The Titans Overview

By CheeZy monkey
created 10/23/03

The Titans Expansion comes stocked up with a bunch of new features in the scenario editor. You have complete camera controls, you can edit unit statistics, change their scale, and new to Scenario Editors is the Animation tool that lets you specify a unit’s animation (pretty self explanatory). This article will describe the new features to you and explain their basic functions

First off: The new camera controls. Yes they’re there in the editor, now quit emailing me about it :P. What you have to do is press alt+shift+C to enable free camera control. You can now zoom out and in as far as you want and change the pitch and all.

The camera control keys:
A and Z = Pitch up and Pitch down
+ and – = zoom in and out
pg up and pg down = move camera up and move camera down (vertically)

Scaling Units: In The Titans you can change the size of units by selecting them and pressing K to make them bigger and shift+K to make them smaller. Note, however, that unit’s attachments will not always be scaled properly.

Triggers
The Trigger Tutorial article has been updated with the new Xpack Triggers
Also, conditions now have AND or OR statements, meaning that a a trigger will only fire if condition 1 AND condition 2 fire / if condition 1 OR condition 2 fires.
You can also copy and paste triggers.

New Terrains
Click here to see the terrain list in The Titans.

Aligning Units: The “Align Selection” option, under the “Objects” menu in the editor, will snap the selected objects position to the grid. This is of particular note when placing unclaimed Settlements by hand, because only properly aligned settlements can be used by the computer player AI for building new Town Centers.

The Animation Viewer: ALT+A will bring up an animation viewing dialog. Use this dialog to view the various animations that a unit has in more detail. Please note that overriding animations with this dialog will not be saved out in a scenario. Use the “Set Animation” trigger effect to override animations in an actual playable scenario. The animation viewer can also be accessed through the “Cinematics” menu in the editor.

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