Tested: Argus, Cyclops
- If a land unit dies on a transport ship, the unit comes back to life and is standing in water. <
- You can choose which unit to change it to when it dies. A soldier could die and become a shade!
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Here's a neat trick (2 triggers sadly) to give it a sorta "heroish" effect.
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Active, Loop, Run Immediately, Highest Priority
Change Unit Type to your "effect" (ie fire, arkantos godout, Olympic Temple SFX...)
Damage Unit Percent - 100
Fire Trigger 2
Run Immediately, Highest Priority
Change Unit Type back to normal
Damage Unit Percent - 100
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What Happens: It comes back to life with two more anubites at it's side!
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Active, Loop, Run Immediately, Highest Priority
Change Unit Type to Titan (1 Unit)/Promethean (2 Units)
Damage Percent 100
Fire Trigger2
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Trigger2
Run Immediately, Highest Priority
Change Unit Type to what you want it when revived
Damage Percent -100
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