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Topic Subject: CASTWCRT Triggers
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posted 23 September 2009 11:59 AM EDT (US)   
It's out!!!




CASTWCRT Triggers here, please. Now we won't overflood the TRT with our expert trigger discussions!

OK, for those who are wondering... CASTWCRT stands for Confederation for Abolishment of Simple Triggers so We Can Redo Them. This was started by three trigger soon-to-be experts, Guard of Osiris, Guard of Olympus, and lostrozzacavalli. We try to do all simple triggers that haven't been done yet...

Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewUnits Swap PositionsN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AFire Event Quest VarFire Event TimersN/AN/A
N/ASpoofed Chat RandomN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/APlayer Change RandomMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AMap Arrow Keys To EventN/AN/A
N/AColored chat (255 Coloring System)N/AN/AMap Keys To EventN/AN/A
N/AQV Range VarsN/AN/AArmy Deploy Relative to UnitN/AN/A
N/AyTeleport OnlineN/AN/AArmy Deploy Relative to ArmyN/AN/A
N/AModify Protounit All Player RangeN/AN/ASound Filename RandomN/AN/A
N/ARoman Numerals ConverterN/AN/AN/AN/AN/A




castwcrt rip 2010-2010

[This message has been edited by Boukary (edited 04-23-2011 @ 06:16 PM).]

Replies:
posted 04 December 2009 06:40 PM EDT (US)     626 / 919  
Resign? That fast? The both of you???
What happened? Are you letting life get in the way of yourself?


Anyway... um... so I just need to wait until you send me a better version? If there's something wrong with that trigger, what about the other two I listed? Are they ruined just by being on the forum?
posted 04 December 2009 11:04 PM EDT (US)     627 / 919  
copied the effect change protounit name, or some such, and put it into my typetest, as I've done so many times before, but the effect won't show up in the game. I've checked the tags, there's space there between it and the other effects, and I've even restarted the Computer and the game. But to no avail.
Ideas?
Try opening the typetest in Internet Explorer, and it should give you an error message of why it cannot load.

Usually the problem is a mismatched bracket, or an ampersand or something.
Assuming the trigger he posted was functional, the forum code may have snuck in a few evil characters.

and why is everone quitting don't give up!

[This message has been edited by HailToTheOboe (edited 12-04-2009 @ 11:05 PM).]

posted 04 December 2009 11:48 PM EDT (US)     628 / 919  
No such luck. What would I be looking for? I didn't get a message, or anything.
posted 04 December 2009 11:59 PM EDT (US)     629 / 919  
If triggers don't show up at all, that usually means that there is an xml error in the file you added them too, which means no triggers from that file will show.

If you open it in IE, you may get something at the bottom that looks like this:



It gives me the problematic line (in blue at the bottom), and in this case, it was caused by me removing an angle bracket from a Command tag in the line before.

If the xml file opens without any errors in Internet Explorer, I would expect that the triggers would load fine. The other thing to check is the location - AoT has two folders, one program files and one in my documents. I don't know which is the right one for triggers, but if there is no xml error, try both and see.

[This message has been edited by HailToTheOboe (edited 12-05-2009 @ 00:00 AM).]

posted 05 December 2009 00:17 AM EDT (US)     630 / 919  
<Effect name="Change Protounit Name"> 
<Param name="PlayerID" dispName="Object Player" varType="float">0</Param>
<Param name="Object" dispName="Object Protounit" varType="protounit">Villager</Param>
<Param name="Target" dispName="Target Name" varType="string">default</Param>
<Command>for(Qid=1;>0) {}</Command>
<Command>xsSetContextPlayer(%PlayerID%);</Command>
<Command>kbLookAtAllUnitsOnMap();</Command>
<Command>Qid=kbUnitQueryCreate("QueryProtounit");</Command>
<Command>kbUnitQuerySetPlayerID(Qid, %PlayerID%, true);</Command>
<Command>kbUnitQuerySetUnitType(Qid, kbGetProtoUnitID("%Object%"));</Command>
<Command>kbUnitQuerySetState(Qid, 2);</Command>
<Command>for(i=kbUnitQueryExecute(Qid)-1;>-1){</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelectByID(kbUnitQueryGetResult(Qid,i));</Command>
<Command>trUnitChangeName("%Target%");}</Command>
</Effect>
Das ist es. But I cannot open the one in My Documents. I can't get Note pad to even see the trigger file.

And I don't recall seeing such a message in IE. Would the version being IE 8 matter?
posted 05 December 2009 07:37 AM EDT (US)     631 / 919  
can't get revive unit
are you sure you put the condition "is dead"? or the unit will be immediatly "revived" and nothing happens .

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 05 December 2009 10:53 AM EDT (US)     632 / 919  
I can't get the effect to show in the trigger list in-editor. What condition I use won't change a thing.

I suppose I should have said it won't show up. Not 'can't get it to do anything'.
But it's one of the three trigger effects I can't seem to get into the editor.

Also, could I get one of you guys to check out my newly finished trigger guide? So I don't embarrass myself?

[This message has been edited by Hammerhands (edited 12-05-2009 @ 10:56 AM).]

posted 05 December 2009 12:16 PM EDT (US)     633 / 919  
Send it to me (Mail in my profile page)

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 05 December 2009 01:49 PM EDT (US)     634 / 919  
That trigger is fine Hammerhands, it shows up for me. No errors in IE, nothing.

That means that you're putting it in the wrong file, somehow.

When you put it in an xml file, do ALL of the triggers in that file disappear from the editor?
Or is it just that this one isn't added to the trigger list.

If it's the first, then maybe you're not putting it in between the Effects tags.

If it's the second, I really think it needs to go into the typetest in the other directory.
posted 05 December 2009 05:33 PM EDT (US)     635 / 919  
I think I found it.

There was a loose
</trigger>
tag three effects up. I haven't checked it yet... but that would explain why I had none of those three effects. I was looking into the anti gravity effects typetest when I saw that it had a 'trigger' and then 'effect' tag at the bottom, after checking the default typetest, I found the loose tag.

Thanks for your help guys!
posted 05 December 2009 05:52 PM EDT (US)     636 / 919  
Overall structure type like this.
<?xml version = "1.0"?>
<trigger version="2">

<Conditions>
conditions go here
</Conditions>

<Effects>
effects go here
</Effects>

</trigger>
posted 05 December 2009 06:04 PM EDT (US)     637 / 919  
Yeah, I knew there was supposed to be a second tag down at the bottom, effect, and trigger, but I guess I just missed it one time. Thus keeping the three new effects from ever showing up in the editor.

But I've tested, and the effect works.
posted 06 December 2009 10:55 AM EDT (US)     638 / 919  
two new cool effects which I needed for Minigames Y (GoO update with these and the "Quest Range Vars" triggers!)

   <Effect name="yTeleport Units to unit ONLINE">
<Param name="Note" dispName="Read this" varType="string">Use the Well of Urd for teleport units like titans</Param>
<Param name="garrison" dispName="Garrison Unit Type" varType="protounit">Roc</Param>
<Param name="SrcObject2" dispName="Target unit" varType="unit">default</Param>
<Param name="qv" dispName="Same var as start" VarType="string">cow</Param>
<Command>for(h = 0; > 1){}</Command>
<Command>h = kbGetUnitBaseTypeID(kbGetBlockID("%SrcObject2%"));</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect("%SrcObject2%");</Command>
<Command>trUnitChangeProtoUnit("%garrison%");</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect(""+1*trQuestVarGet("%qv%"));</Command>
<Command>trBlockAllSounds(true);</Command>
<Command>trImmediateUnitGarrison("%SrcObject2%");</Command>
<Command>trUnblockAllSounds();</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect("%SrcObject2%");</Command>
<Command>trUnitChangeProtoUnit(""+kbGetProtoUnitName(h));</Command>
</Effect>
<Effect name="yTeleport Units to unit ONLINE Inverted">
<Param name="Note" dispName="Read this" varType="string">Use the Well of Urd for teleport units like titans</Param>
<Param name="garrison" dispName="Garrison Unit Type" varType="protounit">Roc</Param>
<Param name="SrcObject2" dispName="Teleported unit" varType="unit">default</Param>
<Param name="qv" dispName="Same var as start" VarType="string">cow</Param>
<Command>for(h = 0; > 1){}</Command>
<Command>h = kbGetUnitBaseTypeID(kbGetBlockID(""+1*trQuestVarGet("%qv%")));</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect(""+1*trQuestVarGet("%qv%"));</Command>
<Command>trUnitChangeProtoUnit("%garrison%");</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect("%SrcObject2%");</Command>
<Command>trBlockAllSounds(true);</Command>
<Command>trImmediateUnitGarrison(""+1*trQuestVarGet("%qv%"));</Command>
<Command>trUnblockAllSounds();</Command>
<Command>trUnitSelectClear();</Command>
<Command>trUnitSelect(""+1*trQuestVarGet("%qv%"));</Command>
<Command>trUnitChangeProtoUnit(""+kbGetProtoUnitName(h));</Command>
</Effect>

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 07 December 2009 07:46 PM EDT (US)     639 / 919  
oh and when you update, take me and guard of olympus out of the table.

Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
posted 08 December 2009 04:11 AM EDT (US)     640 / 919  
Winston, you're too pessimistic for me. a lot of people want to download your triggers, so I would leave them in the table. And if you come an other time, then GoOsiris should redo all the table... Leave them there, at least GoOsiris could add "DEAD CASTWCRTer"

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 08 December 2009 08:24 AM EDT (US)     641 / 919  
I'm not removing anyone.

castwcrt rip 2010-2010
posted 08 December 2009 08:28 AM EDT (US)     642 / 919  
posted 08 December 2009 08:49 AM EDT (US)     643 / 919  
GoOsiris could you update!?!
(Quest Range Vars and yTeleport ONLINE)

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 08 December 2009 08:52 AM EDT (US)     644 / 919  
The day I create a new trigger I'll rejoin CASTWCRT, I'm just taking a break from it right now...

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 08 December 2009 08:57 AM EDT (US)     645 / 919  
No, I can't update.

castwcrt rip 2010-2010
posted 08 December 2009 09:21 AM EDT (US)     646 / 919  
The day I create a new trigger I'll rejoin CASTWCRT, I'm just taking a break from it right now...
This is what I want hear!
No, I can't update.
why?

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 08 December 2009 09:25 AM EDT (US)     647 / 919  
Yes, why? It's easy, and it just takes half a minute...

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 08 December 2009 09:27 AM EDT (US)     648 / 919  
Oh, and if you're out of spaces, just add a few new
 <tr> and <td> s.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 08 December 2009 09:30 AM EDT (US)     649 / 919  
I can't update because I'm not on my computer. I'm using a Wii and it is pretty much impossible.

castwcrt rip 2010-2010
posted 08 December 2009 09:32 AM EDT (US)     650 / 919  
td>N/A
Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewN/AN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AN/AFire Event TimersN/AN/A
N/AVictory Conditions 4 UnitsN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/AN/AMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AN/AN/AN/A
N/AColored chat (255 Coloring System)N/AN/AN/AN/AN/A
N/Alostrozzacavallis trigger!N/AN/AN/AN/AN/A



Ansd so on, when you are on a computer. How comes you're not using your computer?

Now this is more like it!

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2

[This message has been edited by Guard of Olympus (edited 12-08-2009 @ 09:46 AM).]

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