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Author |
File Description |
CheeZy (id: CheeZy monkey) |
Posted on 10/18/03 @ 05:41 PM
This is an Anim mod that adds new units to the Map Editor. It's meant for hardcore scenario designers who want extra detail in their maps. Not recommended for Multiplayer Scenarios.
AOM is fully compatible with this mod, you can play online and you can play scenarios that have or don't have this mod.
You can place the new objects in addition to the objects they are modded into, so you can still place the cinematic tree, or the cinematic rocks etc.
Please read the Readme after you download this file for important information.
The new Objects are placed through these objects:
Cinematic Trees
Cinematic Rocks
Cinematic Scorch
Crate
Flowers
Fire Pit
Lightning Rain
Snowstorm
Meteorite
Weapons
In addition to the Cinematic Trees you will also be able to place:
CypressA
CypressB
World E Palm F Cinematic
World E Palm F Cinematic
In addition to the Cinematic Rocks you will also be able to place:
Building Construction G Long Brick
Building Construction G Medium Brick
Building Construction G Small Brick
Building Construction E Long Brick
Building Construction E Medium Brick
Building Construction E Small Brick
Building N Gate Flag
Building X Dock Flag
In addition to the Cinematic Scorches you will also be able to place:
SFX Fire Charred Ground
World A Road Straight
World A Road T Section
World A Road 4 Intersection
World A Road Corner
World A Road End
In addition to the Weapons objects, you will also be able to place:
tool hoe
tool knife
Tool Hammer
A basket
N Axe 2handed Iron
G Shield wood
G Shield iron
G Shield bronze
X Shield Small Copper
X Shield Small Bronze
X Shield Small Iron
E Scepter
A Bow Copper
A Bow Bronze
A Bow Iron
a wheel spoked
A HandArrow
Building G ARFence
A Axe Wood
A Axe DoubleBit
Tool Pickaxe MetalBit
Tool Pickaxe Miners
A Resource Grain
A Resource Meat
A Resource Fish
A Resource Wood
A Resource Gold
N Sword Standard
N Sword Bronze
N Sword Iron
x lance Bronze
x lance standard
In addition to the Crates you will also be able to place:
A Dwarven Forge Cart
A Dwarven Forge Tarps
A Dwarven Forge Rocks
A Dwarven Forge Barrel
A Dwarven Forge Tred
A Dwarven Forge Lava
In addition to the Flowers you will also be able to place:
VineA
VineB
New Objects that didn't work but now do:
the Fire Pit (flame from the meteorite animation)
the Snowstorm (unused snow storm animation)
the lightning rain (Rain, just rain, no clouds or rainbows)
the metorite object (now has a rock instead of the silly bush)
TOTAL OBJECTS: 63
This comes with an installer and also included are a quick installer and quick uninstaller if you want to quickly get rid of the new units or to quickly get them back.
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Pages: [1] 2 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Argalius |
Posted on 11/05/03 @ 01:49 PM
Rating: 5
(Just great)
Additional Comments:
You've done a great job. |
battlestar000 |
Posted on 11/18/03 @ 07:41 PM
Rating: 5
Great, simply great. There can be no more useful mods than these.
The weapons are especially nice. With the AOMTT editor, you can easily make the new objects larger, which can be served as great eyecandy or embellishment when used with the weapon objects in this mod pack.
Also, the trees, vines, floorings... it's just fabulous.
When speaking of something graphic, I hope something graphic would describe it best:
http://aom.revolutiongaming.com/forums/en/index.php?act=Attach&type=post&id=8597
(small pines, small flags, and the flooring is from this mod pak).
Additional Comments:
Great for designers ;)
From my experience of eyecandy making, I recognize smaller objects as the most resourceful objects that you can use them to achieve almost anything you can think of. Most objects here are of medium or small size, so they are very useful in eyecandy making.[Edited on 11/19/03 @ 10:15 PM]
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arnitald |
Posted on 12/28/03 @ 11:24 AM
I want to post some feedback. I don't rate because I haven't used it.
Well and that's the reason of this :). When I opened, used any scenarios where Cinematic Scorch was used, I have seen them as roads. (speak ES campaign, scenarios I am working at...)
I think that either is something wrong with my AoM or you changed the order of the object displaying. First should come the scorches - by default. Well therefore I unistalled it immediately :(.
The other thing is that in the readme I had stood: Unistallation: remove all files you added from the anim file :) Well I didnt add anything, it was auto installed. I found the bat of course, it was just a bit confusing at first. Correct the readme.
I hope I could help and even if I never could enjoy this, I know it is excellent.
See you
-Arnitald |
Force of Light |
Posted on 01/09/04 @ 07:43 PM
It wont work. I use a Macintosh so naturally .exe i have no way of knowing where that goes. What folder do i put the .exe thing in? [Edited on 01/18/04 @ 12:02 AM]
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knight4 |
Posted on 02/24/04 @ 07:56 PM
run the exe file to install it, all exe files are meant for people to double click them to run them.
EDIT:Oh sorry you have a mac[Edited on 02/29/04 @ 03:19 PM]
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simonrules |
Posted on 05/01/04 @ 04:10 PM
i cant seem to find the meotorite |
snuggins |
Posted on 07/27/04 @ 09:11 AM
Me too
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CheeZy (id: CheeZy monkey)
File Author |
Posted on 08/08/04 @ 09:49 PM
The Meteorite is an object in The Titans, and will not apear in Age of Mythology without the Titans Expansion. |
silvergod45 |
Posted on 10/24/04 @ 03:59 PM
Rating: 5
This Mod has really helped me with my eyecandy issue.
Additional Comments:I hope you make some more patches like this!
[Edited on 10/24/04 @ 04:00 PM]
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NeoCerberus |
Posted on 12/20/04 @ 02:48 PM
um... what do you save it into? im new, i only just got an account for this site, but im no noob on aom!... i just dont understand how to use these mod packs.. please tell me!!! |
Pages: [1] 2 3 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 8,248 |
Favorites: [] | 1 |
Size: | 57.58 KB |
Added: | 10/18/03 |
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