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Topic Subject: Moz/Rottie WL Good vs Evil
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posted 01-16-05 08:32 PM EDT (US)   
Rottie: rottwild(at)adelphia.net, Kirk: oel(at)interlog.com, Moz: mozaow(at)internode.on.net, Roger: rogerforward(at)gmail.com

1) Roger - Archons vs Rottie
2) Rottie - Archons vs Roger

3) Roger - Archons vs Moz
4) Moz - Archons vs Roger

5) Moz - Archons vs Rottie
6) Rottie - Archons vs Moz

7) Roger - Archons vs Kirk
8) Kirk - Archons vs Roger

9) Rottie - Archons vs Kirk
10) Kirk - Archons vs Rottie

11) Moz - Archons vs Kirk
12) Kirk - Archons vs Moz

Post turns here, please


"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
Replies:
posted 01-17-05 04:09 AM EDT (US)     1 / 164  
Game 5 Moz Day 1
From the turbulence of the waters, comes the calming force of good. The true light descended upon the city of heathens, and began decorating it with new colours.

Game 6 Moz Day 1
We came, spewed forth from the evil lava that scattered the earths insides. Just so happened that we were near a ghost town.
The ghosts wanted too much money, so we vanquished them, and moved in.
Death made himself at home, and hung up some naked chick skeleton pictures on the walls of his chambers.

[This message has been edited by moz (edited 01-17-2005 @ 08:22 AM).]

posted 01-17-05 07:56 AM EDT (US)     2 / 164  
The "good" side took a much nicer approach and delivered the asking price for "renting" the city. Not a wise move I'm sure, but a much more peaceful one and They decided to stick around and help out.

Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 08:31 AM EDT (US)     3 / 164  
Game 5 Moz Day 2

Travelled towards the first of the smaller settlements, just out of reach because the priests spent half of the day meditating.

Game 6 Moz Day 2

Having lost the black priest on the first day, this mistake was realised to be a nuisance, as now troops were unable to make use of the Healing spell it had to offer. Well, gonna have to rest up a bit.

[This message has been edited by moz (edited 01-17-2005 @ 03:22 PM).]

posted 01-17-05 09:25 AM EDT (US)     4 / 164  
Game 5:
Death has collected a few travellers to use as bait. Will the good side come to save them?

Game 6:
We have "talked" another smaller settlement into joining out cause. Hopefully they will prove to be productive....

TS


Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 03:21 PM EDT (US)     5 / 164  
Game 5 Moz Day 3:
We ejected more heathens from a small village, the price they were asking was also too great.

Game 6 Moz Day 3:
We moved our group back to town to.. regroup.

[This message has been edited by moz (edited 01-17-2005 @ 04:20 PM).]

posted 01-17-05 03:46 PM EDT (US)     6 / 164  
Game 5:
They just couldn't take the easy way out and surrender could they. What have they learned? You can't beat death!

TS


Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 04:02 PM EDT (US)     7 / 164  
Game 5 Moz Day 4:
Bartered with a town, paid out the requested amount to keep the pegasus on side.

(ps: Yes, I do use the automated E-Mail from within the game).

posted 01-17-05 04:21 PM EDT (US)     8 / 164  
Game 5: Death has acquired a new settlement. They joined us happily..... More mines and windmills have been converted to the dark side....

I tried setting up the automated email, but it's not working. Are there better instructions somewhere to set it up?

TS


Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 04:37 PM EDT (US)     9 / 164  
Game 6/3:The forces of good have been dealt a blow. Our beloved Saint has fallen. We have acquired another life nose and mine in the process though....

Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 04:47 PM EDT (US)     10 / 164  
Game 5 Archons Day 5:
Took claim to a few mines, their tithe will increase our abilities to push good into the hearts of the countryside.

Game 6 Undead Day 5:
Moved towards a node that is being defended by a fire elemental. Some of our troops will need to sit back and watch, as they are on their last bone.

[This message has been edited by moz (edited 01-18-2005 @ 04:40 PM).]

posted 01-17-05 05:09 PM EDT (US)     11 / 164  
Game 5-5: Poor Joseph was mortally wounded fighting for the furnace. He has survived, barely, and the furnace is ours! More income to help spread our black death upon the lands.

I sent game 6 back at 4:40pm (EST)....


Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 05:52 PM EDT (US)     12 / 164  
I have turn 6 now.
In the middle of the turn, the adsl dropped out on me.... probably just as well as I was late for work.
You mentioned that you could not get the automated E-Mail working. Do you have the correct SMTP address set up? Don't forget the automated E-Mail is only for sending the turn.
posted 01-17-05 06:00 PM EDT (US)     13 / 164  
You have turn 6 on game 6? I know game 5 is turn 6 now. Last I saw of game 6 was turn 3?

I put the same smtp server address as in my email setup. I'm not to worried about it. It's just nice to have it send automatically.....


Rottie
rottwild_one@sbcglobal.net
posted 01-17-05 06:04 PM EDT (US)     14 / 164  
sorry, I meant the turn for game 6. lol. Wow it's easy to get confused with all this going on. It's all good fun.
I wonder if it's a firewall issue, or something. Might be best to put a post in the tech help forum. With this many games going on, automated sending will be very handy, and reduce the chance of error.
Also may want to put a password on your games (in the game options... I just figured this one out yesterday), and send the password to one of the password keepers. (the address is in one of the forum threads somewhere, can't remember at the moment).
posted 01-18-05 02:04 AM EDT (US)     15 / 164  
Just sent the turn for game 6.
posted 01-18-05 02:14 AM EDT (US)     16 / 164  
Game 5 Archons Day 6:
The forces of good cannot rely on ressurected humans to do their bidding, they have a high risk of turning into heathens. The ungrateful neutral shall perish.

Game 5 Undead Day 6:
Won a battle against a fire elemental, but we got burned, and may need to wait out a few turns to heal up.

[This message has been edited by moz (edited 01-19-2005 @ 04:13 PM).]

posted 01-18-05 11:51 AM EDT (US)     17 / 164  
Game 6-4: The mining expedition proved to be quit helpful. The added monies will provide us with the required resources to spread through-out the land!

TS


Rottie
rottwild_one@sbcglobal.net
posted 01-18-05 11:55 AM EDT (US)     18 / 164  
Game 5-7: Death takes a holiday.....

TS


Rottie
rottwild_one@sbcglobal.net
posted 01-18-05 04:36 PM EDT (US)     19 / 164  
Gamd 5 Archons Day 7:
Moved forward to capture a few nodes. Sent the priest back to defend a castle, his constant stopping to pray was slowing us down.

Game 6 Undead Day 7:
Paid out the asking price for a village and a vampire. Vampires are cool, so I'll pay for their services.

[This message has been edited by moz (edited 01-19-2005 @ 09:44 PM).]

posted 01-19-05 09:28 AM EDT (US)     20 / 164  
Game 5-8: Death takes a magic node and mine to help spread the evil. The new settlement is mass producing our minions!

Rottie
rottwild_one@sbcglobal.net
posted 01-19-05 09:35 AM EDT (US)     21 / 164  
Game 6-5: Life is ready to take a new settlement. The new magic node will help with our research.

Rottie
rottwild_one@sbcglobal.net
posted 01-19-05 04:07 PM EDT (US)     22 / 164  
Game 5 Archons Day 8:
As the heroes are starting to get the healing spells, the slow priests and other slower units will get left behind in claimed villages, and replaced with units on horses, or with wings, to maximise the distance the fellowship can cover.

Game 6 Undead Day 8:
Seduced an orc butcher, which can be used for village defence. Moved just to the outskirts of another village. Their asking price was 660 gold, but with two vampires in hand now, I should be able to attack and seduce the two death knights within.

[This message has been edited by moz (edited 01-20-2005 @ 02:17 AM).]

posted 01-19-05 07:32 PM EDT (US)     23 / 164  
Game 5-9: Death has no boundries. A new magic node has been captured to our side. New and more powerfull minions are available now....

Rottie
rottwild_one@sbcglobal.net
posted 01-19-05 07:40 PM EDT (US)     24 / 164  
Game 6-6: Life has taken an unexpected blow. We've lost a hero while overtaking a city. It's a sad sad day....

Rottie
rottwild_one@sbcglobal.net
posted 01-19-05 09:35 PM EDT (US)     25 / 164  
Game 5 Archons Day 9:
Spreading forward and outward.
posted 01-19-05 09:46 PM EDT (US)     26 / 164  
Game 5-10: The undead have taken control of another furnace and magic node. There is a settlement in the outskirts that looks promising.....

Rottie
rottwild_one@sbcglobal.net
posted 01-19-05 09:53 PM EDT (US)     27 / 164  
Game 6-7: A turn of mourning for the fallen hero.... What remains of his party has captured a windmill in his name.....

Rottie
rottwild_one@sbcglobal.net
posted 01-20-05 01:56 AM EDT (US)     28 / 164  
Game 5 Archons Day 10:
Taken over a nomad village, but will need to keep an eye on them, the rebels grow in numbers and aim to retake their village.
Hopefully, it won't make us run out of time on the shrine quest.
posted 01-20-05 09:58 AM EDT (US)     29 / 164  
Game 5-11: Liberated another magic node. Aiming to liberate another settlement in the next few rounds. Too bad, they could have helped greatly in the fight against good....

Rottie
rottwild_one@sbcglobal.net
posted 01-20-05 10:03 AM EDT (US)     30 / 164  
Game 6-8: We must rest for a day to heal.....

Rottie
rottwild_one@sbcglobal.net
posted 01-21-05 01:31 AM EDT (US)     31 / 164  
Game 6 Undead Day 9:
Claimed a small village, attempted to resurrect a slain death knight, but didn't seem to keep him after the battle.

Game 6 Undead Day 10:
One of our heroes fell in a minor battle today. It is indeed a sad event, but the falling of one hero will only make the other hero stronger, one hopes.

[This message has been edited by moz (edited 01-21-2005 @ 05:26 PM).]

posted 01-21-05 07:10 AM EDT (US)     32 / 164  
Game 5 Archons Day 11:
Moved into position, need to make my way to the infidels.

Game 6 Undead Day 11:
We discovered the dark elf Rythia sneaking through our vault. In exchange for her life, we enlisted her into our army. We couldn't help but notice that some gold was already taken.

[This message has been edited by moz (edited 01-24-2005 @ 04:14 PM).]

posted 01-21-05 09:14 AM EDT (US)     33 / 164  
Game 6-9: Recovered another local mine and setup to liberate a local settlement.

Rottie
rottwild_one@sbcglobal.net
posted 01-21-05 09:26 AM EDT (US)     34 / 164  
Game 5-12: Talked our way into another magic node, a death node at that, most helpful.

Rottie
rottwild_one@sbcglobal.net
posted 01-21-05 05:18 PM EDT (US)     35 / 164  
Game 5 Archons Day 12:
We gave a halfling slinger a second chance at life. In return, he will monitor the last stages of migration at the nearby village.

Gamd 6 Undead Day 12:
The vampires are doing a great job seducing more troops for us to use.

[This message has been edited by moz (edited 01-24-2005 @ 04:42 PM).]

posted 01-24-05 08:51 AM EDT (US)     36 / 164  
Game 5-13: Captured another mine and staged for a hostile takover of a city....

Rottie
rottwild_one@sbcglobal.net
posted 01-24-05 09:52 AM EDT (US)     37 / 164  
Game 6-9: Relieved some dwarves of running a settlement and overtook another local mine to benefit our cause.

Rottie
rottwild_one@sbcglobal.net
posted 01-24-05 04:10 PM EDT (US)     38 / 164  
Game 5 Archons Day 13:
The Syron hero named Protan decided that he would like to join us on the righteous path, for a small donation. Meanwhile, we discovered that the way to the infidels lied beyond some impassable mountains and a river. Will need to send the units with flight over the river to deal with the infidels, hopefully without loss.
posted 01-24-05 04:20 PM EDT (US)     39 / 164  
Game 5-14: The settlement fell quickly, as they are no match for the forces of death..... Another mine will also aid our cause.

Rottie
rottwild_one@sbcglobal.net
posted 01-24-05 04:30 PM EDT (US)     40 / 164  
Game 6-11: Captured a magic node. Our "strike" party needs a day to rest up before heading for the undead city nearby. We must get rid of the evil in these lands.....

Rottie
rottwild_one@sbcglobal.net
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