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Multiplayer Scenarios » Doom Lords 2

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Doom Lords 2

Author File Description
Reinfire
File Details
# of Players: 6
Version: AoM: The Titans
This game is the one and ONLY sequel to Doom Lords RPG. This scenario is marked with the prefix ~RF~ to avoid confusion (There is a fake Doom Lords 2 going around on ESO)

This is what the scenario is all about:

- 350x350 map
- nearly 400 triggers
- Select from 3 difficulty levels
- Estimated play-time on easy: 75 min

Story

6 months after the destruction of the Doom Lord, our heroes (the Knight, the Archer, the Wizard, the Barbarian, the Paladin and the Amazon) are send to Hexa Porta, a city ruled by Tyrund, the brother of Thorin( the lord of Thulgrand, remember the original Doom Lords). It seems like evil has not left every part of the world. But how is this possible? The Doom Lord is dead, is he? Most of his servants fled in terror when he died, but it seems that one dedicated servant seeks to bring his master back from the lands of the dead. If that happens, the world will fall. You must find this servant and kill him before its too late.

Features:

The features of this game are even better than those of the first Doom Lords RPG

STORY: Well, I told you the pregame story allready, but during the game, you follow a well-thought storyline The game contains in-game cinematics in which you are given quests which eventually leed you to the spot where the servant is trying to revive the Doom Lord.

TERRAIN: You are probably sick of those RPG's which consists of endless paths of pure grassA with nothing but boring packs of enemies. Doom Lords RPG was allready an improvement on this field, but nothing compared to Doom Lords 2. The paths of this map are made with nicely mixed terrain. I added much eye-candy, the paths are beautified with rocks, trees, buildings and much much more.

BOSS FIGHTS: Boss fights which are just one boring unit with enlarged hp and attack are a thing of the past. The boss fights in Doom Lords 2 are better than in any multiplayer RPG I have seen so far. The boss fights in Doom Lords 2 contain multiple parts. In all 3 boss fights in this map you have to do something first before you actually fight the boss(es). You first have to destroy a portal which summons demons from the underworld, have to defend a philosopher till he is finished analysing some runes etc etc.

CHARACTERS: The same characters as in Doom Lords RPG are used. The level ups are similar. A new feature is that the characters learn to temporary transform into a more powerfull unit (a myth unit)

SHOP: The map is so designed that you return to Hexa Porta several times during the game. In Doom Lords 2, not all items from the shop are available at start, you have to unlock them by finishing the missions you get.

This file contains a readme which contains information about installation and game setup as well as other info about Doom Lords 2

Have fun

Reinfire

PS. If you like, you can also visit the Doom Lords 2 thread on the forums:

http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=13&tn=21893&f=13,0,0,10&st=0
Pages: [1] 2 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
harrison600 hi rein its haz500 i have a idea for rpg,maybe u might try n make it some time?
Xerxes 3902 Nice i loved the first one im DL'ing now.
Titan
(id: TitanHeart)
I'll review when I find time to play the full version.
game_master64 I can jardly wait untill I have the time to play it.
V01ture Have you even played the map? Your description is way to short, 3 lines per topic.
Reinfire
File Author
Can someone make a good review with feedback?
greyshark Sorry, but I haven't finished it yet. I reached the first 'boss', where one has to destroyed the four towers.
greyshark
Rating
3.4
Breakdown
Playability5.0
Balance4.0
Creativity2.0
Map Design2.0
Story/Instructions4.0
Playability: 5
Being a multiplayer rpg, it would be hard for this map to fail on being fun. It doesn't. Multiplayer rpgs are fun because players must co-operate to suceed, and also because they can socialise throughout the experiences.

Everything is easy to use, including the system where the player is able to turn into a improved unit for a while and the shops. However, there are some problems, such as people getting stuck in shops due to blocking.

This rpg suffers from something which the other AOM rpgs also suffer from; if the healer dies, the game is lost. However, this is rectified to an extent by the players being able to buy their own priests after the end of mission 2.

Balance: 4
The players are all fair, so no one player is liable to upset about what character they are.

I thought that the game was too hard before the end of mission 2, particularly the mission 2 'boss'. Easy mode has been the only mode I could complete this 'boss' on. After that the game got too easy; there seemed to little chance that a player's character would die.

Creativity: 2
There are certain sparks of creativity I appreciated, such as the players being seperated at the start, one character would be fought later taking 'strength' from the current boss, and baddies being continually created until towers were killed.

The characters weren't creative; unlike, say, Four Points. The characters were simply stereotypes from a standard rpg. Therefore being able to 'upgrade' one's character for a set time was appreciated.

Map Design: 2
The map design was not good, but playable. One won't have to worry about getting stuck in a level, but one won't particularly enjoy the eye-candy either.

One part of a level will have identical eye-candy to another part. I didn't spot any new eye-candy tricks to shout about here.

Story/Instructions: 4
The story was easy to follow; I would have liked a story that was more complicated, though.

The instructions were good; I knew what were to be doing at every point of the game, and I could also check the objectives. The readme is well-written in that it contains the most important information first.

Additional Comments:
Good game, but I don't think I'll play it again.
Reinfire
File Author
Well, the characters were the same as in DL1. I am sorry you dont like them. Tnx for reviewing
Gr�n
(id: AoMPlayer000)
"Multiplayer rpgs are fun because players must co-operate to suceed, and also because they can socialise throughout the experiences."

That's exactly the point... It is fun, but it isn't exactly a great scn either.

A 2 in Map Design is too low though, according to your description (and my own perception of the map).

Yet I'd have marked down Balance more. The heros are far from equal. The Amazon, for example, because of her low fire rate, is always one of the slowest to level up. Also the Archer is always the first (good range and fire rate). The level differences in the middle of the game are thus quite big.

Also I have to agree with greyshark's Creativity comments... Especially regarding the story I didn't find anything creative in it. Except a few sparks maybe, like he said. (The transforming ability for example.)

Well, my personal rating would have been something like 4.0 or so, I guess :). greyshark made a good point: A MP RPG can't really be no fun at all (especially if it's a bit elaborated, like with a good levelling system), bit this one isn't really more than that.

Still one has to say that it's the only half-way decent map going round on ESO at the moment :).

[Edited on 10/02/05 @ 04:24 AM]

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Rating
4.1
Breakdown
Playability4.5
Balance4.5
Creativity3.5
Map Design3.5
Story/Instructions4.5
Statistics
Downloads:1,417
Favorites: [Who?]2
Size:325.09 KB
Added:09/27/05
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