Hello everyone.
These are themesopotamian tables! . This presents all mesopotamian regular units and buildings with all informations you need to know. We tried to make balanced things but for now we never playtested (the scenario isn't finished).
However,I need feedbacks, so I will be very happy if someone says if he find this unit too strong, this too bad and also if he don't understand smtgh (because in this case other people who will play the scenario will not understand too).
Also, some english faults can be here because I'm french... for the big faults that occurs several times, I will be happy if someone report it !
This are the links to the 2 other topics (main and gods).
gods
main
Enjoy !
REGULAR UNITS
Age 1
Age 2
Age 3
Age 4
Buildings table (Blank cells=nothing different from the source building)
These are the
However,
Also, some english faults can be here because I'm french... for the big faults that occurs several times, I will be happy if someone report it !
This are the links to the 2 other topics (main and gods).
Enjoy !
NameType and source unit | Cost (FWGFaP) | BT | HP | Armor (HPC)% | Ranged (R) or Hand (H) or Area (A) or special (S) Attack + | Bonus and other. Most area attack are absolute damages (abs.) Speed | LOS | Farmer | Villager (chinese) | 50W 1P | 14 | 65 | 20 45 99 | (H) 8 hack *2.5 Tower *2 All Siege weapons and Carnivora. | Build almost all buildings. (R) 3 pierce. Carry 5 more FG, can’t carry wood. 3.6 | 12 | Nomad | Villager (norse) | 50F | 1P 14 | 65 | 45 25 99 | (H) 8 hack *2.5 Tower *2 All Siege weapons and Carnivora | (R) 12 Pierce 15 Range. Build storage pits. Can’t farm more than 10 seconds. 4.5 | 16 | Soothsayer | Hero (Priest) | 50G 5Fa 2P | 9 | 90 | 10 1 99 | Can’t attack. (S) stop any myth unit during 5s, recharge | 10s. Auto sacrifices any sheep near Altar. Heal at 10HP/s. Gather relics after the construction of the first temple. 4.6 | 16 | Shar | Hero (Achilles) | 200G 5Fa 5P | 30 | 500 | 50 50 99 | (H) 7 hack *7 myth *3 set animals (half attack age 1) | You can’t train more Shars than Town Centers 5.5 | 16 | Fishing ship | Fishing ship (Chinese) | All mesopotamian ships are similar to greek’s except the arrow ship. | |
Age 2
NameType and source unit | Cost (FWGFaP) | BT | HP | Armor (HPC) | Ranged (R) or Hand (H) or Area (A) or special (S) Attack + | Bonus and other Speed | LOS | Shar (up) | Hero (Achilles) | 300G | 550 | (H) 7.7 hack *7 myth *3 set animals (A) 25 abs./5s in 5 | range 16 | Nash Qashti | Archer (Peltast) | 35F 50W 2P | 9 | 75 | 10 10 99 | (R) 3 pierce *5 archers *2 throwing axemans at 6 range | 5.2 | 10 | Muurnishkum Enu | Infantry (Throwing Axeman) | 50F 50G 2P | 12 | 80 | 35 5 99 | (R) 5 hack *3 cav at 9 range | 3.8 | 16 | Assaru | Archer (Chariot Archer) | 130W 60G 4P | 15 | 120 | 30 30 99 | (R) 8 pierce *1.5 inf at 13 range (A) 20 abs./5s in 3 range | 4.6 | 16 | Sacrifice Sheep | Unit (Old man) | 100F 0P | 12 | 150 | 20 20 20 | Pv decrease up to 50 at 1HP/s. Then it changes to a prisoner (sacrifice sheep prepared | AND a Sothsayer, it is destroyed and contribute to gain extra spc meteor god power. It gains also 1 Fa. 3.2 | 5 | Arrow ship | Ship (Chinese) | 100W 50G 2P | 10 | 290 | 30 20 10 | (R) 3 shots of 6 pierce at 12 range *3 Transport Ship. Build | time reduced. 6 | 24 | |
NameType and source unit | Cost (FWGFaP) | BT | HP | Armor (HPC) | Ranged (R) or Hand (H) or Area (A) or special (S) Attack + | Bonus and other Speed | LOS | Shar (up) | Hero (Achilles) | 400G | 600 | (H) 8.4 hack *7 Myth *3 Set animals (A) 30 abs./5s in 5 | range Pethal Qurubte | Cav (war chariot) | 45F 85G 3P | 18 | 175 | 20 30 99 | (H) 13.5 hack | 5 | 16 | Pirru | Cav (prodromos) | 65F 45G 3P | 17 | 120 | 25 15 99 | (H) 7 hack *2 inf *2 archer | 5.5 | 15 | Tsaabu | Inf (Maceman) | 35F 50G 2P | 7 | 80 | 10 30 99 | (H) 6 hack *2 Cav *1.5 archers | 4.8 | 10 | Kalbanatu | Siege weapon (Ballista) | 100W 150G | 15 | 100 | 40 80 90 | (R) 2 shots of 10 crush 2 Pierce *5 myth at 30 range (no | minimum range) 2.4 | 38 | |
NameType and source unit | Cost (FWGFaP) | BT | HP | Armor (HPC) | Ranged (R) or Hand (H) or Area (A) or special (S) Attack + | Bonus and other Speed | LOS | Shar | Hero (Achilles) | 500G 5Fa 5P | 650 | 50 50 99 | (H) 9.1 hack *7 Myth *3 Set animals (A) 40 Abs./5s in 5 | range 5.5 | Nimgallu | Siege weapon (Sitting tiger Shennong) | 300W 100G 0P | 33 | 250 | 30 96 5 | (R) + (A) 400 crush 0 pierce in a 4 area with 40 range but | 10 Minimum range. As all area attack, it is per hit and not per second. It is exactly like 100 per second because the animation is 4 seconds. Max: 5 0 | 45 | |
NameSource building | Cost (FWGFa) | BT | HP | Age | Training and other | Fa amount | LOS | House | Chinese | 25W | 10 | 1 | Support 5 Pop | 1 Fa | Bivouac | Storage pit+pharaoh | 25W | 10 | 100 both | 1 | All storage pit functions. The pharaoh is the only way to | train new nomads. This is his only function (he can’t do anything else). A pharaoh can’t train more than 2 nomads. This is used by nomads but also by farmers to collect gold. 0.5 Fa | 5 | Silo | Granary+Manor | 150W | 15? | 400 both | 1 | All granary functions. Produces 1W/s. Manors support no | pop. They only contain units. Max: 10 3 Fa | Temple | Temple+Pyramid Small | 140W 140G | 40 | 2400 | 1 | Begins with 50% HP. When it is repaired, a Pyramid | appears near your temple (that becomes a Ziggurat ). It gives also 4 Fa, a bigger LOS, and it offers an area of damage (5 HP/5s) for all allied units around. 4 Fa +4 | 30 | Farm | Farm | 25W | 10 | 250 | 1 | Lose 1% HP/s while gathered. Automatically rebuilt for 15 | W; this operation offers 1 Fa and occurs every 90s. If no W, it stays at 10% HP. 0.25 | Altar | Stable chinese | 100W | 25 | 2000 | 2 | Trains sacrifice sheep (scout cav→ | sheep) → Altar set “domestication” tech active. Max: 1 5 | 20 | Caravanserai | Market+ stable greek | 300W | 30 | 1200 both | 2 | Trains Assaru and Pirru in the stable, caravans age 3 in | the market. You construct the market, and then the stable appear. 6 | Shooting range | Barracks chinese | 100 W | 1200 | 2 | Trains Nash Qashti and Muurnishkum Enu. Nothing | particular 2 | Fortress | Migdol Stronghold | 300W 300G 10Fa | 110 | 2100 | 3 | Trains Pethal Qurubte, Tsaabu and Kalbanatu | 6 | Garden | Garden | 300W 100G | 4 | Automatically transformed to Nimgallu, and only way to | produce it. 4 | Dock | 100W | 1 | |