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Topic Subject: CASTWCRT Triggers
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posted 23 September 2009 11:59 AM EDT (US)   
It's out!!!




CASTWCRT Triggers here, please. Now we won't overflood the TRT with our expert trigger discussions!

OK, for those who are wondering... CASTWCRT stands for Confederation for Abolishment of Simple Triggers so We Can Redo Them. This was started by three trigger soon-to-be experts, Guard of Osiris, Guard of Olympus, and lostrozzacavalli. We try to do all simple triggers that haven't been done yet...

Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewUnits Swap PositionsN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AFire Event Quest VarFire Event TimersN/AN/A
N/ASpoofed Chat RandomN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/APlayer Change RandomMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AMap Arrow Keys To EventN/AN/A
N/AColored chat (255 Coloring System)N/AN/AMap Keys To EventN/AN/A
N/AQV Range VarsN/AN/AArmy Deploy Relative to UnitN/AN/A
N/AyTeleport OnlineN/AN/AArmy Deploy Relative to ArmyN/AN/A
N/AModify Protounit All Player RangeN/AN/ASound Filename RandomN/AN/A
N/ARoman Numerals ConverterN/AN/AN/AN/AN/A




castwcrt rip 2010-2010

[This message has been edited by Boukary (edited 04-23-2011 @ 06:16 PM).]

Replies:
posted 23 September 2009 12:10 PM EDT (US)     1 / 919  
All my triggers stoped working...

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 23 September 2009 12:10 PM EDT (US)     2 / 919  
Sorry for double post!

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2

[This message has been edited by Guard of Olympus (edited 09-23-2009 @ 12:18 PM).]

posted 23 September 2009 12:13 PM EDT (US)     3 / 919  
What? a thred with our creations! Fantastic! about the your triggers don't work... If you have read the guid it says that this happens if you forgot a } or a { or something else...

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)

[This message has been edited by lostrozzacavalli (edited 09-23-2009 @ 01:59 PM).]

posted 23 September 2009 12:21 PM EDT (US)     4 / 919  
Oh, yes... But I have my triggers, they just don't show up...



Are you guys sure this is the place to have the discussion by the way???


Anyways, here's a CASTWCRT trigger:
Effect name="AA Objective">
<Param name="Text" dispName="$$20494$$Text" varType="stringid">You have a new objective!</Param>
<Param name="Timeout" dispName="$$22429$$Timeout (ms)" varType="long">-1</Param>
<Command>trMessageSetText("%Text%", %Timeout%);</Command>
<Param name="Name" dispName="$$20509$$Name" varType="string">objectivesBanner-interior</Param>
<Param name="Flash" dispName="$$22492$$Flash" varType="bool">true</Param>
<Command>trUIFlash("%Name%", %Flash%);</Command>
<Param name="Mission" dispName="$$22427$$Mission" varType="long">1</Param>
<Param name="ID" dispName="$$22428$$ID" varType="long">1</Param>
<Command>trObjectiveSetID(%Mission%, %ID%);</Command>

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 23 September 2009 12:23 PM EDT (US)     5 / 919  
Well done! A simple trigger for use the objectives! Useful!

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 23 September 2009 12:23 PM EDT (US)     6 / 919  
How do you guys like the banner?

castwcrt rip 2010-2010
posted 23 September 2009 12:30 PM EDT (US)     7 / 919  
I like it!


You should try and explain what CASTWCRT is, parhaps...?



I came up with a not as nice banner:

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2

[This message has been edited by Guard of Olympus (edited 09-23-2009 @ 12:38 PM).]

posted 23 September 2009 12:52 PM EDT (US)     8 / 919  
OK, CASTWCRT main post edited.

castwcrt rip 2010-2010
posted 23 September 2009 01:02 PM EDT (US)     9 / 919  
The banner is fantastic and I think you're right when "say noob (for now)"

If I do new triggers I can post them here and you'll update the list, right?

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 23 September 2009 01:08 PM EDT (US)     10 / 919  
Sure. Thanks

castwcrt rip 2010-2010
posted 23 September 2009 01:17 PM EDT (US)     11 / 919  
they just don't show up
This means there is a syntax error, like missing brackets or unclosed tags.

If you open the xml file in internet explorer, it will fail, and you can look at the error message to figure out what line is causing the problem.

Good luck!
posted 23 September 2009 01:35 PM EDT (US)     12 / 919  
Thanks! That's gonna help for sure!


This thread is really going good!


If we carry on in this speed we can soon form a triggerpack!



This is the error message I got:
<Param name="SrcArmy" dispName="$$22348$$Army" VarType="group">default</Param>
[B]^[/B]
$$22337$$Unit Selected">
<Param name="SrcObject" dispName="$$22314$$Source Unit" VarType="unit">default</Param>
I think it's the ^ but I don't know for sure, and how do I delete it?

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2

[This message has been edited by Guard of Olympus (edited 09-23-2009 @ 01:44 PM).]

posted 23 September 2009 01:46 PM EDT (US)     13 / 919  
  • Conditional Is Type

    (Is an effect, not a condition)

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
  • posted 23 September 2009 01:47 PM EDT (US)     14 / 919  
    Nice, you've started on conditionals! I think I better post my time triggers here...

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 23 September 2009 01:51 PM EDT (US)     15 / 919  
    Main Post Updated

    I only have one trigger, and whenever I try a new one my only one disappears

    castwcrt rip 2010-2010
    posted 23 September 2009 01:58 PM EDT (US)     16 / 919  
    Yes, I like the conditional triggers and I think they are very useful and not all done.

    IMPORTANT: Now I'll alway edit the 13th post when I'll add triggers, otherwise we'll have too posts

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    posted 23 September 2009 02:05 PM EDT (US)     17 / 919  
    No, you shouldn't edit your previous posts. There's the chance I won't see it.

    castwcrt rip 2010-2010
    posted 23 September 2009 02:19 PM EDT (US)     18 / 919  
    Here I bring before you the time triggers, hopefully working(though I havn't tested) and they all have notes on how to use. Here they are:
    <Effect name="AATimeUpdate"
    <Param name="Name" dispName="Info" varType="string">Active, looped, 72 seconds</Param>
    <Param name="QVName" dispName="$$23952$$Var Name" VarType="string">Hour</Param>
    <Param name="Value" dispName="$$23859$$Value" VarType="float">0</Param>
    <Command>trQuestVarSet("%QVName%", %Value%);</Command>
    </Effect>




    <Effect name="AATimeDay">
    <Param name="Name" dispName="Info" varType="string">Looped,active, timer 72 seconds</Param>
    <Param name="QVName" dispName="$$23952$$Var Name" VarType="string">Day</Param>
    <Param name="Oper" dispName="$$23955$$Operator" VarType="string">+</Param>
    <Param name="Value" dispName="$$23859$$Value" VarType="float">1</Param>
    <Param name="PlayerID" dispName="$$22534$$Fake Player" VarType="player">1</Param>
    <Param name="Message" dispName="$$20056$$Message" VarType="stringid">"+(1*trQuestVarGet("Day"))+"</Param>
    <Command>trChatSendSpoofed(%PlayerID%, "%Message%");</Command>
    <Command>trQuestVarSet("%QVName%", trQuestVarGet("%QVName%") %Oper% %Value%);</Command>
    </Effect>







    <Effect name="AATimeHour">
    <Param name="Name" dispName="Info" varType="string">Looped,active, timer 3 seconds</Param>
    <Param name="QVName" dispName="$$23952$$Var Name" VarType="string">Hour</Param>
    <Param name="Oper" dispName="$$23955$$Operator" VarType="string">+</Param>
    <Param name="Value" dispName="$$23859$$Value" VarType="float">1</Param>
    <Param name="PlayerID" dispName="$$22534$$Fake Player" VarType="player">1</Param>
    <Param name="Message" dispName="$$20056$$Message" VarType="stringid">"+(1*trQuestVarGet("Hour"))+"</Param>
    <Command>trChatSendSpoofed(%PlayerID%, "%Message%");</Command>
    <Command>trQuestVarSet("%QVName%", trQuestVarGet("%QVName%") %Oper% %Value%);</Command>
    </Effect>





    <Effect name="AATimeStartHour">
    <Param name="QVName" dispName="$$23952$$Var Name" VarType="string">Hour</Param>
    <Param name="Value" dispName="Starting day" VarType="float">0</Param>
    <Command>trQuestVarSet("%QVName%", %Value%);</Command>
    </Effect>





    <Effect name="AATimeStartDay">
    <Param name="QVName" dispName="$$23952$$Var Name" VarType="string">Day</Param>
    <Param name="Value" dispName="Starting day" VarType="float">0</Param>
    <Command>trQuestVarSet("%QVName%", %Value%);</Command>
    </Effect>
    Could you copy these into the main post as TimeTriggers? Thank you.



    And this is lostrozzacavallis QV Grant Godpower: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=13&tn=27435&st=875#post876

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2

    [This message has been edited by Guard of Olympus (edited 09-23-2009 @ 02:34 PM).]

    posted 23 September 2009 02:39 PM EDT (US)     19 / 919  
    Oh, so we should post also the triggers?

    GoO: Test your trigger. Sometimes I think I did all right and then I test and something goes wrong.

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)

    [This message has been edited by lostrozzacavalli (edited 09-23-2009 @ 02:40 PM).]

    posted 23 September 2009 02:43 PM EDT (US)     20 / 919  
    What I mean is that my created triggers disappear when I try to create a new one

    castwcrt rip 2010-2010
    posted 23 September 2009 02:43 PM EDT (US)     21 / 919  
    I can't . My triggers wont show up, so I ask you to tell me if they work or not...

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 23 September 2009 02:49 PM EDT (US)     22 / 919  
    If they are not showed up in the triggers list, there is a problem. Maybe you could send me your trigger file at scacchisti@gmail.com, so I can try to solve? And should I post the triggers I did?

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    posted 23 September 2009 02:52 PM EDT (US)     23 / 919  
    Yes, lostrozzacavalli, you should post the codes, so I can try and link to the posts.

    castwcrt rip 2010-2010
    posted 23 September 2009 02:53 PM EDT (US)     24 / 919  
    Please do so

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 23 September 2009 02:58 PM EDT (US)     25 / 919  
    Secret Messages


       <Effect name="Send Secret Chat"><Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="PlayerID" dispName="From Player" VarType="player">0</Param>
    <Command>trChatSend(%PlayerID%, "And the password is: Password");</Command>
    </Effect>
    <Effect name="Play Secret Dialog">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="Sound" dispName="Sound" varType="sound">default</Param>
    <Param name="EventID" dispName="Trigger" varType="event">-1</Param>
    <Param name="Ignore" dispName="Ignore Event x"bool">false</Param>
    <Param name="Portrait" dispName="Portrait" varType="string"></Param>
    <Command>trSoundPlayDialog("%Sound%", %EventID%, %Ignore%, "And the password is: Password", "%Portrait%");</Command>
    </Effect>
    <Effect name="Send Secret Spoofed Chat">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="PlayerID" dispName="Fake Player" VarType="player">0</Param>
    <Command>trChatSendSpoofed(%PlayerID%, "And the password is: Password");</Command>
    </Effect>
    <Effect name="Send Secret Chat To Player">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="PlayerID" dispName="From Player" VarType="player">0</Param>
    <Param name="ToPlayerID" dispName="To Player" varType="player">0</Param>
    <Command>trChatSendToPlayer(%PlayerID%, %ToPlayerID%, "And the password is: Password");</Command>
    </Effect>
    <Effect name="Send Secret Spoofed Chat To Player">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="PlayerID" dispName="Fake Player" VarType="player">0</Param>
    <Param name="ToPlayerID" dispName="To Player" varType="player">0</Param>
    <Command>trChatSendSpoofedToPlayer(%PlayerID%, %ToPlayerID%, "And the password is: Password");</Command>
    </Effect>
    <Effect name="Secret Win Message">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="Sound" dispName="Sound" varType="sound">default</Param>
    <Command>trShowWinLose("You Win! The password is: Password", "%Sound%");</Command>
    </Effect>
    <Effect name="FakeCounter Set Secret Text">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Command>trSetCounterDisplay("And the password is: Password");</Command>
    </Effect>
    <Effect name="Overlay Secret Text">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="Duration" dispName="Fade Duration" varType="float">3.0</Param>
    <Param name="PosX" dispname="Pos X" varType="long">-1</Param>
    <Param name="PosY" dispname="Pos Y" varType="long">-1</Param>
    <Param name="Width" dispname="Width" varType="long">-1</Param>
    <Command>trOverlayText("And the password is: Password", %Duration%, %PosX%, %PosY%, %Width%);</Command>
    </Effect>
    <Effect name="Secret Message">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="Timeout" dispName="Timeout (ms)" varType="long">-1</Param>
    <Command>trMessageSetText("And the password is: Password", %Timeout%);</Command>
    </Effect>
    <Effect name="Secret Campaign Dialog">
    <Param name="note" dispName="Note" varType="string">Use this trigger by changing it directly into the typetest</Param>
    <Param name="Campaign" dispName="Next Campaign" varType="string">default</Param>
    <Command>trShowCampaignDlg("Êmpaign%", "And the password is: Password");</Command>
    </Effect>




    New Conditional effects



       <Effect name="Conditional Is Type">
    <Param name="Obj" dispName="Source Unit" VarType="unit">default</Param>
    <Param name="ProtoUnit" dispName="Unit" VarType="protounit">Villager</Param>
    <Command>trUnitSelectClear();</Command>
    <Command>for(result=0;>1){}trUnitSelect("%Obj%");for(p=12;>0){ if (trUnitIsOwnedBy(p)) break; }</Command>
    <Command>if (p!=-1) {xsSetContextPlayer(p);</Command>
    <Command>result = kbUnitIsType(kbGetBlockID("%Obj%"), kbGetProtoUnitID("%ProtoUnit%"));}</Command>
    <Command>if(result == 1){</Command>
    </Effect>
    <Effect name="Conditional QV Compare Group">
    <Param name = "blah" dispName="IMPORTANT:" varType="string">Measure unlimited QVs by inserting more conditions without enabling the reset box (make sure to check the same QV in "QV to Check"). Enable RESET to start a new check. Note that there may be multiple QVs with highest value.</Param>
    <Param name = "QVName1" dispName = "QV Name 1" varType ="string">QV1</Param>
    <Param name = "QVName2" dispName = "QV Name 2" varType ="string">QV2</Param>
    <Param name = "QVName3" dispName = "QV Name 3" varType ="string">QV3</Param>
    <Param name = "test" dispName = "QV to Check: " varType="string">QV4</Param>
    <Param name = "booler" dispName = "QV is (higher or lower)" varType="operator">></Param>
    <Param name = "reset" dispName = "Reset" varType="bool">true</Param>
    <Command>if(%reset%==true) trQuestVarSet("QVHighestLowestThing", 0);</Command>
    <Command>if(trQuestVarGet("%QVName1%") %booler% trQuestVarGet("QVHighestLowestThing")) trQuestVarSet("QVHighestLowestThing", trQuestVarGet("%QVName1%"));</Command>
    <Command>if(trQuestVarGet("%QVName2%") %booler% trQuestVarGet("QVHighestLowestThing")) trQuestVarSet("QVHighestLowestThing", trQuestVarGet("%QVName2%"));</Command>
    <Command>if(trQuestVarGet("%QVName3%") %booler% trQuestVarGet("QVHighestLowestThing")) trQuestVarSet("QVHighestLowestThing", trQuestVarGet("%QVName3%"));</Command>
    <Command>if(trQuestVarGet("%test%") %booler% trQuestVarGet("QVHighestLowestThing")){</Command>
    </Effect>
    <Effect name="Conditional Quest Var Check OR">
    <Param name="QV" dispName="Quest Var" varType="string">QV1</Param>
    <Param name="Value1" dispName="Value 1" varType="long">1</Param>
    <Param name="Value2" dispName="Value 2" varType="long">1</Param>
    <Param name="Value3" dispName="Value 3" varType="long">1</Param>
    <Param name="Value4" dispName="Value 4" varType="long">1</Param>
    <Param name="Value5" dispName="Value 5" varType="long">1</Param>
    <Param name="Value6" dispName="Value 6" varType="long">1</Param>
    <Command>if((trQuestVarGet("%QV%") == %Value1%) || (trQuestVarGet("%QV%") == %Value2%) || (trQuestVarGet("%QV%") == %Value3%) || (trQuestVarGet("%QV%") == %Value4%) || (trQuestVarGet("%QV%") == %Value5%) || (trQuestVarGet("%QV%") == %Value6%)){</Command>
    </Effect>


    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)

    [This message has been edited by lostrozzacavalli (edited 09-24-2009 @ 03:19 PM).]

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