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Topic Subject: Mesopotamian unit and building tables (civilisation in preview)
posted 03 September 2017 05:47 AM EDT (US)   
Hello everyone.

These are the mesopotamian tables!. This presents all mesopotamian regular units and buildings with all informations you need to know. We tried to make balanced things but for now we never playtested (the scenario isn't finished).
However, I need feedbacks, so I will be very happy if someone says if he find this unit too strong, this too bad and also if he don't understand smtgh (because in this case other people who will play the scenario will not understand too).
Also, some english faults can be here because I'm french... for the big faults that occurs several times, I will be happy if someone report it !

This are the links to the 2 other topics (main and gods).

gods
main



Enjoy !



REGULAR UNITS

Age 1





NameType and source unitCost (FWGFaP)BTHPArmor (HPC)%Ranged (R) or Hand (H) or Area (A) or special (S) Attack +
Bonus and other. Most area attack are absolute damages
(abs.)
Speed LOS
FarmerVillager (chinese)50W 1P146520 45 99(H) 8 hack *2.5 Tower *2 All Siege weapons and Carnivora.
Build almost all buildings. (R) 3 pierce. Carry 5 more FG,
can’t carry wood.
3.612
NomadVillager (norse)50F
1P
146545 25 99(H) 8 hack *2.5 Tower *2 All Siege weapons and Carnivora
(R) 12 Pierce 15 Range. Build storage pits. Can’t farm more
than 10 seconds.
4.516
SoothsayerHero (Priest)50G 5Fa 2P99010 1 99Can’t attack. (S) stop any myth unit during 5s, recharge
10s. Auto sacrifices any sheep near Altar. Heal at 10HP/s.
Gather relics after the construction of the first temple.
4.616
SharHero (Achilles)200G 5Fa 5P3050050 50 99(H) 7 hack *7 myth *3 set animals (half attack age 1)
You can’t train more Shars than Town Centers
5.516
Fishing shipFishing ship (Chinese)All mesopotamian ships are similar to greek’s except the arrow ship.

Age 2

NameType and source unitCost (FWGFaP)BTHPArmor (HPC)Ranged (R) or Hand (H) or Area (A) or special (S) Attack +
Bonus and other
Speed LOS
Shar (up)Hero (Achilles)300G550(H) 7.7 hack *7 myth *3 set animals (A) 25 abs./5s in 5
range
16
Nash QashtiArcher (Peltast)35F 50W 2P 97510 10 99(R) 3 pierce *5 archers *2 throwing axemans at 6 range5.210
Muurnishkum EnuInfantry (Throwing Axeman)50F 50G 2P128035 5 99(R) 5 hack *3 cav at 9 range3.816
AssaruArcher (Chariot Archer)130W 60G 4P1512030 30 99(R) 8 pierce *1.5 inf at 13 range (A) 20 abs./5s in 3 range4.616
Sacrifice SheepUnit (Old man)100F 0P1215020 20 20Pv decrease up to 50 at 1HP/s. Then it changes to a prisoner (sacrifice sheep prepared ). If there is an altar
AND a Sothsayer, it is destroyed and contribute to gain
extra spc meteor god power. It gains also 1 Fa.
3.25
Arrow shipShip (Chinese)100W 50G 2P1029030 20 10(R) 3 shots of 6 pierce at 12 range *3 Transport Ship. Build
time reduced.
624


Age 3





NameType and source unitCost (FWGFaP)BTHPArmor (HPC)Ranged (R) or Hand (H) or Area (A) or special (S) Attack +
Bonus and other
Speed LOS
Shar (up)Hero (Achilles)400G600(H) 8.4 hack *7 Myth *3 Set animals (A) 30 abs./5s in 5
range

Pethal QurubteCav (war chariot)45F 85G 3P1817520 30 99(H) 13.5 hack516
PirruCav (prodromos)65F 45G 3P1712025 15 99(H) 7 hack *2 inf *2 archer5.515
TsaabuInf (Maceman)35F 50G 2P78010 30 99(H) 6 hack *2 Cav *1.5 archers4.810
KalbanatuSiege weapon (Ballista)100W 150G1510040 80 90(R) 2 shots of 10 crush 2 Pierce *5 myth at 30 range (no
minimum range)
2.438


Age 4

NameType and source unitCost (FWGFaP)BTHPArmor (HPC)Ranged (R) or Hand (H) or Area (A) or special (S) Attack +
Bonus and other
Speed LOS
SharHero (Achilles)500G 5Fa 5P65050 50 99(H) 9.1 hack *7 Myth *3 Set animals (A) 40 Abs./5s in 5
range
5.5
NimgalluSiege weapon (Sitting tiger Shennong)300W 100G 0P3325030 96 5(R) + (A) 400 crush 0 pierce in a 4 area with 40 range but
10 Minimum range. As all area attack, it is per hit and not
per second. It is exactly like 100 per second because the
animation is 4 seconds. Max: 5
045


Buildings table (Blank cells=nothing different from the source building)


NameSource buildingCost (FWGFa)BTHPAgeTraining and otherFa amountLOS
HouseChinese25W101Support 5 Pop1 Fa
BivouacStorage pit+pharaoh25W10100 both1All storage pit functions. The pharaoh is the only way to
train new nomads. This is his only function (he can’t do anything else). A pharaoh can’t train more than 2
nomads. This is used by nomads but also by farmers to collect gold.
0.5 Fa5
SiloGranary+Manor150W15?400 both1All granary functions. Produces 1W/s. Manors support no
pop. They only contain units. Max: 10
3 Fa
TempleTemple+Pyramid Small140W 140G 4024001Begins with 50% HP. When it is repaired, a Pyramid
appears near your temple (that becomes a Ziggurat ). It
gives also 4 Fa, a bigger LOS, and it offers an area of
damage (5 HP/5s) for all allied units around.
4 Fa +430
FarmFarm25W102501Lose 1% HP/s while gathered. Automatically rebuilt for 15
W; this operation offers 1 Fa and occurs every 90s. If no
W, it stays at 10% HP.
0.25
AltarStable chinese100W2520002Trains sacrifice sheep (scout cav→old man (sacrifice
sheep) →prisoner (sacrifice sheep prepared) ). The first
Altar set “domestication” tech active. Max: 1
520
CaravanseraiMarket+ stable greek300W301200 both2 Trains Assaru and Pirru in the stable, caravans age 3 in
the market. You construct the market, and then the
stable appear.
6
Shooting rangeBarracks chinese100 W12002Trains Nash Qashti and Muurnishkum Enu. Nothing
particular
2
FortressMigdol Stronghold300W 300G 10Fa11021003Trains Pethal Qurubte, Tsaabu and Kalbanatu6
GardenGarden300W 100G4Automatically transformed to Nimgallu, and only way to
produce it.
4
Dock100W12
Town center27
Wall10
Tower13





This complete idea of the civilisation has been made by Eine_Gurkensalat and Skiwiwi

[This message has been edited by eine_gurkensalad (edited 11-12-2017 @ 10:17 AM).]

Replies:
posted 26 September 2017 08:10 AM EDT (US)     1 / 4  
Who is Skiwiwi? Does he have an account here?

posted 12 November 2017 08:02 AM EDT (US)     2 / 4  
Skiwiwi is a friend
not accounted here but on steam
I did the whole scenario but we made the idea of the civ together (basicaly all the informations that can be found in the 3 posts)

I can't remember any notification about your message sry

And there is also a problem, since you moved the topics:
the links are obsolete, even when I reentered the good links

We can have the pages through pasting the blue link, but not through clicking on it
posted 12 November 2017 09:29 AM EDT (US)     3 / 4  
It should work if you paste the new links.

posted 12 November 2017 10:00 AM EDT (US)     4 / 4  
I did wrong

yet I have a very bad issue :/ trying to redo

done

[This message has been edited by eine_gurkensalad (edited 11-12-2017 @ 10:18 AM).]

Age of Mythology Heaven » Forums » Modding and Scripting » Mesopotamian unit and building tables (civilisation in preview)
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