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Topic Subject: WL FFA Field of Wonders 2 (EvilRoc, Tibbs, Timelord)
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posted 08-27-04 07:48 AM EDT (US)   
WL FFA Field of Wonders 2 (EvilRoc, Tibbs, Timelord)

Evil Roc: Tigrans, 4 Earth, 2 Fire: scholar, explorer, anarchist
Tibbs: Nomads, Life: Explorer, Scholar, Decadence
Timelord: Dwarves, Earth: Explorer

4 AI set to King and Allied
Surrender Off.

Good Luck everyone!


TS to ER



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

Replies:
posted 08-27-04 10:22 AM EDT (US)     1 / 67  
One question - which scoring rule are we following for this game?.

Is it the standard rule : 5/1/-6 with 2 points per wizard kill?. Just wanted to confirm so that I can calculate how many points I will lose.

posted 08-27-04 10:30 AM EDT (US)     2 / 67  
I was assuming that we would use the 'normal' scoring method that is automatically done by Hiranu. To be honest, I've never even checked the breakdown. And I don't think I could understand it if I did. Ignorance is bliss.


They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 08-27-04 12:58 PM EDT (US)     3 / 67  
Alrite!!
We will let Hiranu decide.
posted 08-27-04 01:46 PM EDT (US)     4 / 67  
Master of Tigrans.

Initial forces were sent along the roads to quickly get free mines and nodes around.

posted 08-28-04 01:11 AM EDT (US)     5 / 67  
Dwarven King -

A bad start! We had just one mole as a starting unit.
A couple of berserkers would have been better.

Turn sent to Evilroc.
ER, I sent it to the trancom address since you posted you might have trouble checking your dol.ru address. If you want me to send it to the dol.ru address, tell me.

posted 08-28-04 01:22 AM EDT (US)     6 / 67  
Late post:

Tibbs, Day 1:

The nomad army rushes with great haste to claim all that is around us.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 08-28-04 03:49 AM EDT (US)     7 / 67  
Master of Tigrans.

First battle was won today without even a scratch. Item, found in plundered camp site, will be very useful when I get the hero.

posted 08-28-04 12:10 PM EDT (US)     8 / 67  
Mister Tibbs, Day 2:

More scouting and grabbing.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 08-28-04 01:05 PM EDT (US)     9 / 67  
Dwarven King -

Explored a campsite. Tomorrow, lets see if my king is really worthy enough to lead the dwarves.

Turn sent

posted 08-28-04 04:05 PM EDT (US)     10 / 67  
Master of Tigrans.

Another campsite was explored, this time with extra cassaulties and heavy wounds. Yet the item is superb. Now where is my hero?

P.S. Just noted that my capital is called 'Tibbtopia'. Looks like a conspiracy

posted 08-29-04 02:10 PM EDT (US)     11 / 67  
Mister Tibbs, Day 3:

All the campsites love us and are eager to join the nomadic army. A couple of useful resources are also grabbed.

Quote:

P.S. Just noted that my capital is called 'Tibbtopia'. Looks like a conspiracy

LOL! I forgot to change them from the other game. I'm sitting in Unnapu's Keep. I was going to name yours Bed'Roc' and give your Wizard the biography of Fred Flintstone but I was late for work and forgot about the originals.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 08-30-04 11:05 AM EDT (US)     12 / 67  
Dwarves -

The king did prove worthy.
But now, the shortage in number of troops is really slowing down the expanding process.

Turn sent.

Yeah, my city is called Ausaitis' something.
Its cool that you customise the names for each game, Tibbs.

posted 08-30-04 02:35 PM EDT (US)     13 / 67  
Master of Tigrans.

No progress today, and no is expected tomorrow

posted 08-31-04 00:49 AM EDT (US)     14 / 67  
Mr. Tibbs, Day 4:

We are about to lose our first scout to a rampaging indy army.

Quote:

Its cool that you customise the names for each game, Tibbs.

Would've even been better if I didn't mess it up.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 08-31-04 10:32 PM EDT (US)     15 / 67  
A hero joins us atlast.

Turn sent

posted 09-01-04 03:08 AM EDT (US)     16 / 67  
Master of Tigrans.

Some progress was made after all. Three mines were added to our kingdom by scouts.

posted 09-01-04 11:32 PM EDT (US)     17 / 67  
Mister Tibbs, Day 5:

Where's my hero? Grabbed a couple of mines.

*I posted a message about the restart. Sorry about that.*



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-02-04 00:32 AM EDT (US)     18 / 67  
A decent army is formed and heads outwards into lands ripe for exploration.

Turn sent

posted 09-02-04 03:44 AM EDT (US)     19 / 67  
Master of Tigrans.

Finaly managed to capture a village near my capital. No loyal soldiers perished, but all are heavily wounded.

Tomorrow a high level soldier will be produced in capital to aid expansion.

Still no hero.

posted 09-02-04 09:32 AM EDT (US)     20 / 67  
Mister Tibbs, Day 6:

We finally have a hero.

Grabbed a couple of resources to help our capital grow.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-06-04 11:34 PM EDT (US)     21 / 67  
A campsite was explored.

Turn sent.

posted 09-07-04 03:46 AM EDT (US)     22 / 67  
Master of Tigrans.

Forces are moving, but destination is not clear.

posted 09-08-04 09:36 AM EDT (US)     23 / 67  
Mister Tibbs, Day 7:

One more day until a wizard tower.

Our lands are filled with friends and only a few foes. The ranks of our army shall soon swell.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-08-04 09:38 PM EDT (US)     24 / 67  
Two days away from a wizard's tower.

Turn sent.

posted 09-09-04 11:17 AM EDT (US)     25 / 67  
Master of Tigrans.

How i do HATE these three area guarding fire hounds! They have killed so many my warriors... First two scouts. Then a special force sent to deal with them (they have never missed a single blow). Now they were finaly put to rest, but before perishing last of them killed one more valuable soldier

The only good thing today is arrival of the heroine.

posted 09-10-04 11:05 AM EDT (US)     26 / 67  
Mr. Tibbs, Day 8:

With our beautiful new wizard's tower we can see the surrounding lands. Looks like there's going to be a lot to do.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-10-04 10:04 PM EDT (US)     27 / 67  
Dwarves -

Well, we got a wizard's tower today too.
To celebrate this achievement, I was so overwhelmed that I ordered an attack against a rainbow's end guarded by a fairy dragon.
The only problem - the attacking army consisted of just two units with ranged attacks - a priest and my hero. Thankfully, only the priest died due to my stupid decision.

Turn sent

posted 09-11-04 03:04 AM EDT (US)     28 / 67  
Master of Tigrans.

I've got a tower just in time... In the morning I found myself descending from the skies into it. Stupid decision to stop near camp fire. During the night was attacked by lone area guard, but all defenders of the camp rushed out to help him and defeated whole my army and slain my wizard. How pathetic.

posted 09-11-04 11:36 AM EDT (US)     29 / 67  
Mr. Tibbs Day 9:

We have encountered our first wizard in the depths of the forest. A strange being but its intentions seem sincere. Moving on to fulfill a quest.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-13-04 10:52 AM EDT (US)     30 / 67  
Dwarves -

We conquered another town but lost a veteran rider in the process.

Turn sent.

Damn! The veteran boar rider had 7hp. The scout had 15 hp. After first round, both had 7 hp. and they were flailing at each other for 3 rounds without hitting and then in one blow, pfff!

posted 09-13-04 11:47 AM EDT (US)     31 / 67  
Master of Tigrans.

Have built my first sphinx and realized that anarchist was not a clever combination with sphinx's dominate

posted 09-13-04 11:11 PM EDT (US)     32 / 67  
Dwarves -

Encountered some orcs and they proved beyond doubt that they are not friendly.

Turn sent

posted 09-14-04 02:54 AM EDT (US)     33 / 67  
Master of Tigrans.

Almost nothing happened today, reinforcements are on their way and main army is not daring to advance (scouts reported some area guards ahead).

posted 09-14-04 09:04 AM EDT (US)     34 / 67  
Mister Tibbs, Days 10-11:

Some undead infedels have finally been put to rest and plans are created to increase our power. Currently, my army is pitiful.



They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-14-04 08:21 PM EDT (US)     35 / 67  
Dwarven Empire -

We captured a windmill and some production resources. Seems to me an unlimited number of these.

My army does cannot even make a full stack - including the wizard. Beat that, Tibbs!!

Turn sent.

posted 09-21-04 10:12 AM EDT (US)     36 / 67  
Evilroc, did you receive the turn?.
posted 09-21-04 11:45 AM EDT (US)     37 / 67  
Oh, no. And have missed the fact that you have sent it Please resend.
posted 09-28-04 01:41 PM EDT (US)     38 / 67  
Bump.


They call me MISTER Tibbs!

Sidney Poitier (In the Heat of the Night)1970

posted 09-29-04 03:27 PM EDT (US)     39 / 67  
I've emailed TimeLord just a couple days ago and he answered that in fact he had never sent me the turn. I still have not got it.
posted 09-30-04 10:01 AM EDT (US)     40 / 67  
The turn hung during the independent's turn and I had sent it previously to Evilroc. I remembered only on opening the turn (I remembered coz I had sent him a message abt this with the email and asked him to reply if he faced any problems) - I got a message that the turn can be opened for sending purposes only. So, I just said no and exited and have sent the turn to evilroc from my emailin folder.

Sorry for the delay from my side.

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