Jeremy453
Mortal
posted 28 July 2014 07:24 PM
EDT (US)
1980 / 2501
Is there anyway to upload a cover photo onto your scenario after you've uploaded it to steam?
Or do you have to republish it?
Ghostoo
Mortal
posted 30 July 2014 05:08 AM
EDT (US)
1983 / 2501
You need to use y-trigger for that, v-triggers cannot detect relics.
Make sure you're updating the database accordingly.
Also, make sure you're ending your conditional effect properly.
A few screenshots of your trigger setup would help us know what the problem is. Are you getting trigger-lock or is the game freezing when your trigger is supposed to execute or are your triggers still working and this trigger in particular isn't working?
oxHaNxo
Mortal
posted 02 August 2014 01:32 PM
EDT (US)
1986 / 2501
Yes there is some magical combinaison.I posted a version of the bug in the "Design Hints, Tips, and Tutorials" section.
Ghostoo
Mortal
posted 04 August 2014 00:02 AM
EDT (US)
1989 / 2501
It's likely your atlanta/relic combo aren't less than the id of 6. You need to check their unit ids to find out what number you need to edit the search-ignore to. Basically, it's searching through item ids until it finds a specific combination. However, it's prematurely finding the combination because it exists already in your scenario. By setting which ids to ignore, it won't search for them, and essentially you want it to ignore the pre-existing condition so that it doesn't prematurely find it and finishes its searching function like normal.
oxHaNxo
Mortal
posted 04 August 2014 07:33 PM
EDT (US)
1992 / 2501
Lilitu: use the transform trigger when the unit die.
condition: is Dead
effect: Transform all units: Automaton to automaton.
Ghostoo
Mortal
posted 05 August 2014 05:10 AM
EDT (US)
1995 / 2501
That sounds like it could be problematic if they have screen rotation turned on.. unless of course it just gets the coordinate location of focus and not the actual "scene".
oxHaNxo
Mortal
posted 06 August 2014 00:54 AM
EDT (US)
1998 / 2501
Lol, i've finally found out why you can't use a attach unit effect while a hero is carrying a relic. And it's not because of y triggers trying to pick the wrong units. It's because of commands that affect every units:
unitTransform("relic","%inv%");
unitTransform("%inv%","relic");
These commands are keeping the relics safe of being transformed during the attach process. But they also create a bug when they transform the relics back to normal. Because transforming any unit/object to a relic, while it's attached to a hero, will crash the game.
Ghostoo
Mortal
posted 06 August 2014 04:35 AM
EDT (US)
1999 / 2501
Oh, you're using the transform trigger. That one is a little sketchy then, yes