This is the first of the threads over each colony/nation in The Faerûn Colonists
please don’t post anything in this thread!
Evermeet:
Home nation:
Government: monarchy (queen Amlaruil)
Homeland tax: 15%
Base corruption: 3%
Prestige points: pp costs 15,000 gp and can be sold for 8000 gp
Values: Unimpressed with high trade and conquest. Places great value in defeat of evil and protection of local elves.
Diplomacy: Hard to influence
Bribe: Very hard to bribe
Military: Strong and experienced, but expensive units, strong ranged and arcane units, stealthy units
Relations: Newerwinter - neutral, Waterdeep - neutral, The pirate Alliance - war, Calimshan - hostile, Zhentarim - hostile
Special: Evermeet is closer to the Great Western Island so it takes only one week to travel by ship
Available homeland units:
Basic Units:
Elven warriors
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 11, flatfooted 13
Abilities: str 12, dex 13, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1400 gp): leather armor, shortbow, longsword, buckler
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1) or 4x shortbow +3 (1d6) 60 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp
possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork composite (+1str) shortbow (+1 attack and damage): 8900 gp
Masterwork studded leather (+1 AC): 3300 gp
Elven longspears
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 12, flatfooted 12
Abilities: str 13, dex 12, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (660 gp): Studded leather armor, longspear, 3 javelins
Feats: Spear Wall
Attacks: 4x longspear +3 (1d8+1) or 4x javelin +3 (1d6+1) 30 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 5500 gp, (replacements 250 gp)
Upkeep: 350 gp
Possible upgrades:
Masterwork longspear (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Elven longswords
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 16, touch 12, flatfooted 12
Abilities: str 12, dex 12, con 11, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (940 gp): Studded leather armor, longsword, Heavy wooden shield
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1)
Skills: Detection (cc) +3, Stealth (cc) +0, climb +0, swim -3
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp
Possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp
Advanced units:
Elven fighters
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 18, touch 13, flatfooted 15
Abilities: str 14, dex 15, con 10, int 10, wis 11, cha 8
Saves: fort +3, ref +2, will +0 (+2 v E)
Equipment (3100 gp): Scale mail, longsword, longbow, buckler
Feats: Weapon Focus (longsword), Weapon Focus (longbow), Dodge
Attacks: 4x longsword +5 (1d8+2) or 4x longbow +5 (1d8) 100 ft
Skills: Detection (cc) +3, Stealth (cc) -1, climb -1, swim -6
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 9500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack, +2 damage): 10500 gp
Masterwork longsword (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Masterwork buckler (+1 stealth, +1 climb, +2 swim): 3000 gp
Elven longbow
Elf level 2 fighters (20) (max level 4)
Hp: 72
AC 15, touch 13, flatfooted 12
Abilities: str 14, dex 16, con 9, int 10, wis 11, cha 8
Saves: fort +2, ref +3, will +0 (+2 v E)
Equipment (6240 gp): Leather armor, composite (+2 str) longbow, dagger
Feats: Weapon Focus (longbow), Point Blank Shot, Rapid Shot
Attacks: 4x composite (+2 str) longbow +6 (1d8+2) 110 ft or 4x dagger +4 (1d4+2)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+2) 110 ft
Skills: Detection (cc) +3, Stealth (cc) +5, climb +4, swim +4
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 11500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack): 6000 gp
Masterwork Studded leather armor (+1 AC): 3300 gp
Masterwork buckler (+1 AC): 3300 gp
Elven phalanx
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 17, touch 11, flatfooted 16
Abilities: str 16, dex 12, con 11, int 10, wis 11, cha 8
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1340 gp): Scale mail, lance, heavy wooden shield
Feats: Shield Wall, Spear Wall, Disciplined
Attacks: 4x lance +5 (1d8+3)
Skills: Detection (cc) +3, Stealth (cc) -2, climb -2, swim -8
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 8500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork lance (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp
Elven sorcerers
Elf level 2 sorcerers (10) (+ elf level 2 fighters (10)) (max level 4)
Hp: 56
AC 13, touch 11, flatfooted 12
Abilities: str 10, dex 13, con 8, int 12, wis 11, cha 14
Saves: fort +1, ref +2, will +2 (+2 v E)
Equipment (1090 gp): Longbow, dagger, (longsword, leather armor, heavy wooden shield)
Feats: Spell Focus (enchantment)
Attacks: 2x Longbow +2 (1d8) or 2x longsword +5 (1d8+2) and 2x dagger +1 (1d4)
Skills: Detection (cc) +6, Stealth (cc) +1, climb (cc) +1, concentration +5, swim (cc) +1
Special Qualities: Low light vision, sleep immunity, familiar (weasel)
Spells:
Level 0: 6 (Acid Splash, Daze, Disrupt Undead, Resistance, Touch of Fatigue)
Level 1: 5 (Sleep, Mage Armor)
Level 2: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp
Elven rangers
Elf level 2 rangers (20) (max level 4)
Hp: 64
AC 16, touch 13, flatfooted 12
Abilities: str 12, dex 17, con 10, int 9, wis 12, cha 8
Saves: fort +3, ref +6, will +1 (+2 v E)
Equipment (4800 gp): Studded leather armor, composite (+1 str) longbow, longsword
Feats: Weapon Focus (longbow), Rapid Shot, Track
Attacks: 4x composite (+1 str) longbow +6 (1d8+1) 110 ft or 4x longsword +3 (1d8+1)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+1) 110 ft
Skills: Detection +8, Stealth +7, climb +5, swim +4, survival +6
Special Qualities: Favored Enemy (human) +2, low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+1 str) longbow (+1 attack): 6000 gp
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Masterwork buckler (+1 AC): 3300 gp
Elven cavalry
Elf level 2 fighters (10) + (light warhorses (10)) (max level 4)
Hp: 106
AC 18, touch 11, flatfooted 15
Abilities: str 14, dex 14, con 11, int 10, wis 11, cha 8
Saves: fort +4, ref +2, will +1 (+2 v E)
Equipment (3370 gp): breast plate, heavy wooden shield, lance, 5 javelins, longsword (studded leather barding)
Feats: Weapon Focus (lance), Mobility, Mounted Combat
Attacks: 2x lance +5 (1d8+2) (double damage on charge) and 2x hoof +4 (1d4+3) or 2x longsword +4 (1d8+2) and 2x hoof +4 (1d4+3) or 2x javelin +2 (1d6+2) 30 ft
Full attacks: 2x lance +5 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1) or 2x longsword +4 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1)
Skills: Detection (cc) +4, Stealth (cc) -4, ride +7, swim +1
Special Qualities: Low light vision, sleep immunity (not horses), sent
Base speed: 60 ft
Charge: 120 ft
Run: 300 ft
Price: 12500 gp, (replacements 1000 gp)
Upkeep: 800 gp
possible upgrades:
Masterwork longsword (+1 attack): 3000 gp
Masterwork lance (+1 attack): 3000 gp
Elven druids
Elf level 2 druids (10) (+ animal companions (wolfs) (10)) (max level 4)
Hp: 72
AC 14, touch 12, flatfooted 12
Abilities: str 10, dex 13, con 10, int 11, wis 14, cha 10
Saves: fort +4, ref +3, will +3 (+2 v E)
Equipment (1350 gp): Leather scale armor, quarterstaff, longbow
Feats: Spell Focus (conjugation)
Attacks: 2x quarterstaff +1 (1d6) and 2x bite +3 (1d6+1) or 2x Longbow +2 (1d8)
Skills: Detection +9, Stealth (cc) +1, climb +1, concentration +7, swim +1
Special Qualities: Sent, Woodland stride, low light vision, sleep immunity (not wolfs)
Spells:
Level 0: 4 (Cure minor wounds, Flare, Guidance, Resistance, Virtue)
Level 1: 3 (Calm Animals, Charm animal, Cure light wounds, Entangle, Hide from Animals, Longstrider, Magic fang, Magic Stone, Produce flame, Shillelagh, Summon Nature’s Ally I)
Level 2: 0 (Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Chill Metal, Flame Blade, Flaming Sphere, Gust of Wind, Heat Metal, Hold Animal, Owl’s Wisdom, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature’s Ally II, Summon Swarm, Warp Wood )
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork quarterstaff (+1 attack): 3000 gp
Fighter mages
Elf level1 fighters/level 1 wizards (20)
Hp: 68
AC 12, touch 12, flatfooted 10
Abilities: str 14, dex 13, con 10, int 12, wis 11, cha 8
Saves: fort +2, ref +1, will +2 (+2 v E)
Equipment (5000 gp): greatsword, composite (+1 str) longbow
Feats: Scriber Scroll, Weapon Focus (greatsword), Weapon Focus (longbow)
Attacks: 4x greatsword +4 (2d6+3) or 4x composite (+1 str) longbow +3 (1d8+1) 110 ft
Skills: Detection (cc) +6, Stealth (cc) +3, climb +4, swim +3, concentration +4
Special Qualities: Specialist wizard (conjurer), prohibited schools: Evocation, necromancy, Familiar (toad), low light vision, sleep immunity
Spells:
Level 0: 3 (Acid Splash, Daze, Flare, Ray of Frost, Resistance)
Level 1: 2 + 1 (Mage Armor, Shield, Color Spray, Magic Weapon)
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 9500 gp, (replacements 700 gp)
Upkeep: 600 gp
Elite Units
Sun elf wizards
Elf level 3 wizards (10) (+ elf level 3 fighters (10)) (max level 5)
Hp: 84
AC 14, touch 11, flatfooted 12
Abilities: str 8, dex 15, con 9, int 16, wis 12, cha 10
Saves: fort +2, ref +2, will +3 (+2 v E)
Equipment (5220 gp): Longbow, quarterstaff, (longsword, masterwork studded leather, darkwood shield)
Feats: Spell Focus (evocation), Spell Focus (conjugation)
Attacks: 2x Longbow +3 (1d8) or 2x longsword +6 (1d8+2) and 2x quarterstaff +0 (1d6-1)
Skills: Detection (cc) +8, Stealth (cc) +1, climb (cc) +3, concentration +7, swim (cc) +2
Special Qualities: Familiar (rat), low light vision, sleep immunity
Spells:
Level 0: 4 (Acid Splash, Daze, Disrupt Undead, Flare, Ray of Frost, Resistance, Touch of Fatigue)
Level 1: 3 (Sleep, Mage Armor, Shield, Color Spray, Shocking Grasp, Magic Missile, Magic Weapon, Summon Monster I)
Level 2: 2 (Web, Glitterdust, Mirror Image, Scorching Ray)
Level 3: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 26500 gp and 1 pp, (replacements 2400 gp)
Upkeep: 2100 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp
Government: monarchy (queen Amlaruil)
Homeland tax: 15%
Base corruption: 3%
Prestige points: pp costs 15,000 gp and can be sold for 8000 gp
Values: Unimpressed with high trade and conquest. Places great value in defeat of evil and protection of local elves.
Diplomacy: Hard to influence
Bribe: Very hard to bribe
Military: Strong and experienced, but expensive units, strong ranged and arcane units, stealthy units
Relations: Newerwinter - neutral, Waterdeep - neutral, The pirate Alliance - war, Calimshan - hostile, Zhentarim - hostile
Special: Evermeet is closer to the Great Western Island so it takes only one week to travel by ship
Elven warriors
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 11, flatfooted 13
Abilities: str 12, dex 13, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1400 gp): leather armor, shortbow, longsword, buckler
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1) or 4x shortbow +3 (1d6) 60 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp
possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork composite (+1str) shortbow (+1 attack and damage): 8900 gp
Masterwork studded leather (+1 AC): 3300 gp
Elven longspears
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 12, flatfooted 12
Abilities: str 13, dex 12, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (660 gp): Studded leather armor, longspear, 3 javelins
Feats: Spear Wall
Attacks: 4x longspear +3 (1d8+1) or 4x javelin +3 (1d6+1) 30 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 5500 gp, (replacements 250 gp)
Upkeep: 350 gp
Possible upgrades:
Masterwork longspear (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Elven longswords
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 16, touch 12, flatfooted 12
Abilities: str 12, dex 12, con 11, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (940 gp): Studded leather armor, longsword, Heavy wooden shield
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1)
Skills: Detection (cc) +3, Stealth (cc) +0, climb +0, swim -3
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp
Possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp
Elven fighters
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 18, touch 13, flatfooted 15
Abilities: str 14, dex 15, con 10, int 10, wis 11, cha 8
Saves: fort +3, ref +2, will +0 (+2 v E)
Equipment (3100 gp): Scale mail, longsword, longbow, buckler
Feats: Weapon Focus (longsword), Weapon Focus (longbow), Dodge
Attacks: 4x longsword +5 (1d8+2) or 4x longbow +5 (1d8) 100 ft
Skills: Detection (cc) +3, Stealth (cc) -1, climb -1, swim -6
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 9500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack, +2 damage): 10500 gp
Masterwork longsword (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Masterwork buckler (+1 stealth, +1 climb, +2 swim): 3000 gp
Elven longbow
Elf level 2 fighters (20) (max level 4)
Hp: 72
AC 15, touch 13, flatfooted 12
Abilities: str 14, dex 16, con 9, int 10, wis 11, cha 8
Saves: fort +2, ref +3, will +0 (+2 v E)
Equipment (6240 gp): Leather armor, composite (+2 str) longbow, dagger
Feats: Weapon Focus (longbow), Point Blank Shot, Rapid Shot
Attacks: 4x composite (+2 str) longbow +6 (1d8+2) 110 ft or 4x dagger +4 (1d4+2)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+2) 110 ft
Skills: Detection (cc) +3, Stealth (cc) +5, climb +4, swim +4
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 11500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack): 6000 gp
Masterwork Studded leather armor (+1 AC): 3300 gp
Masterwork buckler (+1 AC): 3300 gp
Elven phalanx
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 17, touch 11, flatfooted 16
Abilities: str 16, dex 12, con 11, int 10, wis 11, cha 8
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1340 gp): Scale mail, lance, heavy wooden shield
Feats: Shield Wall, Spear Wall, Disciplined
Attacks: 4x lance +5 (1d8+3)
Skills: Detection (cc) +3, Stealth (cc) -2, climb -2, swim -8
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 8500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork lance (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp
Elven sorcerers
Elf level 2 sorcerers (10) (+ elf level 2 fighters (10)) (max level 4)
Hp: 56
AC 13, touch 11, flatfooted 12
Abilities: str 10, dex 13, con 8, int 12, wis 11, cha 14
Saves: fort +1, ref +2, will +2 (+2 v E)
Equipment (1090 gp): Longbow, dagger, (longsword, leather armor, heavy wooden shield)
Feats: Spell Focus (enchantment)
Attacks: 2x Longbow +2 (1d8) or 2x longsword +5 (1d8+2) and 2x dagger +1 (1d4)
Skills: Detection (cc) +6, Stealth (cc) +1, climb (cc) +1, concentration +5, swim (cc) +1
Special Qualities: Low light vision, sleep immunity, familiar (weasel)
Spells:
Level 0: 6 (Acid Splash, Daze, Disrupt Undead, Resistance, Touch of Fatigue)
Level 1: 5 (Sleep, Mage Armor)
Level 2: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp
Elven rangers
Elf level 2 rangers (20) (max level 4)
Hp: 64
AC 16, touch 13, flatfooted 12
Abilities: str 12, dex 17, con 10, int 9, wis 12, cha 8
Saves: fort +3, ref +6, will +1 (+2 v E)
Equipment (4800 gp): Studded leather armor, composite (+1 str) longbow, longsword
Feats: Weapon Focus (longbow), Rapid Shot, Track
Attacks: 4x composite (+1 str) longbow +6 (1d8+1) 110 ft or 4x longsword +3 (1d8+1)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+1) 110 ft
Skills: Detection +8, Stealth +7, climb +5, swim +4, survival +6
Special Qualities: Favored Enemy (human) +2, low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 400 gp)
Upkeep: 600 gp
Possible upgrades:
Masterwork composite (+1 str) longbow (+1 attack): 6000 gp
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Masterwork buckler (+1 AC): 3300 gp
Elven cavalry
Elf level 2 fighters (10) + (light warhorses (10)) (max level 4)
Hp: 106
AC 18, touch 11, flatfooted 15
Abilities: str 14, dex 14, con 11, int 10, wis 11, cha 8
Saves: fort +4, ref +2, will +1 (+2 v E)
Equipment (3370 gp): breast plate, heavy wooden shield, lance, 5 javelins, longsword (studded leather barding)
Feats: Weapon Focus (lance), Mobility, Mounted Combat
Attacks: 2x lance +5 (1d8+2) (double damage on charge) and 2x hoof +4 (1d4+3) or 2x longsword +4 (1d8+2) and 2x hoof +4 (1d4+3) or 2x javelin +2 (1d6+2) 30 ft
Full attacks: 2x lance +5 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1) or 2x longsword +4 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1)
Skills: Detection (cc) +4, Stealth (cc) -4, ride +7, swim +1
Special Qualities: Low light vision, sleep immunity (not horses), sent
Base speed: 60 ft
Charge: 120 ft
Run: 300 ft
Price: 12500 gp, (replacements 1000 gp)
Upkeep: 800 gp
possible upgrades:
Masterwork longsword (+1 attack): 3000 gp
Masterwork lance (+1 attack): 3000 gp
Elven druids
Elf level 2 druids (10) (+ animal companions (wolfs) (10)) (max level 4)
Hp: 72
AC 14, touch 12, flatfooted 12
Abilities: str 10, dex 13, con 10, int 11, wis 14, cha 10
Saves: fort +4, ref +3, will +3 (+2 v E)
Equipment (1350 gp): Leather scale armor, quarterstaff, longbow
Feats: Spell Focus (conjugation)
Attacks: 2x quarterstaff +1 (1d6) and 2x bite +3 (1d6+1) or 2x Longbow +2 (1d8)
Skills: Detection +9, Stealth (cc) +1, climb +1, concentration +7, swim +1
Special Qualities: Sent, Woodland stride, low light vision, sleep immunity (not wolfs)
Spells:
Level 0: 4 (Cure minor wounds, Flare, Guidance, Resistance, Virtue)
Level 1: 3 (Calm Animals, Charm animal, Cure light wounds, Entangle, Hide from Animals, Longstrider, Magic fang, Magic Stone, Produce flame, Shillelagh, Summon Nature’s Ally I)
Level 2: 0 (Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Chill Metal, Flame Blade, Flaming Sphere, Gust of Wind, Heat Metal, Hold Animal, Owl’s Wisdom, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature’s Ally II, Summon Swarm, Warp Wood )
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork quarterstaff (+1 attack): 3000 gp
Fighter mages
Elf level1 fighters/level 1 wizards (20)
Hp: 68
AC 12, touch 12, flatfooted 10
Abilities: str 14, dex 13, con 10, int 12, wis 11, cha 8
Saves: fort +2, ref +1, will +2 (+2 v E)
Equipment (5000 gp): greatsword, composite (+1 str) longbow
Feats: Scriber Scroll, Weapon Focus (greatsword), Weapon Focus (longbow)
Attacks: 4x greatsword +4 (2d6+3) or 4x composite (+1 str) longbow +3 (1d8+1) 110 ft
Skills: Detection (cc) +6, Stealth (cc) +3, climb +4, swim +3, concentration +4
Special Qualities: Specialist wizard (conjurer), prohibited schools: Evocation, necromancy, Familiar (toad), low light vision, sleep immunity
Spells:
Level 0: 3 (Acid Splash, Daze, Flare, Ray of Frost, Resistance)
Level 1: 2 + 1 (Mage Armor, Shield, Color Spray, Magic Weapon)
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 9500 gp, (replacements 700 gp)
Upkeep: 600 gp
Sun elf wizards
Elf level 3 wizards (10) (+ elf level 3 fighters (10)) (max level 5)
Hp: 84
AC 14, touch 11, flatfooted 12
Abilities: str 8, dex 15, con 9, int 16, wis 12, cha 10
Saves: fort +2, ref +2, will +3 (+2 v E)
Equipment (5220 gp): Longbow, quarterstaff, (longsword, masterwork studded leather, darkwood shield)
Feats: Spell Focus (evocation), Spell Focus (conjugation)
Attacks: 2x Longbow +3 (1d8) or 2x longsword +6 (1d8+2) and 2x quarterstaff +0 (1d6-1)
Skills: Detection (cc) +8, Stealth (cc) +1, climb (cc) +3, concentration +7, swim (cc) +2
Special Qualities: Familiar (rat), low light vision, sleep immunity
Spells:
Level 0: 4 (Acid Splash, Daze, Disrupt Undead, Flare, Ray of Frost, Resistance, Touch of Fatigue)
Level 1: 3 (Sleep, Mage Armor, Shield, Color Spray, Shocking Grasp, Magic Missile, Magic Weapon, Summon Monster I)
Level 2: 2 (Web, Glitterdust, Mirror Image, Scorching Ray)
Level 3: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 26500 gp and 1 pp, (replacements 2400 gp)
Upkeep: 2100 gp
Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp
[This message has been edited by Kris Lighthawk (edited 02-14-2008 @ 02:01 PM).]