| Have any questions about creating scenarios ? Ask them here ! |
So what is the purpose of this thread? › Eliminate the clutter in this forum by, instead of creating new threads, asking any questions one may have about scenario design. › To provide quick assistance and tips from the experts who are familiar with scenario design. › To help you! This thread has an FAQ which you can relay back and forth to for those persistent and common questions that everyone asks. |
Frequently Asked Questions (FAQ) Where are all my files such as recorded games and scenario files located? You can find scenarios in the default location "My Documents\My Games\Age of Mythology\Scenario". Recorded games can be found in the "Savegame" folder. There are actually two "Age of Mythology" folders. The second one is "C:\Program Files\Microsoft Games\Age of Mythology". The folder in My Documents is for Titans, while the other one is for the game itself. When it comes to copying over downloaded scenarios and recorded games, use the "My Documents" one.
Upon playtesting a scenario in the editor, I lose within the first five seconds! Easy to fix. You have two options. For a quick, practical fix all you have to do is place a unit of yours somewhere on the map, and place an enemy unit somewhere else on the map as well. The other method is to simply click on the "Scenario" tab in the editor, click on "Scenario Data" and uncheck the check box next to "Use victory conditions".
Whenever I try and move my villagers in the editor, they always walk back to where they were! This is just a glitch. The best way to fix this is to simply select them, and right-click where you want them to go. They will walk to their destination.
How come it seems like some units are missing in the list of protounits on a trigger? To find out the proto name of a unit, have it selected in the editor and click on the "Cinematics" tab, then click "View animations." For a shortcut, just select the unit and press Alt+A.
How do I make units larger or smaller? This is for The Titans users only. To enlarge a unit, select it and hold "K" on your keyboard. To make the unit smaller, hold "Shift + K".
How can I change the stats for a unit? Easy. If you're a Titans user you can find the two triggers called "Modify Protounit" and "Set Tech Status". If you're running regular AoM, you will only have "Set Tech Status" available. You can set unit attributes with both these triggers.
I've seen people do these crazy camera angles that I can't seem to figure out how to do! Help! A common question. Your camera must be unlocked and working first. It should be already by default. If it's not, press "Shift + Alt + C" to unlock it. To change the pitch of the camera, press "A" and "Z" or "Ctrl + Up Arrow" and "Ctrl + Down Arrow" on your keyboard to go up and down.
The computer players aren't acting like computer players should! You need to set AI for them. In the editor, click the "Scenario" tab, then "Player Data". There will be a button all the way to the right of the player slot to set the AI. It is reccomended you choose one of the "default" ais such as aomdefaultai.xs for AoM Vanilla, or aomxdefaultai.xs for The Titans.
How can I have over 300 population? Use the Modify Protounit effect to make a protounit have a population cost of a very extremely high number, like 999999999.0 . Make sure that it is a protounit that you can't normally get in-game by yourself. Then just place two of them somewhere on the map, and they will make the population for that player go to a negative number, and be infinite.
My triggers have stopped working! Using Run immediately, quotations in chats, linking camera tracks, sound timers and decimals in conditions like timer and distance to unit affect this. If you are unsure about what the source is, outline what you did, and we can help.
How do I add sound and dialogs in a scenario? Like the dialogs in the campaigns, you can use the trigger effect "Play Dialog" to display text while on Cinematic Mode. You can type a text, include a sound, and a small image (portrait) "Sound filename" is a similar trigger effect, but not the main one used.
There are so many dialogs, and it's hard to find the one I'm looking for. Is there a list I can download that explains what each one says? Yes there is.
How can I give units animations like they do in the campaigns? Select the unit in the editor, click on the "Cinematics" tab, then click "View animations." In the "Type" tab, find and click "Cinematic". In the "Anim Path:" tab is a list of animations that you can view for sampling. When you find the one you want, you can use its name with the "Set animation" trigger effect and be able to use it in-game.
I can't see certain animations listed for a unit in the editor anymore! Where have they gone? You need to reset the animation for the unit that you were using last. In otherwords, if you deleted a unit that was in the process of an animation, you need to place it back on the map and click on "<normal> " in its animation box.
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