I'm making a mod of a fanatic hero and the textures should make it look like Spartan out of Total Warrior. However on the bored, flail and birth animations the model just appears white or uses the Infantry X 2 Sword Fighter Iron texture except for the head. Here is the anim file for it
//========================================================== ====================
// royal guard hero_anim.txt
//========================================================== ====================
import bow_atlantean_anim.txt
//========================================================== ====================
define Sword
{
SetSelector
{
TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
set hotspot
{
version
{
Visual Attachments X Double Sword Standard
}
}
set hotspot
{
version
{
Visual Attachments X Double Sword Copper
}
}
set hotspot
{
version
{
Visual Attachments X Double Sword Bronze
}
}
set hotspot
{
version
{
Visual Attachments X Double Sword Iron
}
}
}
}
//========================================================== ====================
define Head
{
set hotspot
{
version
{
Visual Infantry X 2 Sword Fighter Head Iron
}
}
}
//========================================================== ====================
define soul
{
set hotspot
{
version
{
Visualparticle SFX A Hero Soul
}
}
}
//========================================================== ====================
define soulaurora
{
set hotspot
{
version
{
Visualparticle SFX A Hero Soul Aurora
}
}
}
//========================================================== ====================
define heavenlight
{
set hotspot
{
version
{
Visualparticle SFX A Hero Soul Heaven Light
}
}
}
//========================================================== ====================
define soulbirth
{
set hotspot
{
version
{
Visualparticle SFX A Hero Soul Birth
}
}
}
//========================================================== ====================
define heroglow
{
set hotspot
{
version
{
Visualparticle SFX A Hero Glow Small
}
}
}
//========================================================== ====================
anim Idle
{
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_IdleA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword Fighter_carryIdle
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
}
//========================================================== ====================
anim Walk
{
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_WalkA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.40 true
//-- end auto generated section
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword Fighter_carry
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag FootstepLeft 0.00 true
tag FootstepRight 0.40 true
//-- end auto generated section
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
}
//========================================================== ====================
anim Attack
{
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_AttackA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.71 true
tag GenericSound 0.40 true
//-- end auto generated section
Connect TopOfHead Head hotspot
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect FRONTABDOMEN heroglow hotspot
}
version
{
Visual Infantry X 2 Sword FighterH_AttackB
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.60 true
tag GenericSound 0.40 true
//-- end auto generated section
Connect TopOfHead Head hotspot
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
//========================================================== ====================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_DeathA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
connect ATTACHPOINT soul hotspot
connect ATTACHPOINT soulaurora hotspot
connect ATTACHPOINT heavenlight hotspot
connect ATTACHPOINT soulbirth hotspot
}
}
}
}
//========================================================== ====================
anim Bored
{
SetSelector
{
ContainLogic
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_boredA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword Fighter_carrybored
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
}
//========================================================== ====================
anim Flail
{
SetSelector
{
// TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_FlailA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
//========================================================== ====================
anim Birth
{
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword Fighter_birth
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
//========================================================== ====================
anim RangedAttack
{
SetSelector
{
TechLogic none/Medium Archers/Heavy Archers/Champion Archers
set hotspot
{
version
{
Visual Archer X ArcusH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.65 false Arrow checkVisible
//-- end auto generated section
Connect TopOfHead Head hotspot
connect lefthand bow hotspot
Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture archer x iron/spartan
}
}
set hotspot
{
version
{
Visual Archer X ArcusH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.65 false Arrow checkVisible
//-- end auto generated section
Connect TopOfHead Head hotspot
connect lefthand bow hotspot
Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture archer x iron/spartan
}
}
set hotspot
{
version
{
Visual Archer X ArcusH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.65 false Arrow checkVisible
//-- end auto generated section
Connect TopOfHead Head hotspot
connect lefthand bow hotspot
Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture archer x iron/spartan
}
}
set hotspot
{
version
{
Visual Archer X ArcusH_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.40 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.65 false Arrow checkVisible
//-- end auto generated section
Connect TopOfHead Head hotspot
connect lefthand bow hotspot
Connect FRONTABDOMEN heroglow hotspot
ReplaceTexture archer x iron/spartan
}
}
}
}
//========================================================== ====================
anim Gore
{
SetSelector
{
set hotspot
{
version
{
Visual Infantry X 2 Sword FighterH_AttackA
ReplaceTexture Infantry X 2 Sword Fighter Iron/spartan
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.55 true
tag GenericSound 0.35 true
tag SpecificSoundSet 0.55 false PetosuchusSpecialAttack checkVisible
//-- end auto generated section
connect RightHand Sword hotspot
connect LeftHand Sword hotspot
Connect TopOfHead Head hotspot
Connect FRONTABDOMEN heroglow hotspot
}
}
}
}
Please help me
ps. I posted this on a new thread but there was no reply so I put it here
The closer you are to the
light the greater your shadow becomes...[This message has been edited by exsilduir (edited 01-08-2006 @ 09:35 AM).]