Hand Axe |
1 |
120F 50G |
Storehouse/Lumber camp/Ox Cart/Guild |
30 |
+10% wood gather rate, +50% carry capacity |
Bow Saw |
2 |
250F 150G |
Storehouse/Lumber camp/Ox Cart/Guild |
45 |
+10% wood gather rate, +50% carry capacity |
Carpenters |
3 |
300F 200G |
Storehouse/Lumber camp/Ox Cart/Guild |
55 |
+10% wood gather rate, +50% carry capacity |
Pickaxe |
1 |
50F 120W |
Storehouse/Mining camp/Ox Cart/Guild |
30 |
+10% gold gather rate, +50% carry capacity |
Shaft mine |
2 |
150F 250W |
Storehouse/Mining camp/Ox Cart/Guild |
45 |
+10% gold gather rate, +50% carry capacity |
Quarry |
3 |
200F 300W |
Storehouse/Mining camp/Ox Cart/Guild |
55 |
+10% gold gather rate, +50% carry capacity |
Hunting Dogs |
1 |
100W 100G |
Granary/Ox Cart/Guild |
20 |
+30% hunting gather rate |
Husbandry |
1 |
100W 50G |
Granary/Ox Cart/Guild |
30 |
Villagers carry twice as much food, (all types) +20% herd animal gather rate, herd animals fatten 30%
faster |
Plow |
2 |
50W 100G |
Granary/Ox Cart/Guild |
40 |
+10% farm gather rate |
Irrigation |
3 |
150W 250G |
Granary/Ox Cart/Guild |
30 |
+10% farm gather rate |
Flood Control |
4 |
250W 350G |
Granary/Ox Cart/Guild |
40 |
+10% farm gather rate |
Masonry |
2 |
200F 300W |
Town Center |
20 |
Buildings +15% HP, -5% crush vulnerability |
Architects |
3 |
400F 500W |
Town Center |
30 |
Buildings +15% HP, -5% crush vulnerability |
Fortify Town Center |
3 |
400W 400G |
Town Center |
60 |
Town Centers +25% HP, +50% attack, +2 range, supports +5 population |
Watch Tower |
2 |
200W 100G |
Tower |
20 |
Enables tower attack, towers +6 LOS |
Crenellations |
2 |
150F 150W |
Tower |
20 |
Increased building accuracy, towers do triple damage to cavalry |
Signal Fires |
2 |
150W |
Tower |
30 |
Buildings +6 LOS |
Carrier Pigeons |
3 |
400W |
Tower |
45 |
Buildings +6 LOS |
Boiling Oil |
3 |
100F 300W |
Tower |
40 |
Removes tower/fortress minimum range |
Stone Wall |
2 |
200F 200G |
Wall |
40 |
Walls +600 HP, +7 LOS |
Draft Horses |
3 |
300F 200G |
Fortress/Siege Camp/Hill Fort/Palace |
40 |
Siege weapons move 20% faster |
Engineers |
4 |
300F 500G |
Fortress/Siege Camp/Hill Fort/Palace |
40 |
Siege weapons +10% damage vs walls, melee siege weapons +50% attack, ranged siege weapons +25% attack, Petrobolii/Catapults +2 range |
Ambassadors |
3 |
250G |
Market |
30 |
No tribute penalty |
Tax Collectors |
3 |
200F 200G |
Market |
35 |
Market use penalty decreased to 15% |
Coinage |
4 |
200G |
Market |
40 |
Caravans move 20% faster |
Copper Weapons |
2 |
200F 200G |
Armory |
30 |
Units, heroes, buildings and ships +10% attack |
Copper Mail |
2 |
150F 150G |
Armory |
30 |
Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Copper Shields |
2 |
150W 150G |
Armory |
30 |
Units and ships -10% pierce vulnerability, heroes -15% |
Bronze Weapons |
3 |
300F 300G |
Armory |
40 |
Units, heroes, buildings and ships +10% attack |
Bronze Mail |
3 |
300F 200G |
Armory |
40 |
Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Bronze Shields |
3 |
300W 200G |
Armory |
40 |
Units and ships -10% pierce vulnerability, heroes -15% |
Iron Weapons |
4 |
600F 600G |
Armory |
50 |
Units, heroes, buildings and ships +10% attack |
Iron Mail |
4 |
500F 500G |
Armory |
50 |
Human units -10% hack vulnerability, heroes -15%, ships -10% hack/crush vulnerability |
Iron Shields |
4 |
500W 400G |
Armory |
50 |
Units and ships -10% pierce vulnerability, heroes -15% |
Burning Pitch |
4 |
500W 300G |
Armory |
40 |
Archers, Arrow ships do damage x3 vs Buildings, Archers do damage x1.5 vs Ships, Arrow Ships +15% attack, Ballistae +20% attack |
Purse Seine |
2 |
150W 150G |
Dock |
20 |
Fishing +30% gather rate |
Salt Amphora |
3 |
150W 250G |
Dock |
30 |
Fishing +40% gather rate, double carry capacity |
Enclosed Deck |
2 |
200F 200W |
Dock |
40 |
Transports carry 20 units |
Cladding |
3 |
200W 200G |
Dock |
40 |
Arrow ships +10% attack, +20% HP, +4 range |
Reinforced hull |
4 |
300W 200G |
Dock |
40 |
Ramming ships +10% attack/HP |
Naval Oxybeles |
4 |
500W 200G |
Dock |
50 |
Siege ships +10% HP, +12 range, +9 LOS, damage x1.5 vs buildings |
Conscript Sailors |
4 |
500W |
Dock |
30 |
Ships train 20% faster |
Omniscience |
4 |
Special |
Temple |
5 |
Grants you the LOS of your enemies. Cost is 100G per enemy villager. |