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Topic Subject: CASTWCRT Triggers
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posted 23 September 2009 11:59 AM EDT (US)   
It's out!!!




CASTWCRT Triggers here, please. Now we won't overflood the TRT with our expert trigger discussions!

OK, for those who are wondering... CASTWCRT stands for Confederation for Abolishment of Simple Triggers so We Can Redo Them. This was started by three trigger soon-to-be experts, Guard of Osiris, Guard of Olympus, and lostrozzacavalli. We try to do all simple triggers that haven't been done yet...

Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewUnits Swap PositionsN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AFire Event Quest VarFire Event TimersN/AN/A
N/ASpoofed Chat RandomN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/APlayer Change RandomMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AMap Arrow Keys To EventN/AN/A
N/AColored chat (255 Coloring System)N/AN/AMap Keys To EventN/AN/A
N/AQV Range VarsN/AN/AArmy Deploy Relative to UnitN/AN/A
N/AyTeleport OnlineN/AN/AArmy Deploy Relative to ArmyN/AN/A
N/AModify Protounit All Player RangeN/AN/ASound Filename RandomN/AN/A
N/ARoman Numerals ConverterN/AN/AN/AN/AN/A




castwcrt rip 2010-2010

[This message has been edited by Boukary (edited 04-23-2011 @ 06:16 PM).]

Replies:
posted 04 October 2009 10:26 AM EDT (US)     276 / 919  
Well, this is not ufficial yet... but if you and Guard of Olympus accept, yes, he is a member

Update with my Random colored chat (with link) and Winston's Unit Create at Protounit

P.S. If you accept Kai and you don't know how to update the table, tell me

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 04 October 2009 12:00 PM EDT (US)     277 / 919  
Table updated.

castwcrt rip 2010-2010
posted 04 October 2009 03:08 PM EDT (US)     278 / 919  
Dude so I'm not accepted huh? Ok, thanks anyway mate.

|MEMORY|
posted 04 October 2009 03:46 PM EDT (US)     279 / 919  
Yes Kai, I hereby welcome you to CASTWCRT! Always good to see new members. I havn't designed triggers in quite a while now, so I was thinking of leaving CASTWCRT, but I've decided to stay

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 05 October 2009 00:39 AM EDT (US)     280 / 919  
Oh thats nice to know, lol.

Well it would be nice if some one here helped me with some How To create triggers and things along those lines. Email me on:

kai_is_dreaming@hotmail.com

|MEMORY|
posted 05 October 2009 02:13 AM EDT (US)     281 / 919  
@Guard of Olympus: So you decided to stay after all

@Kai: Welcome to CASTWCRT! Baseballkid 14 made a really usefulguide on creating triggers. You can find it in the main post of the Trigger Request Thread.

Later during the day, I will update the main post to include Kai.

castwcrt rip 2010-2010
posted 05 October 2009 10:16 AM EDT (US)     282 / 919  
@Guard of Olympus: So you decided to stay after all
Indeed I did , I got inspired by my new leveling system for my scenario( You know which one). It's based on some nice custom triggers, so that inspired me

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 05 October 2009 11:12 AM EDT (US)     283 / 919  
On a sadder note, my typetest is still corrupted even though perpetual_n00b sent me a new one...

castwcrt rip 2010-2010
posted 05 October 2009 11:30 AM EDT (US)     284 / 919  
Perhaps you should try to insert the code into another typetest file e.g Typetest 3. Most likely doesn't work, but it might.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 05 October 2009 12:06 PM EDT (US)     285 / 919  
I can at least try...

castwcrt rip 2010-2010
posted 05 October 2009 12:18 PM EDT (US)     286 / 919  
Do so, then tell us the result...

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 05 October 2009 09:06 PM EDT (US)     287 / 919  
Well, fellow members of CASTWCRT, I have created another effect!
<Effect name="Damage Around Protounit">
<Param name="PlayerID" dispName="Object Player" VarType="float">0</Param>
<Param name="Object" dispName="Object Protounit" VarType="string">Unit</Param>
<Param name="Radius" dispName="Object Radius" VarType="float">0</Param>
<Param name="Target" dispName="Target Protounit" VarType="string">Unit</Param>
<Param name="PlayerID2" dispName="Target Player" VarType="float">0</Param>
<Param name="Damage" dispName="Target Damage" VarType="float">0</Param>
<Command>for(Qid=1;>0) {}</Command>
<Command>xsSetContextPlayer(%PlayerID%);</Command>
<Command>kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QueryProtounit");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%Object%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelectByID(kbUnitQueryGetResult(Qid,i));</Command>
<Command>trDamageUnitsInArea(%PlayerID2%,"%Target%",%Radius%,Úmage%);}</Command>
</Effect>
The very last command, that has the U' symbol, is supposed to have % D A instead of the U'. It is supposed to say % Damage % (without the spaces). Using it with the parameters is very simaler to my unit create at protounit effect. I now have a goal and purpose within CASTWCRT, I shall be creating an entire line of "protounit" triggers. Such as my first two protounits effects, and i make these because they just allow so much more flexibility within controlling units in the game. Protounit move shall be my next, i think.

Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
posted 05 October 2009 09:19 PM EDT (US)     288 / 919  
If you do, start them with the letter p so that it doesnt mesh in with all of the c's and a's plz
posted 06 October 2009 00:00 AM EDT (US)     289 / 919  
YES!! People of CASTWCRT, I have created two new effects. They are within my protounit control triggers. And this time, I got them both right on the first try without any help!! Im improving. Protounit Move to Point and Protounit Move to Unit. The parameters ingame are simaler to the other protounit control effects, and i want you to note, when selecting units for object in the move effects, or object and target in the damage, you can leave it blank, not selecting anything, and it will do it for all units of that player. I beleive thats how you shortened the modify protounit all, perp noob? But anyways, ehre they are!
<Effect name="Protounit Move to Point">
<Param name="PlayerID" dispName="Object Player" VarType="float">0</Param>
<Param name="Object" dispName="Object Protounit" VarType="protounit">Unit</Param>
<Param name="Target" dispName="Target Point" VarType="area">0</Param>
<Param name="EventID" dispName="Trigger" VarType="event">-1</Param>
<Param name="AttackMove" dispName="Attack Move" VarType="bool">false</Param>
<Command>for(Qid=1;>0) {}</Command>
<Command>xsSetContextPlayer(%PlayerID%);</Command>
<Command>kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QueryProtounit");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%Object%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelectByID(kbUnitQueryGetResult(Qid,i));</Command>
<Command>trUnitMoveToPoint(%Target%, %EventID%, %AttackMove%);}</Command>
</Effect>

<Effect name="Protounit Move to Unit">
<Param name="PlayerID" dispName="Object Player" VarType="float">0</Param>
<Param name="Object" dispName="Object Protounit" VarType="protounit">Unit</Param>
<Param name="Target" dispName="Target Unit" VarType="unit">default</Param>
<Param name="EventID" dispName="Trigger" VarType="event">-1</Param>
<Param name="AttackMove" dispName="Attack Move" VarType="bool">false</Param>
<Command>for(Qid=1;>0) {}</Command>
<Command>xsSetContextPlayer(%PlayerID%);</Command>
<Command>kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QueryProtounit");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%Object%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelectByID(kbUnitQueryGetResult(Qid,i));</Command>
<Command>trUnitMoveToUnit("%Target%",%EventID%, %AttackMove%);}</Command>
</Effect>
@THYMOLE-Well i thought of that already and i will be doing that for my final versoin of my protounit control triggers. But the problem is, i wanted to do PP, or abrieveate protounit, as PU. And those both make it sound silly. :S
But now as i wrote this post, i think i know what ill do. Ill make them all PC triggers. (damn it , just noticed, personal computer. But i think ill keep that name, it fits, and its cool to me)

Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
posted 06 October 2009 00:28 AM EDT (US)     290 / 919  
how you shortened the modify protounit all, perp noob
I think he just looped over every possible protounit ID from 1 to 999. I don't think you can modify protounit "groups" like Building, Unit, AbstractHero, etc. The "Unit" thing as default is what I've been doing in all my query trigs for a while, but I got the idea from something similar that pftq did.
And this time, I got them both right on the first try without any help!!
Isn't it great how you can completely change the function of a trigger by only changing 1-2 lines?
posted 06 October 2009 02:49 AM EDT (US)     291 / 919  
Main post updated, including Winston's new Protounit triggers.

castwcrt rip 2010-2010
posted 06 October 2009 03:06 AM EDT (US)     292 / 919  
You added Winstons triggers to mine.

The lord of all living beings, holder of the Ilúvatar
~My Heavens~
AoMH
SpH
DoFH
Also, I am here.
posted 06 October 2009 03:27 AM EDT (US)     293 / 919  
Oh noes! Teh epic facepalms!

...I'm changing that

castwcrt rip 2010-2010
posted 06 October 2009 03:33 AM EDT (US)     294 / 919  
Winston's triggers added...

...to Winston's list.

castwcrt rip 2010-2010
posted 06 October 2009 07:26 AM EDT (US)     295 / 919  
3 new fresh triggers! (GoO sign them as QV shake camera (with link))

   <Effect name="QV Shake Camera">
<Param name="Duration" dispName="$$20510$$Duration" varType="string">QV1</Param>
<Param name="Strength" dispName="$$22515$$Strength" varType="float">0.25</Param>
<Command>trCameraShake(trQuestVarGet("%Duration%"), %Strength%);</Command>
</Effect>
<Effect name="QV Shake Camera2">
<Param name="Duration" dispName="$$20510$$Duration" varType="string">5.0</Param>
<Param name="Strength" dispName="$$22515$$Strength" varType="float">QV1</Param>
<Command>trCameraShake(%Duration%, trQuestVarGet("%Strength%"));</Command>
</Effect>
<Effect name="QV Shake Camera3">
<Param name="Duration" dispName="$$20510$$Duration" varType="string">QV1</Param>
<Param name="Strength" dispName="$$22515$$Strength" varType="string">QV2</Param>
<Command>trCameraShake(trQuestVarGet("%Duration%"), trQuestVarGet("%Strength%"));</Command>
</Effect>

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)

[This message has been edited by lostrozzacavalli (edited 10-06-2009 @ 09:22 AM).]

posted 06 October 2009 07:54 AM EDT (US)     296 / 919  
What's the difference between the three of them?

castwcrt rip 2010-2010
posted 06 October 2009 07:56 AM EDT (US)     297 / 919  
List updated again to include QV Shake Camera.

castwcrt rip 2010-2010
posted 06 October 2009 08:20 AM EDT (US)     298 / 919  
Your post count sure is high now Guard of Osiris...



Anyways, I worked on the excact same effects as Winston (The protounit move ones), so I'll have to come up with a new trigger idea...

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 06 October 2009 09:19 AM EDT (US)     299 / 919  
The difference is that in the first you choose the duration by QV and the strenght by value, in the second the duration by value and the strenght by QV and in the third both the duration and the strenght by QV

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 06 October 2009 10:39 AM EDT (US)     300 / 919  
Post 300! spamspamspam!

Anyway, I might try QV Camera Track, but my typetest is still corrupted

castwcrt rip 2010-2010
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