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Scenario Design
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Topic Subject: Transform Trigger FOR PLAYER!
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posted 05 November 2009 11:54 AM EDT (US)   
Always thinked this is not possible?

You are wrong!



As you can see there are 3 toxotes that shoot 3 different projectiles! This works with a trick:

Trigger_1
Active, loop, Run Immediatly (if you want), High priority
Condition:
always
Effects:
ystart search all units with rebooting system
ycondition - is owned (Player 1)
ycondition - is protounit (The projectile)
Transform all unit on map (The projectile, new unit)
ycondition zend
ycondition zend
ycondition - is owned (Player 2)
ycondition - is protounit (The projectile)
Transform all unit on map (The projectile, another new unit)
ycondition zend
ycondition zend
ysearch end with rebooting system


This is just for 2 players, but you can add new lines for every number of players.

The differences with the normal Transform Trigger:

  • It works only for projectiles
  • Sometimes, if the two archers shoot at the same time, the projectiles could be transformed into the same units.

    Credits: Nottud for the Transform Trigger, and Nottud for the ytriggers!

  • Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
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    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    Replies:
    posted 06 November 2009 09:52 AM EDT (US)     26 / 41  
    Nick, you're trigger wont work, I'm rather sure of.

    ~Guard of Olympus ~
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    posted 06 November 2009 10:34 AM EDT (US)     27 / 41  
    It worked every time i used it a year back, for example at that scenario i linked earlier.

    I'm not sure about the trigger structure anymore but it did work by adding a player line!
    posted 06 November 2009 10:43 AM EDT (US)     28 / 41  
    Renamed the book and added a chapter to the table of contents, but didn't change any of the text inside.

    edit: Okay I'm getting overwhelmed with curiousity, I want to figure out AoM's gravitational acceleration hahaha.

    [This message has been edited by HailToTheOboe (edited 11-06-2009 @ 12:11 PM).]

    posted 06 November 2009 01:28 PM EDT (US)     29 / 41  
    edit: Okay I'm getting overwhelmed with curiousity, I want to figure out AoM's gravitational acceleration hahaha.
    what??

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    posted 06 November 2009 01:32 PM EDT (US)     30 / 41  
    what??

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 06 November 2009 03:12 PM EDT (US)     31 / 41  
    Hey nick, you say it works, but hail says it doesnt, and i agree partly, as nottud, the creator, also says its impossible. So do this to test, and then tell me if it works. Open a blank map in the editor, and turn victory conditions off. Then place like three anubites down for player one. Then put three anubites down for player two. Then for player three. Now put a trigger in to transform only player 2's anubites as soon as the map starts. Now playtest. Tell me the results,.

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    posted 06 November 2009 03:18 PM EDT (US)     32 / 41  
    No need, the actual commands that get executed are exactly the same as the regular transform trigger.

    It's like taking your Commodore 64 and writing Pentium V on the box to improve performance.
    posted 07 November 2009 04:47 AM EDT (US)     33 / 41  
    Okay i'll have to appology, i'm sorry. It doesn't work with the anubite > ajax thingy.. Still its weird how i'm able to get slinger stones and arrows together and sometimes slinger stones at no arrows wtf.
    Anyway, keep it at Doesn't work.
    posted 07 November 2009 05:46 AM EDT (US)     34 / 41  
    I have already mentioned this method in a thread a while back. It is flawed if two players shoot at the same time though. It uses the same principles as yours though and I did use it on an escape random map of mine. Here is the thread:

    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,25003,,all

    The trick has been made neater though wih the search and conditionals so nice you found a better way. Back then there was no way to detect units such as projectiles except by population which made thigns really difficult and complicated!

    What I am confused though is you said it only works for projectiles! Thats false as I have used such a trick for other things.


    Those who want to know how to use search trigegrs and understand them see this thread:

    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,27482,,all

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.

    [This message has been edited by nottud (edited 11-07-2009 @ 05:49 AM).]

    posted 07 November 2009 08:33 AM EDT (US)     35 / 41  
    Oh, right you have already made a guide... so this thread is a bit useless, but we could think this is just the way with the ytriggers .

    and... I thinked this was only for projectiles because, well, is not this the only use?

    Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
    RandomMaps || Mad Supremacy Escape Your Mates Escape
    Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
    Games || Bullet Demo Ball Bouncer 3D
    WRP_Beater: "Meglio una gallina oggi che un uovo domani."
    My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
    posted 07 November 2009 10:18 AM EDT (US)     36 / 41  
    Well its useful because you describe how to do it with search triggers which is a better system tha my old way and such.

    The other uses for it could be god powers and such.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 07 November 2009 12:50 PM EDT (US)     37 / 41  
    what??
    AoM is a strange world, it looks like it's not a constant.

    Galileo is rolling in his grave.

    [This message has been edited by HailToTheOboe (edited 11-07-2009 @ 04:01 PM).]

    posted 22 March 2016 12:03 PM EDT (US)     38 / 41  
    Cool

    posted 23 March 2016 01:23 PM EDT (US)     39 / 41  
    Cool

    "I NED MOAR RANGE" Pubby8
    posted 23 March 2016 01:53 PM EDT (US)     40 / 41  
    Nice, but I don,t really understand the triggers. Can someone pliz explain a bit to me. I JUST GOT THE GAME
    posted 23 March 2016 02:05 PM EDT (US)     41 / 41  
    This is for scenario design. If you just got the game, you should finish the campaign first before spoiling the magic

    𝓎𝑒𝓈, 𝒾 𝓁𝒾𝓀𝑒 𝓅𝑒𝓅𝑒
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