I dont beleive in coincidence, but it sure is one here, me and guard leaving and joining back near the same times.
Because..., I too wish to rejoin like guard. Because I have gotten the ability now to be able to work with triggers. No, cant do aom, but I can make new triggers. And I had many ideas. But the thing is, since I cant get on aom, I will need some help with my trigger making. I usually can get them right, and hail helps debug. But as for testing them ingame, I will need volunteers. So whenever I post a new trigger (I will always post my new ones for a while now) I need someone to go test it in the editor for me, and then report back if it works or not.
First, as my welcome back present, here are some triggers I already made, but new to you guys.
Look at the coding for the trigger two posts after this one. My next post. Quest Var Randomize 2
That ones pretty cool. Its a more focused way for randomizing a qv. Instead of between certain numbers, you can have it choose one of a few select numbers. So you can have randomly of 2, 56, and 103. Instead of 2-103 and risk it not getting one of those three.
<Effect name="Clear Chats"> <Command>uiChatScroll();</Command> </Effect>
Hail says it works. Could osmeone test it for me? THis is [supposed to be] a much better form of clearing the chats, because it only scrolls the page to get rid of them, instead of deleting the history. So like, what if there is a ton of information in the chat history, and you need to get back to it, but clearing chat history removes it all? This would only scroll the page to make it so the screen is clear, but you could simply go back and see the chats again.
And two old ones that are supposed to be for mastering use of quest vars.
<Effect name="QV Tool Effect"> <Param name="NewQV" dispName="New QV Name =" VarType="string">QV1</Param> <Param name="QVName" dispName="Var" VarType="string">QV2</Param> <Param name="Oper" dispName="Operator" VarType="string">+</Param> <Param name="Value" dispName="Value" VarType="float">0</Param> <Param name="HELP" dispName="Value CopyPaste" varType="string">trQuestVarGet("NAMEHERE")</Param> <Command>trQuestVarSet("%NewQV%", trQuestVarGet("%QVName%") %Oper% %Value%);</Command> </Effect> <Condition name="QV Tool Condition"> <Param name="NewQV" dispName="QV Name" VarType="string">QV1</Param> <Param name="Oper" dispName="Solution" VarType="operator">==</Param> <Param name="QVName" dispName="Var" VarType="string">QV2</Param> <Param name="Oper2" dispName="Operator" VarType="string">+</Param> <Param name="Value" dispName="Value" VarType="float">0</Param> <Param name="HELP" dispName="Value CopyPaste" varType="string">trQuestVarGet("NAMEHERE")</Param> <Expression>(trQuestVarGet("%NewQV%") %Oper% trQuestVarGet("%QVName%") %Oper2% %Value%);</Expression> </Condition>
The effect is for changing, setting , etc, qv's. And the condition is for checking and comparing. They have all the functions of other quest var effects and conditons put together. And make it so much easier on you. It can work between numbers you put and quest var "questvarget" thingyies. Very helpful ones in my opinion.
I will put more triggers up momentarily, just have to fix them and make them.[This message has been edited by WinstonShnozwick (edited 12-10-2009 @ 09:15 PM).]