AoM File Types and Associations

By Eye of Iperion
created 12/15/03

If you ever download articles from our Download Section here at AoMH, you know that there are a wide assortment of files available to download for Age of Mythology. Most of the files in our download section should have a readme saying how to install them, but if they don’t then this guide should serve you better.

Age of Mythology File Types

.scn it is a scenario, place it in the “scenario” folder
.scx it is a scenario for TT, you can also place it in the “scenario” folder
.rec a rec file, place it in the “savegame” folder
.rcx a rec file for TT, place it in the “savegame” folder
.xml this is usually a RM and then go to the “rm” folder for AoM and to the “rm2” folder for TT, but this can be also a sound file (usually of a mod), if it is, place it in the “sound” folder, finally it can be an AI file (AI=Artificial Intelligence) an then you have to place it in the “ai” folder if you have aom, or “ai2” folder if you have TT.
.xs the same, it can be a RM (RM are composed by two files, a xml and a xs) and then place it in
rm folder or rm2 folder for tt,a sound file of a mod, so place it in the sound folder and also an AI file an so you have to place it in the ai folder (AoM) or ai2 folder (if you have TT)
nameofthefile_anim.txt this is a part of a mod, an anim file, so place it in the “anim” folder
.cpn this is a campaign file, place it in the “data” folder
.cpx this is a campaign made for TT, place it in the “data” folder
.lgt this is a custom light for scenarios or rms, for example “night” “sunset”, place it in the data folder
.dcl this is a model (par of a mod), it goes to the “model” folder
.brg the same, it goes to model folder
.sav it is a save for the game, place it in the “savegame” folder
.wav a sound file, place it in the “sound” folder
.mp3 a sound file, place it in the “sound” folder
.ddt it is a texture, usually for a unit, place it in the “textures” folder
.bti ^ the same, place it in the “textures” folder
.tga this is an image for a rm, place it in the “ui” folder of “textures” folder
.btx the same, place it in the “ui” folder of “textures” folder
.bdt the same, place it in the “ui” folder of “textures” folder

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