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Topic Subject: Evermeet (The Faerûn Colonists)
posted 12-11-07 08:09 PM EDT (US)   
This is the first of the threads over each colony/nation in The Faerûn Colonists
please don’t post anything in this thread!

Evermeet:

Home nation:
Government: monarchy (queen Amlaruil)
Homeland tax: 15%
Base corruption: 3%
Prestige points: pp costs 15,000 gp and can be sold for 8000 gp
Values: Unimpressed with high trade and conquest. Places great value in defeat of evil and protection of local elves.
Diplomacy: Hard to influence
Bribe: Very hard to bribe
Military: Strong and experienced, but expensive units, strong ranged and arcane units, stealthy units
Relations: Newerwinter - neutral, Waterdeep - neutral, The pirate Alliance - war, Calimshan - hostile, Zhentarim - hostile
Special: Evermeet is closer to the Great Western Island so it takes only one week to travel by ship

Available homeland units:

Basic Units:

Elven warriors
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 11, flatfooted 13
Abilities: str 12, dex 13, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1400 gp): leather armor, shortbow, longsword, buckler
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1) or 4x shortbow +3 (1d6) 60 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp

possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork composite (+1str) shortbow (+1 attack and damage): 8900 gp
Masterwork studded leather (+1 AC): 3300 gp

Elven longspears
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 12, flatfooted 12
Abilities: str 13, dex 12, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (660 gp): Studded leather armor, longspear, 3 javelins
Feats: Spear Wall
Attacks: 4x longspear +3 (1d8+1) or 4x javelin +3 (1d6+1) 30 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 5500 gp, (replacements 250 gp)
Upkeep: 350 gp

Possible upgrades:
Masterwork longspear (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp

Elven longswords
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 16, touch 12, flatfooted 12
Abilities: str 12, dex 12, con 11, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (940 gp): Studded leather armor, longsword, Heavy wooden shield
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1)
Skills: Detection (cc) +3, Stealth (cc) +0, climb +0, swim -3
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp

Possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp

Advanced units:

Elven fighters
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 18, touch 13, flatfooted 15
Abilities: str 14, dex 15, con 10, int 10, wis 11, cha 8
Saves: fort +3, ref +2, will +0 (+2 v E)
Equipment (3100 gp): Scale mail, longsword, longbow, buckler
Feats: Weapon Focus (longsword), Weapon Focus (longbow), Dodge
Attacks: 4x longsword +5 (1d8+2) or 4x longbow +5 (1d8) 100 ft
Skills: Detection (cc) +3, Stealth (cc) -1, climb -1, swim -6
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 9500 gp, (replacements 400 gp)
Upkeep: 600 gp

Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack, +2 damage): 10500 gp
Masterwork longsword (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Masterwork buckler (+1 stealth, +1 climb, +2 swim): 3000 gp

Elven longbow
Elf level 2 fighters (20) (max level 4)
Hp: 72
AC 15, touch 13, flatfooted 12
Abilities: str 14, dex 16, con 9, int 10, wis 11, cha 8
Saves: fort +2, ref +3, will +0 (+2 v E)
Equipment (6240 gp): Leather armor, composite (+2 str) longbow, dagger
Feats: Weapon Focus (longbow), Point Blank Shot, Rapid Shot
Attacks: 4x composite (+2 str) longbow +6 (1d8+2) 110 ft or 4x dagger +4 (1d4+2)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+2) 110 ft
Skills: Detection (cc) +3, Stealth (cc) +5, climb +4, swim +4
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 11500 gp, (replacements 400 gp)
Upkeep: 600 gp

Possible upgrades:
Masterwork composite (+2 str) longbow (+1 attack): 6000 gp
Masterwork Studded leather armor (+1 AC): 3300 gp
Masterwork buckler (+1 AC): 3300 gp

Elven phalanx
Elf level 2 fighters (20) (max level 4)
Hp: 80
AC 17, touch 11, flatfooted 16
Abilities: str 16, dex 12, con 11, int 10, wis 11, cha 8
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1340 gp): Scale mail, lance, heavy wooden shield
Feats: Shield Wall, Spear Wall, Disciplined
Attacks: 4x lance +5 (1d8+3)
Skills: Detection (cc) +3, Stealth (cc) -2, climb -2, swim -8
Special Qualities: Low light vision, sleep immunity
Base speed: 20 ft
Charge: 40 ft
Run: 80 ft
Price: 8500 gp, (replacements 400 gp)
Upkeep: 600 gp

Possible upgrades:
Masterwork lance (+1 attack): 6000 gp
Breastplate (+1 AC): 3000 gp
Darkwood Shield (+2 stealth, +2 climb, +4 swim): 5140 gp

Elven sorcerers
Elf level 2 sorcerers (10) (+ elf level 2 fighters (10)) (max level 4)
Hp: 56
AC 13, touch 11, flatfooted 12
Abilities: str 10, dex 13, con 8, int 12, wis 11, cha 14
Saves: fort +1, ref +2, will +2 (+2 v E)
Equipment (1090 gp): Longbow, dagger, (longsword, leather armor, heavy wooden shield)
Feats: Spell Focus (enchantment)
Attacks: 2x Longbow +2 (1d8) or 2x longsword +5 (1d8+2) and 2x dagger +1 (1d4)
Skills: Detection (cc) +6, Stealth (cc) +1, climb (cc) +1, concentration +5, swim (cc) +1
Special Qualities: Low light vision, sleep immunity, familiar (weasel)
Spells:
Level 0: 6 (Acid Splash, Daze, Disrupt Undead, Resistance, Touch of Fatigue)
Level 1: 5 (Sleep, Mage Armor)
Level 2: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp

Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp

Elven rangers
Elf level 2 rangers (20) (max level 4)
Hp: 64
AC 16, touch 13, flatfooted 12
Abilities: str 12, dex 17, con 10, int 9, wis 12, cha 8
Saves: fort +3, ref +6, will +1 (+2 v E)
Equipment (4800 gp): Studded leather armor, composite (+1 str) longbow, longsword
Feats: Weapon Focus (longbow), Rapid Shot, Track
Attacks: 4x composite (+1 str) longbow +6 (1d8+1) 110 ft or 4x longsword +3 (1d8+1)
Full attacks: 4x composite (+2 str) longbow +4/+4 (1d8+1) 110 ft
Skills: Detection +8, Stealth +7, climb +5, swim +4, survival +6
Special Qualities: Favored Enemy (human) +2, low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 400 gp)
Upkeep: 600 gp

Possible upgrades:
Masterwork composite (+1 str) longbow (+1 attack): 6000 gp
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp
Masterwork buckler (+1 AC): 3300 gp

Elven cavalry
Elf level 2 fighters (10) + (light warhorses (10)) (max level 4)
Hp: 106
AC 18, touch 11, flatfooted 15
Abilities: str 14, dex 14, con 11, int 10, wis 11, cha 8
Saves: fort +4, ref +2, will +1 (+2 v E)
Equipment (3370 gp): breast plate, heavy wooden shield, lance, 5 javelins, longsword (studded leather barding)
Feats: Weapon Focus (lance), Mobility, Mounted Combat
Attacks: 2x lance +5 (1d8+2) (double damage on charge) and 2x hoof +4 (1d4+3) or 2x longsword +4 (1d8+2) and 2x hoof +4 (1d4+3) or 2x javelin +2 (1d6+2) 30 ft
Full attacks: 2x lance +5 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1) or 2x longsword +4 (1d8+2) and 4x hoof +4 (1d4+3) and 2x bite -1 (1d3+1)
Skills: Detection (cc) +4, Stealth (cc) -4, ride +7, swim +1
Special Qualities: Low light vision, sleep immunity (not horses), sent
Base speed: 60 ft
Charge: 120 ft
Run: 300 ft
Price: 12500 gp, (replacements 1000 gp)
Upkeep: 800 gp

possible upgrades:
Masterwork longsword (+1 attack): 3000 gp
Masterwork lance (+1 attack): 3000 gp

Elven druids
Elf level 2 druids (10) (+ animal companions (wolfs) (10)) (max level 4)
Hp: 72
AC 14, touch 12, flatfooted 12
Abilities: str 10, dex 13, con 10, int 11, wis 14, cha 10
Saves: fort +4, ref +3, will +3 (+2 v E)
Equipment (1350 gp): Leather scale armor, quarterstaff, longbow
Feats: Spell Focus (conjugation)
Attacks: 2x quarterstaff +1 (1d6) and 2x bite +3 (1d6+1) or 2x Longbow +2 (1d8)
Skills: Detection +9, Stealth (cc) +1, climb +1, concentration +7, swim +1
Special Qualities: Sent, Woodland stride, low light vision, sleep immunity (not wolfs)
Spells:
Level 0: 4 (Cure minor wounds, Flare, Guidance, Resistance, Virtue)
Level 1: 3 (Calm Animals, Charm animal, Cure light wounds, Entangle, Hide from Animals, Longstrider, Magic fang, Magic Stone, Produce flame, Shillelagh, Summon Nature’s Ally I)
Level 2: 0 (Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Chill Metal, Flame Blade, Flaming Sphere, Gust of Wind, Heat Metal, Hold Animal, Owl’s Wisdom, Resist Energy, Lesser Restoration, Soften Earth and Stone, Spider Climb, Summon Nature’s Ally II, Summon Swarm, Warp Wood )
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 10500 gp, (replacements 1000 gp)
Upkeep: 800 gp

Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork quarterstaff (+1 attack): 3000 gp

Fighter mages
Elf level1 fighters/level 1 wizards (20)
Hp: 68
AC 12, touch 12, flatfooted 10
Abilities: str 14, dex 13, con 10, int 12, wis 11, cha 8
Saves: fort +2, ref +1, will +2 (+2 v E)
Equipment (5000 gp): greatsword, composite (+1 str) longbow
Feats: Scriber Scroll, Weapon Focus (greatsword), Weapon Focus (longbow)
Attacks: 4x greatsword +4 (2d6+3) or 4x composite (+1 str) longbow +3 (1d8+1) 110 ft
Skills: Detection (cc) +6, Stealth (cc) +3, climb +4, swim +3, concentration +4
Special Qualities: Specialist wizard (conjurer), prohibited schools: Evocation, necromancy, Familiar (toad), low light vision, sleep immunity
Spells:
Level 0: 3 (Acid Splash, Daze, Flare, Ray of Frost, Resistance)
Level 1: 2 + 1 (Mage Armor, Shield, Color Spray, Magic Weapon)
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 9500 gp, (replacements 700 gp)
Upkeep: 600 gp


Elite Units

Sun elf wizards
Elf level 3 wizards (10) (+ elf level 3 fighters (10)) (max level 5)
Hp: 84
AC 14, touch 11, flatfooted 12
Abilities: str 8, dex 15, con 9, int 16, wis 12, cha 10
Saves: fort +2, ref +2, will +3 (+2 v E)
Equipment (5220 gp): Longbow, quarterstaff, (longsword, masterwork studded leather, darkwood shield)
Feats: Spell Focus (evocation), Spell Focus (conjugation)
Attacks: 2x Longbow +3 (1d8) or 2x longsword +6 (1d8+2) and 2x quarterstaff +0 (1d6-1)
Skills: Detection (cc) +8, Stealth (cc) +1, climb (cc) +3, concentration +7, swim (cc) +2
Special Qualities: Familiar (rat), low light vision, sleep immunity
Spells:
Level 0: 4 (Acid Splash, Daze, Disrupt Undead, Flare, Ray of Frost, Resistance, Touch of Fatigue)
Level 1: 3 (Sleep, Mage Armor, Shield, Color Spray, Shocking Grasp, Magic Missile, Magic Weapon, Summon Monster I)
Level 2: 2 (Web, Glitterdust, Mirror Image, Scorching Ray)
Level 3: 0
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 26500 gp and 1 pp, (replacements 2400 gp)
Upkeep: 2100 gp

Possible upgrades:
Masterwork longbow (+1 attack): 3000 gp
Masterwork longsword (+1 attack): 3000 gp

Kris Lighthawk
Creator of Lighthawk's mod

[This message has been edited by Kris Lighthawk (edited 02-14-2008 @ 02:01 PM).]

Replies:
posted 12-11-07 08:13 PM EDT (US)     1 / 3  
Colony:

Governor: Kethean Xiloscient (11,033 xp)
Gold: 7253 gp
Prestige points: 3 pp
Favor points: 1 fp (Corellon Larethian)
Items: Masterwork dagger, +1 short sword
Income: 4089 gp
Upkeep: 1850 gp
Balance: 2239 gp
Relations (to the other colonies): Newerwinter - Alliance, The pirate Alliance - war, Zhentarim – hostile
Agents: Scouts (+7 detection (+2 in forests), +6 stealth (+2 in forests)), Spies (+7 detection, +6 stealth, +5 disguise, +5 gather information), Assassins (+6 stealth, +5 disguise), Emissary (+5 diplomacy)
Active agents: Scout in The Plateau, Scout in Takka, Emissary in Land of the Small, Emissary in The Peninsula, Emissary in Dwarfhome
Passive agents:

Kris Lighthawk
Creator of Lighthawk's mod

[This message has been edited by Kris Lighthawk (edited 03-09-2008 @ 10:08 AM).]

posted 12-11-07 08:15 PM EDT (US)     2 / 3  
Controlled provinces:

Northern Forest East
Controlled by: Evermeet (capital)
Population: 14440; Elves 9310, Dwarves 1450, Goblins 1430, Half-elves 1230, Humans 1130
Citizens: 8320; Elves 7430, Dwarves 170, Half-elves 720
Local deities: Deities from the elven pantheon, Silvanus, deities from the dwarven pantheon, Mielikki, Tempus, Maglubiyet
Resources: Exotic wood (500 tp), Exotic fruit (500 tp), Silk (500 tp, farm ready in week 9)
Central town: 1860; Small Town (max 3 mines/farms, +10% tp)
Buildings: Harbor (+25% tp), marketplace (+25% tp)
Harbor access: Yes (+25% tp)
Treaties: Alliance with Neverwinter (+10% tp), Trade treaty with Land of the Small (934 tp)
Tax: Medium (3 gp/10 citizens); 2496 gp
Trade: 7772 tp (165 %)
Trade tax: Very Low (10%); 777 gp
Gross Income: 3273 gp
Corruption: 10% (327 gp)
Homeland tax: 15% (491 gp)
Net income: 2455 gp
Freedom: High
Happiness: 78 (rebellion threshold 50)
Dungeons: Castle Ruin (partly explored), Abandoned Mine.

Units:

1st Elven warriors (1675 xp)
Elf level 2 warriors (16) (max level 4)
Hp: 51 (64)
AC 14, touch 11, flatfooted 13
Abilities: str 12, dex 13, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1400 gp): leather armor, shortbow, longsword, buckler
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1) or 4x shortbow +3 (1d6) 60 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 6500 gp, (replacements 300 gp)
Upkeep: 400 gp

Masterwork longsword (+1 attack): 6000 gp
Masterwork composite (+1str) shortbow (+1 attack and damage): 8900 gp
Masterwork studded leather (+1 AC): 3300 gp

Available units:

2 units of:
Mercenary Wild elf warriors
Elf level 2 warriors (20) (max level 4)
Hp: 72
AC 12, touch 10, flatfooted 12
Abilities: str 14, dex 11, con 12, int 8, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1140 gp): leather armor, shortbow, spear
Feats: Weapon Focus (spear)
Attacks: 4x spear +5 (1d8+3) or 4x shortbow +2 (1d6) 60 ft
Skills: Detection (cc) +2, Stealth (cc) +1, climb +3, swim +3
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 2500 gp, (replacements 125 gp)
Upkeep: 700 gp

Northern Forest West
Controlled by: Evermeet (independent province)
Population: 15590; Elves 11980, Orcs 1560, Centaurs 1130, Goblins 340, Half-elves 350, Humans 230
Citizens: 11,400; Elves 10,070, Centaurs 1050, Half-elves 280
Local deities: Deities from the elven pantheon, Silvanus, Mielikki, deities from the orc pantheon, Maglubiyet
Resources: Exotic wood (500 tp), Darkwood (1000 tp) Exotic animals (500 tp), Copper (-, mine finished in week 7)
Central town: 1190; Small town (+10% tp, max 3 mines/farms)
Buildings: Marketplace (+25% tp) (Shrine of Corellon Larethian finished in week 7, harbor finished in week 7)
Harbor access: No
Treaties: Alliance with Neverwinter (+10% tp), Trade treaty with The Peninsula (1878 tp)
Tax: Medium (3 gp/10 citizens); 3420 gp; Evermeet gets 1710 gp
Trade: 5590 tp (85 %)
Trade tax: Low (20%); 1118 gp; Evermeet gets 559 gp
Gross Income (Evermeet): 2269 gp
Corruption: 13% (295 gp)
Homeland tax: 15% (340 gp)
Net income: 1634 gp
Freedom: High
Happiness: 75, (77) (rebellion threshold 50)
Dungeons: Tower Ruin.

Units:

1st Elven longspears (1000 xp)
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 12, flatfooted 12
Abilities: str 13, dex 12, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +0, will +0 (+2 v E)
Equipment (660 gp): Studded leather armor, longspear, 3 javelins
Feats: Spear Wall
Attacks: 4x longspear +3 (1d8+1) or 4x javelin +3 (1d6+1) 30 ft
Skills: Detection (cc) +3, Stealth (cc) +2, climb +2, swim +1
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 5500 gp, (replacements 250 gp)
Upkeep: 350 gp

Possible upgrades:
Masterwork longspear (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp

1st Wood elf warriors (1000 xp)
Elf level 2 warriors (20) (max level 4)
Hp: 64
AC 14, touch 11, flatfooted 13
Abilities: str 12, dex 13, con 10, int 10, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (11300 gp): leather armor, masterwork composite (+1str) darkwood shortbow, longsword, darkwood buckler
Feats: Weapon Focus (longsword)
Attacks: 4x longsword +4 (1d8+1) or 4x MW shortbow +4 (1d6+1) 60 ft
Skills: Detection (cc) +3, Stealth (cc) +3, climb +4, swim +2
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 11000 gp, (replacements 350 gp)
Upkeep: 450 gp

Masterwork longsword (+1 attack): 6000 gp
Masterwork studded leather (+1 AC): 3300 gp

1st Wood elf rangers (1000 xp)
Elf level 2 rangers (20) (max level 4)
Hp: 64
AC 17, touch 13, flatfooted 12
Abilities: str 12, dex 17, con 10, int 9, wis 12, cha 8
Saves: fort +3, ref +6, will +1 (+2 v E)
Equipment (12100 gp): Studded leather armor, masterwork composite (+1 str) darkwood longbow, longsword, darkwood buckler
Feats: Weapon Focus (longbow), Rapid Shot, Track
Attacks: 4x composite (+1 str) longbow +7 (1d8+1) 110 ft or 4x longsword +3 (1d8+1)
Full attacks: 4x composite (+1 str) longbow +5/+5 (1d8+1) 110 ft
Skills: Detection +8, Stealth +7, climb +5, swim +4, survival +6
Special Qualities: Favored Enemy (orc) +2, low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 13500 gp, (replacements 450 gp)
Upkeep: 650 gp

Possible upgrades:
Masterwork longsword (+1 attack): 6000 gp
Masterwork chain shirt (+1 AC): 4500 gp

Available units:

1 unit of:
Centaur rangers
Centaur level 1 ranger (10) (max level 4)
Hp: 110
AC 19, touch 13, flatfooted 15
Abilities: str 20, dex 18, con 16, int 9, wis 13, cha 8
Saves: fort +6, ref +10, will +5
Equipment (8000 gp): Centaur leather barding, darkwood buckler, longsword, composite (+5 str) longbow
Feats: Multiattack, Far shoot, track
Attacks: 2x longsword +9 (2d6+5) or 2x composite (+5 str) longbow +8 (2d6+5) 165 ft
Full attacks: 2x longsword +9 (2d6+5) and 4x hoof +7 (1d6+2)
Skills: Detection +6, Stealth +5, climb +7*, swim +7 (*only +2 when climbing walls and trees)
Special qualities: Darkvision 60 ft, Favored enemy +2 (orc)
Base speed: 50 ft
Charge: 100 ft
Run: 200 ft
Price: 20,000 gp, (replacements 1700 gp)
Upkeep: 1400 gp

Possible upgrades:
Masterwork longsword (+1 attack): 3000 gp
Masterwork composite (+5 str) longbow (+1 attack): 3000 gp
Masterwork centaur studded leather barding (+1 AC): 2100 gp

1 unit of:
Mercenary Wild elf warriors
Elf level 2 warriors (20) (max level 4)
Hp: 72
AC 12, touch 10, flatfooted 12
Abilities: str 14, dex 11, con 12, int 8, wis 11, cha 10
Saves: fort +3, ref +1, will +0 (+2 v E)
Equipment (1140 gp): leather armor, shortbow, spear
Feats: Weapon Focus (spear)
Attacks: 4x spear +5 (1d8+3) or 4x shortbow +2 (1d6) 60 ft
Skills: Detection (cc) +2, Stealth (cc) +1, climb +3, swim +3
Special Qualities: Low light vision, sleep immunity
Base speed: 30 ft
Charge: 60 ft
Run: 120 ft
Price: 2500 gp, (replacements 125 gp)
Upkeep: 700 gp

1 unit of:
Mercenary centaur spear warriors
Centaur level 1 warrior (10) (max level 4)
Hp: 100
AC 18, touch 13, flatfooted 14
Abilities: str 20, dex 16, con 15, int 8, wis 13, cha 10
Saves: fort +5, ref +7, will +5
Equipment (540 gp): Spear, centaur leather barding, 5 javelins
Feats: Multiattack, Dodge
Attacks: 2x spear +9 (2d6+7) or 2x javelin +7 (1d8+5) 30 ft
Full attacks: 2x spear +9 (2d6+7) and 4x hoof +7 (1d6+2)
Skills: Detection +3, Stealth +3, climb +7*, swim +7 (*only +2 when climbing walls and trees)
Special qualities: Darkvision 60 ft
Base speed: 50 ft
Charge: 100 ft
Run: 200 ft
Price: 7000 gp, (replacements 700 gp)
Upkeep: 2200 gp

Possible upgrades:
Masterwork spear (+1 attack): 3000 gp
Masterwork centaur studded leather barding (+1 AC): 2100 gp

Kris Lighthawk
Creator of Lighthawk's mod

[This message has been edited by Kris Lighthawk (edited 03-08-2008 @ 09:56 PM).]

posted 12-11-07 08:20 PM EDT (US)     3 / 3  
Scouted provinces:

Dwarfhome
Controlled by: Neutral (Dwarf kingdom)
Population: 32340; Dwarves 28960, Orcs 2660, Goblins 340
Citizens: 28960; Dwarves 28960
Local deities: Deities from the dwarven pantheon, deities from the orc pantheon, Maglubiyet
Resources: Gold (mine), Gems (1000 gp), Marble (500 tp, 25% discount on temples), Iron Ore (mine), Adamantine ore (-),
Central town: 6430; Small City (max 7 mines/farms, +40% tp)
Buildings: Marketplace (+25% tp), Road network (+50% tp), Shrine of Moradin, City walls, Training ground, Gold mine (2000 gp), Iron mine (1000 tp)
Harbor access: No
Dungeons: Natural Caverns, Abandoned Mine.
Army: very strong
Treaties: Peace treaty

Land of the Small
Controlled by: Neutral (halflings and gnomes)
Population: 28,760; Halflings 12,060, Dwarves 8750 Gnomes 6430, Humans 830, Goblins 540, Half-elves 150
Citizens: 18520; Halflings 11,450, Gnomes 6430, Dwarves 560, Humans 80
Local deities: Deities from the halfling pantheon, deities from the dwarven pantheon, deities from the gnome pantheon, Tempus, Mielikki, Maglubiyet
Resources: Amber (500 tp), Cacao (500 tp), Marble (500 tp, 25% discount on temples), Lead (-) Coal (-)
Central town: 1340; Small Town (max 3 mines/farms, +10% tp)
Buildings: Marketplace (+25% tp)
Harbor access: No
Dungeons: City Ruin
Army: Medium
Treaties: Peace treaty, trade treaty

The Peninsula
Controlled by: Neutral (Humans)
Population: 31,880; Humans 19,650, Lizardmen 8650, Halflings 2370, Orcs 870, Half-elves 340
Citizens: 17,870; Humans 16,420, Halflings 1120, Lizardmen 230, Half-eves 100
Local deities: Waukeen, Chauntea, Gond, Oghma, Semuanya, Tyr, Tymora, deities from the halfling pantheon, deities from the orc pantheon
Resources: Silk (500 tp), Amber (500 tp), Exotic animals (500 tp)
Central town: 2450; Town (max 4 mines/farms, +20% tp)
Buildings: Marketplace (+25% tp), Trade guild (+50% tp), Shrine of Waukeen (+10% tp)
Harbor access: No
Dungeons: Temple ruin, Abandoned Mine
Army: Medium

The Eastern Forest
Controlled by: Neutral (trolls)
Population: 4000+; Elves, Dwarves, Trolls 1300?
Citizens: ?
Local deities: ?
Resources: Exotic fruit (500 tp), Iron ore (-), Silver (-), River (+25% tp)
Central town: ?; Village (max 2 mines/farms)
Buildings: ?
Harbor access: No
Dungeons: ?
Army: small but strong

The Plateau
Controlled by: Neutral (orcs)
Population: 20,000+; Orcs 15,000+, Goblins 4000+, Ogres 500+, Trolls 300+
Citizens: ?
Local deities: ?
Resources: Mithral ore (-), Lead (-), marble (500 tp, 25% discount on temples)
Central town: 600+; Village (max 2 mines/farms)
Buildings: ?
Harbor access: No
Dungeons: ?, Town Ruin (dwarf)
Army: Medium

Takka
Controlled by: Neutral (Catfolk)
Population: 10,000+; Catfolk ?, Humans ?, Orcs ?, Goblins ?
Citizens: ?
Local deities: ?
Resources: Exotic spice (1000 tp), Lead (-), Salt (-)
Central town: 200+; Village (max 2 mines/farms)
Buildings: ?
Harbor access: No
Dungeons: ?
Army: ?

Kris Lighthawk
Creator of Lighthawk's mod

[This message has been edited by Kris Lighthawk (edited 03-08-2008 @ 09:57 PM).]

Age of Wonders 2 Heaven » Forums » Hall of Wonders - Role Playing & Creative Writing » Evermeet (The Faerûn Colonists)
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