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Scenario Design
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Topic Subject: CASTWCRT Triggers
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posted 23 September 2009 11:59 AM EDT (US)   
It's out!!!




CASTWCRT Triggers here, please. Now we won't overflood the TRT with our expert trigger discussions!

OK, for those who are wondering... CASTWCRT stands for Confederation for Abolishment of Simple Triggers so We Can Redo Them. This was started by three trigger soon-to-be experts, Guard of Osiris, Guard of Olympus, and lostrozzacavalli. We try to do all simple triggers that haven't been done yet...

Guard of Olympus
lostrozzacavalli
Guard of Osiris
WinstonShnozwick
Perpetual_n00b
JDmino/Jack D P
Kai Hirogashi
AA ObjectiveSecret MessagesTribute MessageQV Set Unit CountQV Modify ProtoUnit AllCamera Track With DialogueChange Unit Type & Sound
TimeTriggersQV Grant God PowerN/AQV Set QVSet Animation Units in AreaFull Cinematic ModeN/A
AACinematicChange Unit in random NOT DEADLY unit typeN/AUnit Create at ProtoUnitObjective NewUnits Swap PositionsN/A
AASend Spoofed Bolded chatTeleport to ArmyN/ADamage Around ProtounitQV Set from ResourceN/AN/A
AAEasyQVCodeNew ConditionalsN/AProtounit Move To PointChat Contains SecretN/AN/A
AAShowMap(Condition) QV Check ORN/AProtounit Move To Unit(Condition)QV Percent CompleteN/AN/A
N/ASet random tech status player rangeN/AQV Tool Condition(Condition) Timer less thanN/AN/A
N/ATeleport OnlineN/AHotkeyRandom LocationsN/AN/A
N/ARandom Colored ChatN/AQV Tool EffectGroup Create Select Unit TypeN/AN/A
N/AQV Shake CameraN/AChange Protounit NameQV Set Civilization NameN/AN/A
N/AQV Modify By RandomN/AProtounit WorkQV Damage Units in Area of ArmyN/AN/A
N/ARandom LocationsN/AGrant and Invoke GP's Multi (Unit Based)QV Heal Units in Area of ArmyN/AN/A
N/AActive Basic Scenario Functions player rangeN/AFire Event Quest VarFire Event TimersN/AN/A
N/ASpoofed Chat RandomN/AN/AQV HeadingN/AN/A
N/AQV Army DeployN/APlayer Change RandomMove Relative To SelfN/AN/A
N/ASelectors Four UnitsN/AN/ADisable Multiple TriggersN/AN/A
N/AUnits reviveN/AN/AMap Arrow Keys To EventN/AN/A
N/AColored chat (255 Coloring System)N/AN/AMap Keys To EventN/AN/A
N/AQV Range VarsN/AN/AArmy Deploy Relative to UnitN/AN/A
N/AyTeleport OnlineN/AN/AArmy Deploy Relative to ArmyN/AN/A
N/AModify Protounit All Player RangeN/AN/ASound Filename RandomN/AN/A
N/ARoman Numerals ConverterN/AN/AN/AN/AN/A




castwcrt rip 2010-2010

[This message has been edited by Boukary (edited 04-23-2011 @ 06:16 PM).]

Replies:
posted 14 December 2009 03:39 PM EDT (US)     676 / 919  
So, are the triggers gonna be like Christmas presents for everyone else? Or are we waiting 'till we have more for us to release them?

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
posted 14 December 2009 03:41 PM EDT (US)     677 / 919  
Well, why not release it as a chrismas present to AoMH.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 14 December 2009 08:48 PM EDT (US)     678 / 919  
Are you still making triggers? If you are, could someone please make me army move to unit by type or/and move to unit by type.
posted 14 December 2009 08:54 PM EDT (US)     679 / 919  
I would see hails new vtrigger pack about that. If he only did it with units, then ask him to do it with armies.

Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
posted 14 December 2009 09:40 PM EDT (US)     680 / 919  
Thank you Winston, I'll try that.

Edit: After dling I found that it only contained move away from unit. If this trigger is too complicated, could someone make Unit move to army?

Edit: Don't worry, I don't need it. My trigger system will work without it.

[This message has been edited by CharlieDog (edited 12-14-2009 @ 10:04 PM).]

posted 15 December 2009 12:01 PM EDT (US)     681 / 919  
I can't find a guide to add this triggers to the game, I have not scripting knowledge so I don't know what I have to do to add a trigger to my editor:
<Effect name="Objective New">
<Param name="ID" dispName="Objective" varType="long">1</Param>
<Param name="Text" dispName="Text" varType="stringid">You have a new objective!</Param>
<Param name="Timeout" dispName="Timeout (ms)" varType="long">-1</Param>
<Param name="Sound" dispName="Sound" varType="sound">new_objective.wav</Param>
<Param name="EventID" dispName="Trigger" varType="event">-1</Param>
<Param name="Flash" dispName="Flash UI" varType="bool">true</Param>
<Command>trObjectiveSetID(%ID%, %ID%);</Command>
<Command>trUIFlash("objectivesBanner-interior", %Flash%);</Command>
<Command>trMessageSetText("%Text%", %Timeout%);</Command>
<Command>trSoundPlayFN("%Sound%", %EventID%, " : ", "");</Command>
</Effect>

I want to add this to the editor where I have to paste it?

[This message has been edited by antun (edited 12-15-2009 @ 12:02 PM).]

posted 15 December 2009 12:15 PM EDT (US)     682 / 919  
Check the Trigger request thread, it explains it.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 15 December 2009 12:19 PM EDT (US)     683 / 919  
Thank you
posted 15 December 2009 01:34 PM EDT (US)     684 / 919  
Yes the TRT explains it but GoOsiris should add an explanation on the main post (or just copy the TRT one )

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 15 December 2009 05:24 PM EDT (US)     685 / 919  
Can someone make a music mood or music/soundtrack playing condition?(or both) It would be really useful and I would much appreciate it.

Plus, if you ARE releasing a CASTWCRT trigger pack at Christmas, it would make a fine addition!

My Work: Zombie Goliath texture mod -- My Screenshots -- Current Projects: Lost In Darkness
Member of: Black Ice Studios
____
|0..0|
||||
posted 16 December 2009 07:41 AM EDT (US)     686 / 919  
A music condition is not possible, sorry! (And they will answer the same if you ask in the TRT...)

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 16 December 2009 08:03 AM EDT (US)     687 / 919  
Lost, you seem to be doing well around here. I can remember when you first arrived and could hardly write English properly. Now I can barely tell you just learned it. (If you're using Google translator I rescind the compliment. )
posted 16 December 2009 08:14 AM EDT (US)     688 / 919  
Ahah Hammerhands, I remember too

I started with some questions out of the Question Thread (as most here), and Yeebaagooon always said me: "Post in the Question Thread next time!!!!"

And yes, my english was horrible, and maybe it is yet, but I don't use Google Translator anymore

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 16 December 2009 04:54 PM EDT (US)     689 / 919  
Yeah, congrats on that Losty. You have got a very good grasp on the language.

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
posted 16 December 2009 07:30 PM EDT (US)     690 / 919  
How about you jack? You speak australian, so hows your grasp on english? Myself, im ok, but im american, so english is a bit hard for me.

Tired of unorigional, boring campaigns? Try out DEMO|Legacy - The Uprising|DEMO
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD|
Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD|
Automaton Metals Textures, New Custom Triggers
Upcoming Projects: Legacy - The Uprising, Destiny
6/12/1997, a day that will live in infamy.
posted 16 December 2009 09:05 PM EDT (US)     691 / 919  
Well, I find it difficult to translate what I am saying into a form that others can easily understand. For example, there was this on time when I was commenting on a project, I think it was Combination effects. I thought I said "You suck go home", but I translated it to, "Great work, I will download as soon as I can."!

Hate it when I cannot translate things properly.

"I even heard rumors of a return of the SST (hint, hint..)" - Elrich

You heard it folks... Spam him until he makes a new SST thread!
posted 17 December 2009 07:41 AM EDT (US)     692 / 919  
Thanks Jack

Indeed my english tests have been much better since I post here

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 21 December 2009 12:41 PM EDT (US)     693 / 919  
A new trigger (just to revive CASTWCRT)


<Effect name="Modify Protounit All player range">
<Param name="P1" dispName="lowest player" varType="player">1</Param>
<Param name="P2" dispName="highest player" varType="player">4</Param>
<Param name="Field" dispName="Field" varType="pufield">0</Param>
<Param name="Delta" dispName="Delta" varType="float">1.0</Param>
<Command><![CDATA[for(zzzz=%P1%;<=%P2%){]]></Command>
<Command><![CDATA[for(sss=0;<=800){]]></Command>
<Command>trModifyProtounit(""+kbGetProtoUnitName(sss), zzzz, %Field%, Þlta%);}}</Command>
</Effect>

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 21 December 2009 12:46 PM EDT (US)     694 / 919  
CASTWCRT is dead. I have a feeling Guard of Osiris might leave scenario designing forever.

And as he updates the main post, I suppose someone have to overtake it. :|

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 21 December 2009 12:49 PM EDT (US)     695 / 919  
posted 21 December 2009 12:57 PM EDT (US)     696 / 919  
CASTWCRT isn't dead! (but I'm the only who posts new triggers)

Why GoOsiris should leave??

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 21 December 2009 01:01 PM EDT (US)     697 / 919  
I'm not thinking he's going to leave AoMH, only the scenario desining as he hasn't worked on a real map for like 4 months. We shouldn't let CASTWCRT die, though.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 21 December 2009 01:08 PM EDT (US)     698 / 919  
Yes, but so if GoOsiris won't leave AoMHeaven he'll be able to update... or not? Anyway I would make a new thread if he should really leave

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 21 December 2009 01:12 PM EDT (US)     699 / 919  
Hope he'll check AoMH so he'll be able to repond himself...I sure hope he isn't planning to leave.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 21 December 2009 01:13 PM EDT (US)     700 / 919  
And it's awesome that this thread has 700 posts now!

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
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