This RMS was made by accident, in fact, the complete opposite of what I wanted happened (Kinda enforces Merphies law). I was aiming to have;
~ A Normal "dessert terrain" map
~ With evenly spread rescources,
~ No water,
~ And higher then normal amount of settelments.
But what I ended up with is;
~ Normal start (norm vills and scout stuff).
~ All rescources have been lured to your starting position.
~ Almost no other rescources (spare wood).
~ Lots of Native settelments.
~ you will have to spread far to build.
~ A lush map (I changed this at the end to follow suit).
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Map & Readme included.
I don't care how long ago since this was released, or if you just downloaded this file, I will answer to your criticism and/or questions
For any questions, criticism or comments that you might want to add or say please don't hesitate to email me at dreamer[at]live(dot)com(dot)au
You GOTTA teach me how you use Merphy's Law to generate cool maps lol
Milkman Matty (id: Khan And Steak)
File Author
Posted on 04/25/07 @ 03:44 PM
lol, I'm still figuring out why it generates like that, but when I figure out I'll teach you ~ Khan
KaTorrenter (id: DanyUnknown)
Posted on 01/26/14 @ 04:31 PM
I think that the "area from the middle" (that should block the sea) is the mistake....
Milkman Matty (id: Khan And Steak)
File Author
Posted on 02/07/14 @ 11:29 PM
Yes most likely. When I made this I was very young and had no coding experience what so ever. So if I was to go back and look at this map I would most likely re-code the entire script.
There are most likely a lot of things that where not used in the map but still written in the script, and any of them could have been the reason for the strange map generation. I am glad that you have narrowed it down for me though :) ~ Khan