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I put this in typetest.xml, and I want it to randomly invoke a GP over 0-x1,0-y1,0-z1. But I think that the game cannot get rmRandFloat to work. If I use:
vector(%x1%,%y1%,%z1%) instead of:
vector(rmRandFloat(0,%x1%),rmRandFloat(0,%y1%),rmRandFloat(0,%z1%)), then it invokes a GP over x1,y1,z1. But this isn't what I want, I want it to invoke the GP in different spots throughout the area from 0,0,0 to x1,y1,z1. I am pretty sure the problem is that the game doesn't execute "rmRandFloat(0,%x1/y1/z1%)", instead it gets some text and therefore does nothing, if someone knows how to get the game to execute the text then I think it would work. I don't know how to fix this, if anyone can help me then I will be very appreciative.
[This message has been edited by Abyssal_Nuclei (edited 04-05-2005 @ 10:51 AM).]