Anastasoulis: Thank's for the encouragement - I will persist.
The sky passage approach works, with one problem - as it uses shared garrison; once garrisoned in one side of a bridge you could exit from any other bridge segment on the map. This might be cool under some circumstances, but I want to try and keep the process as bridge-like as possible.
Allowing all players to use the bridge won't be a problem from the protounit perspective, but I haven't even started to think about the AI involved in getting computer players to use the (non-pontoon) bridges on an ad hoc basis.
There are still a lot of flags and things I don't fully understand, but hopefully one of these will sort out the placement issue.
In terms of my earlier comment on posting what I have, this wouldn't stop me working on it, but it might help others contributing to this quest to find the problem if they could see them in action. So, if I get some time this weekend I will package up the 3 variations and some notes and hopefully someone will see them and say, that's easy all you have to do is .....
PS. To all who have contributed thanks for the help so far.