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Topic Subject: Random WL FFA (ShadowKin, Ausaitis, Erupted, Timelord.)
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posted 09-25-04 05:28 AM EDT (US)   
4 Player
Medium Map (tweaked by EvilRoc)
WL FFA
Will commence in the next few days

ShadowKin - drow_warmage@yahoo.com.au
Ausaitis - ausaitis@mail.ru
Erupted - bianca_jorgen@wanadoo.nl
Timelord - gabriel_merlin@yahoo.com

Carnage, Carnage, Carnage!


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
Replies:
posted 09-26-04 06:56 AM EDT (US)     1 / 117  
Game started and first turn sent to drow_warmage@yahoo.com.au

All setting as suggested. Gold strucures are many, independents and everything else average. Surrender off.

Good luck!

posted 09-26-04 08:44 AM EDT (US)     2 / 117  
Tarrum:
Day One:
My troops captured a furnace today. They prove that Orcs are the finest warriors! I have sent out a scout... something... I must find out what that is!

TS


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 09-26-04 01:38 PM EDT (US)     3 / 117  
Lady of Stone - Day 1


Me kin an me have much to do te get where we want to be, so off with ye lads and no messin!

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 09-26-04 04:20 PM EDT (US)     4 / 117  
King of the winds entering this new world
Scouts were sent in al directions, an elven outpost is spotted on the horizon.
Tonight I have to fight a battle against independents, an opportunity to test my new sword.

TS to TimeLord

posted 09-26-04 09:11 PM EDT (US)     5 / 117  
The White Wizard of Water

An eventful first day...lets hope its not always going to be like this.

Turn sent.

posted 09-27-04 06:15 AM EDT (US)     6 / 117  
Tarrum:
Day 2:
I discovered what the mysterious disturbance was. An Archer was necessarily lost in the capture of the Node. I have scouts roaming, looking for anything that aids our cause. A small town lies close by, and shall be taken when my troops are rested and strengthened. I do not know anything of my enemies, but they will learn not to cross Tarrum and his tribe!

TS


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 09-27-04 04:43 PM EDT (US)     7 / 117  
King of the winds - Day 2
Some of the scouts were killed by independent area guard during the night, even my new sword couldn't kill my enemy.
Thankfully a soldier found some gold, it's used to buy an outpost.

TS to TimeLord

posted 09-29-04 09:58 AM EDT (US)     8 / 117  
The White Wizard of Water - Day 2

A totally uneventful day except for some rogue minotaurs who have wandered into my land. Totally nothing out of the day - zilch.

Turn sent to ShadowKin

posted 09-29-04 10:44 AM EDT (US)     9 / 117  
Tarrum:
Day 3:
I cannot believe the idiocy of my troops sometimes! A poor day in Tarrum's history, if there ever was one! The troops who did not survive the folly are the lucky ones. I will teach the survivors how to be a true warrior!

TS


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-

[This message has been edited by ShadowKin (edited 09-29-2004 @ 10:46 AM).]

posted 09-30-04 11:16 AM EDT (US)     10 / 117  
Lady of Stone - Days 2 and 3

We have made friends with a small Dwarven village and my scouts are in talks with some halflings, hopefully they will reap rewards.

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 09-30-04 12:51 PM EDT (US)     11 / 117  
King of the winds - Day 3
We killed two annoying beholders and are in desperately need of troops against patrolling independents.
A small archon village is spotted by scouts; its resistance is too strong to take the city.

TS to TimeLord

posted 10-02-04 02:15 PM EDT (US)     12 / 117  
Turn sent.
posted 10-03-04 03:59 AM EDT (US)     13 / 117  

Tarrum:
Day 4:
My troops made up for their previous disappointment. Capturing yet another source of income, our army slowly swells. All but a few scouts shall be soon returning to discuss possible strategies.

TS to Ausaitis


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-04-04 03:30 AM EDT (US)     14 / 117  
Lady of Stone

My brave and valiant warriors overcame the Goblin forces to secure a resource and for their heroic efforts we were awarded a.....WOODEN WALL!!!!! Arrrrrggghhh

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-04-04 04:38 AM EDT (US)     15 / 117  
King of the winds - Day 4

Troops didn't listenen today, they walked in the wrong direction.

TS to The White Wizard of Water

[This message has been edited by Erupted (edited 10-06-2004 @ 04:19 AM).]

posted 10-05-04 09:43 AM EDT (US)     16 / 117  
Turn sent. Nothing worthy to report.
posted 10-05-04 01:51 PM EDT (US)     17 / 117  
Tarrum:
Day 5:
A scout was ambushed and slain by murderous Independents. They were dealt with swiftly. We captured a Node today, defeating a towering Fire Elemental, and we are preparing to eliminate yet another Independent threat.

TS


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-05-04 06:25 PM EDT (US)     18 / 117  
Lady of Stone - Day 5

A quiet day in the field, sent some scouts to a new location.

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-06-04 04:39 AM EDT (US)     19 / 117  
King of the winds - Day 5

Finally my troops reached their objective, more mana income is established.

Some independent structures are well guarded with Air elementals and Deadreapers, we need lots of troops to conquer them.

An expedition on my own was a great failure, I attacked 3 pikeman and a slinger, after 3 throws I was send to the Void.
Tomorrow they'll pay for it...

TS to The White Wizard of Water

posted 10-13-04 10:30 AM EDT (US)     20 / 117  
[c=white]White Wizard of Water

We too increased our mana income. Other than that, we just roamed around, trying to see if any easy targets are available.

Choices become extremely limited when all you have is a wizard and 2 heroes.

Turn sent.

Restart explained here - http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=25&tn=247&f=25,,0,60&st=60

had a single battle for a node. efreet vs my heroes and within my domain.

posted 10-14-04 08:23 AM EDT (US)     21 / 117  
Tarrum:
Day 6:
Battles raged and blood ran free this day, yet due to the might of my armies, none was ours. Independents are trodden beneath us in our quest for expansion. A scout, however has reported large groups of Independent activity... it could mean trouble.

TS


=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-15-04 11:54 AM EDT (US)     22 / 117  
Lady of Stone - Day 6


For the most part a quiet day exploring, we did however, engage the company of a rather dashing warrior

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-16-04 08:25 AM EDT (US)     23 / 117  
(late log)

Three scouts on suicide missions did complete one of their tasks.

TS

posted 10-16-04 08:44 PM EDT (US)     24 / 117  
White Wizard of Water

I was so drunk that I hardly remember what my troops, or even myself, did during the day.
I know I had a battle and I won it.

Turn sent

posted 10-17-04 09:46 AM EDT (US)     25 / 117  
Tarrum:
Day 7:
A scout was slain by a murderous Knight as the moon was full. Small conquests were completed elsewhere, but troops are weary, and in much need of rest.
TS

=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-17-04 05:23 PM EDT (US)     26 / 117  
LOS - Day 7

Once again a quiet day, slowly moving towards a target.

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-18-04 04:28 AM EDT (US)     27 / 117  
King of the winds - Day 7

We expanded our realm today with a nice new village. Today we met Tarrum (The wizard of Fire) himself with a lot of supporting soldiers. Borders are discused.

TS to The White Wizard of Water

posted 10-19-04 09:11 AM EDT (US)     28 / 117  
White Wizard of Water

Today we saw the halfling village the King of Winds had conquered...and strangely, he seems to have a weaker reputation than us. Seems he doesn't like this world and is intent on going back to the void every opportunity he gets.

Turn sent

posted 10-19-04 11:17 AM EDT (US)     29 / 117  
I doesn't like the reports, I'm hearing .

Hopefully my rogues can refenge me.

posted 10-19-04 01:17 PM EDT (US)     30 / 117  
Tarrum:
Day 8:
We received a missive from the King of the Winds, who seeks to define territorial borders. I have agreed to this, but have made warnings that any further infringements shall be declared as an act of war. Scouting to continues, and my army grows. We plan to make several attacks on certain places within the next few days, and reap rich rewards.
TS

=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-19-04 02:42 PM EDT (US)     31 / 117  
Dwarves

Building and scouting a little too quiet, one wonders why!

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-19-04 06:30 PM EDT (US)     32 / 117  
King of the winds - Day 7
The reports wasn't as bad as I thoughed. Preparing an army to get rid of some archons.
Sees some whirlwindcreators, but I was playing my turn to fast to see what they are doing...

TS to The White Wizard of Water

posted 10-20-04 10:37 AM EDT (US)     33 / 117  
White Wizard of Water

We see a nomad town within reach and forces are preparing to lay siege to it. Will be a long siege judging by the garrison.

Turn sent.

posted 10-20-04 01:18 PM EDT (US)     34 / 117  
Tarrum:
Day 9:
We have come to an agreement with our neighbour. My troops want to sally forth and crush them, but our time for such moves are not right. We are content to have them watch our borders for us. An outpost of the Shadow Demons was conquered, and we move forth to bring more places under our banner.
TS

=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-20-04 06:40 PM EDT (US)     35 / 117  
Dwarves

Our little legs don't carry us very far, so still trying to get 'there'

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-20-04 07:04 PM EDT (US)     36 / 117  
Halflings

Tonight I was sleeping in the void,..... again

TS

posted 10-21-04 10:45 AM EDT (US)     37 / 117  
White Wizard of Water

We watch in astonishment as the King of the Winds sails to the nether world again. Is he bent on breaking some record or what?. 3 times in 9 days.

Turn sent

posted 10-21-04 02:14 PM EDT (US)     38 / 117  
Tarrum: (Master of Infernum)
Day 10
A few battles were fought today, with minimal losses. We decimated an encampment of Halflings, and strung their corpses upon our walls as warning to who dare oppose us. A scout has reported troop movement nearby, and we are keeping a close eye on things.
TS

=LASFS Operative #2=
-/X\(++)/X\-L.E.D. War Leader-/X\(++)/X\-
posted 10-21-04 05:01 PM EDT (US)     39 / 117  
Dwarves

Still trying to get there!

TS


"Always do sober what you said you'd do drunk. That will teach you to keep your mouth shut."

Ernest Hemingway

posted 10-21-04 06:27 PM EDT (US)     40 / 117  
Halflings

Captured a windmill

Oh, and this is 4...

TS

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