Author |
File Description |
Archaeopterix |
Posted on 12/05/05 @ 06:57 AM
File Details |
Version: |
AoM |
This ZIP archive contains two high quality guides.
The City Guide explains how to create a realistic plan in a broad sense. The Town Center Guide on the contrary zooms in to the detailed town center.
The two guides combined provide a great source of knowledge unmissable to any Age of Mythology (or The Titans) scenario designer.
Suggestions through the forum. |
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Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Anastasoulis |
Posted on 12/07/05 @ 07:25 AM
Rating: 5
like the man says, it's got it all - including a kitchen sink and a coffee machine to enjoy your esspresso while building your AoM town.
Additional Comments:
A long time ago, I argued with Ancient Wings about this town design matter, arguing that the ancient Greeks and Egyptians to a point, followed the Hippodameian (Hippodamus=a greek guy considered the father of architecture) system. This design can be seen even today in North American cities, it's the market/governement square in the middle and the design of the city is a crisscross of perpendicular streets.
I suggest that we all DL his guide, cause it's great material and not only for AoM (hint, hint)
regards |
Archaeopterix
File Author |
Posted on 12/07/05 @ 11:26 AM
Ah yes, I remember that discussion. Thanks ! |
Bull3t AoM |
Posted on 12/07/05 @ 12:09 PM
Rating: 4.5
I like it, although I personally think that it would be better, and maybe easier to follow if you had done it in an AoM cinematic, but Microsoft Word is fine.
Additional Comments:
I'm not so keen on these type of cities ( buildings ontop of buildings ) simply because it doesn't really look that attractive if you are making it to be used by the Player.
But for cinematics it can make a small town look like a huge city.[Edited on 12/07/05 @ 12:10 PM]
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Archaeopterix
File Author |
Posted on 12/07/05 @ 01:11 PM
A subtile version of it does look good, also for playable parts where the player walks through it. But thanks for the comments! A cinematic, yeah that would be cool. |
arkantos327 |
Posted on 12/17/05 @ 10:18 PM
so i just started d/l this and i hope it will be good. |
Nerbod |
Posted on 02/09/06 @ 10:05 AM
Rating: 5
A great guide, very usable and the tool to get rid of high unlikely villages. I will use it too, and i suggest evry editor does so
Additional Comments:
I don't have complaints, just a question to the maker: do you play the Elders Scrolls? Because on the official Elder Scrolls forum, there'sa moderator with the same name...
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vlaaming |
Posted on 03/27/06 @ 10:29 AM
it helped me much but its still taking much time to make a town.
good job
first i gave it a 4.5 but that isint enouf[Edited on 03/27/06 @ 10:32 AM]
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Archaeopterix
File Author |
Posted on 04/12/06 @ 12:49 PM
Oh my... No I don't play elder scrolls. |
loki_1 |
Posted on 06/28/06 @ 09:55 AM
This was GREAT!
Additional Comments:
Good job this really helped me! |
PIT_king4 |
Posted on 07/17/06 @ 12:59 AM
Rating: 5
very good job. simple yet descriptive. i never even thought about the development of a city over many years when i am designing maps. very impressive method of making the city look crowded
Additional Comments: thank you very much for making this. it will be a lot of help for me in my map designing
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