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Topic Subject: :-} WL Creek Adventure - Lordtheron vs Fubarno
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posted 10-14-05 07:18 PM EDT (US)   
Fubarno as Archons rutbeer at earthlink dot net

Lordtheron as Undead lordtheron at gmail dot com

All the standard stuff, no migrate trick, no catalyst trick, etc...
Surrender is off.

Good luck

day 1

Undead are in the valley. I order my warriors to hurry out and destroy this threat..

ts

Replies:
posted 10-14-05 10:42 PM EDT (US)     1 / 54  
Fubarno as Anon! I'll be interested watching this.

[This message has been edited by Final Bolt (edited 10-14-2005 @ 10:44 PM).]

posted 10-16-05 01:49 PM EDT (US)     2 / 54  
Undead day 1

A false start as a few sprites send me to the void. The rest of my campaign has started better though. We smell Archons. Yech!

Thanks for setting up Fubarno, have fun!

[This message has been edited by LordTheRon (edited 10-16-2005 @ 01:49 PM).]

posted 10-16-05 03:24 PM EDT (US)     3 / 54  
Anon - 2

A hard fought day as halfling rebels were soundly defeated, but with some serious wounds that will require a great deal of healing.

posted 10-17-05 01:46 PM EDT (US)     4 / 54  
*** Important Notice: There is a very serious error in the uploded 220 map! I'm deeply sorry I have to say it. The first hero who gets to the the Sanctuary (Northern undergound) practically receives the award hero without any quest. As you are in the beginning state, I suggest you restart with the corrected map (221). I can send it or you can wait until it appears in the downloads.

Again sorry, seems I lost a brown bag in the mud!

[This message has been edited by Final Bolt (edited 10-17-2005 @ 01:47 PM).]

posted 10-17-05 01:55 PM EDT (US)     5 / 54  
OK Final Bolt. thanks for the heads up. Could you email me the map so I can restart the game?

rutbeer at earthlink dot net

posted 10-17-05 04:31 PM EDT (US)     6 / 54  
Map 221 sent. Both of you should look at the beginning that you have 3 starting spells ready. Sometimes Anon has one missing. In this case you should restart the game until you have 3 spells.

Modified: New fixed spells in "home castle" Magic Vaults.

Have fun!

[This message has been edited by Final Bolt (edited 10-17-2005 @ 04:32 PM).]

posted 10-17-05 05:11 PM EDT (US)     7 / 54  
Yep, thanks for the heads up Final Bolt! Have you sent the new map to Fubarno FB? If so, can you restart the game Fubarno?
posted 10-17-05 05:57 PM EDT (US)     8 / 54  
Game restarted and sent.
posted 10-18-05 06:13 PM EDT (US)     9 / 54  
Necron day 1

Hmmm, is this groundhog day?
Anyways we learned from our past mistakes. Thus I'm still safe in my tower while my peons take the road.

posted 10-18-05 09:54 PM EDT (US)     10 / 54  
Day 2

The same but I lost a powerful servant today. Drats!

posted 10-20-05 08:10 PM EDT (US)     11 / 54  
Anon - 3

ts

posted 10-22-05 03:45 PM EDT (US)     12 / 54  
Anon -
ts
posted 10-23-05 07:35 AM EDT (US)     13 / 54  
Necron

Those independent warriors start to irritate me already. Luckily we found ourselves some new allies too!

posted 10-23-05 11:59 AM EDT (US)     14 / 54  
Anon -

uneventfull day, but tomorrow... maybe.

posted 10-24-05 04:10 AM EDT (US)     15 / 54  
Nekron (or was it Nekron)

Disposed of some trash guarding a spell I could use very well against the Archons. Two armies are marching, but not with great speed.

posted 10-24-05 02:02 PM EDT (US)     16 / 54  
Uh, I don't know if I forgot to post my last turn or if I just didn't recieve the latest as you are the last to post. Must be early sign of dimentia...
posted 10-24-05 05:35 PM EDT (US)     17 / 54  
Could be mine too. I wasn't sure if I posted. Anyways I just played the turn and here's the score!

Nekron

My succesful 'group of menace' disposed of some spawns. They also spotted a Unicorn scouting for Anon. Killing time!

posted 10-24-05 06:39 PM EDT (US)     18 / 54  
Anon - 7

The unicorn has nothing to fear as it can safely take refuge with the elves nearby who sport a powerful garison to fend of any 'group of menace'.

posted 10-25-05 05:42 PM EDT (US)     19 / 54  
Nekron

We'll see about those pitiful Elves.

posted 10-25-05 06:00 PM EDT (US)     20 / 54  
Nekron

But then again those Elves might prove to have a harder garrison than I expected.

posted 10-25-05 08:43 PM EDT (US)     21 / 54  
Amon - last 2 days.

My forces continue to secure the lands on the west side of Aberil Creek. Other than a couple of renegade water dancers that were dealt with, one of Nekron's spiders trying to raid the interior lands and Nekron's main force across the river in the south, things look in order.

posted 10-26-05 04:12 PM EDT (US)     22 / 54  
Nekron

Hmmm, discovered something I should have gotten to earlier!

[This message has been edited by LordTheRon (edited 10-26-2005 @ 04:12 PM).]

posted 10-26-05 05:01 PM EDT (US)     23 / 54  
Nekron

Liberated some creatures.

posted 10-26-05 07:07 PM EDT (US)     24 / 54  
Amon-

ts

posted 10-27-05 00:58 AM EDT (US)     25 / 54  
Amon - 11 (I think)

Plenty happening but nothing to report other than my forces chasing Nekron's spider and his chasing my unicorn.

posted 10-27-05 04:08 PM EDT (US)     26 / 54  
Nekron

Excellent performance by my new recruit!

posted 10-27-05 06:22 PM EDT (US)     27 / 54  
Amon - 12

The spider is caught and made into a pin cushion.

In the north the halflings are not happy about the new neighbors.

posted 10-28-05 02:46 PM EDT (US)     28 / 54  
Nekron 12

Bjech... sacred woods. I'll get you for that you holy bean!

posted 10-28-05 06:16 PM EDT (US)     29 / 54  
Amon -

Evil should now know the price it will pay for contaminating my domain with their presence.

posted 10-29-05 05:34 AM EDT (US)     30 / 54  
Nekron 13

Nope, this certainly isn't the road to victory...

posted 10-30-05 03:29 PM EDT (US)     31 / 54  
Nekron day 14

The odds look grim already.

posted 10-30-05 04:09 PM EDT (US)     32 / 54  
Amon - 15

My army in the south got a bit lost travelling through the forest and 2 groups accidentally got seperated. This could be somewhat of a disaster. We'll see.

In the north the enemy marches across the bridge and is met with more holy woods.

posted 10-31-05 06:23 PM EDT (US)     33 / 54  
Nekron

A quick defeat is upon me. Chanceless, those sacred woods really did it. I'm much better prepared for the reverse game!

I'm willing to stretch a few more turns to try something, but it's highly unlikely it'll get me somewhere.

posted 10-31-05 07:00 PM EDT (US)     34 / 54  
Amon -

Luck was with us as my lead force performed well in defence and now rushes forward to rid the lands of vileness.

In the north, I had a feeling that my pegasus rider (with enchanted weapon) could take the bats in a 1 on 1 fight.

posted 11-01-05 06:38 PM EDT (US)     35 / 54  
Nekron

Still alive!

posted 11-02-05 01:21 AM EDT (US)     36 / 54  
Amon -

The balance of my army force marched it's way up to the valley of Nekron's home tower. Now, shall I wait for the follow up troops or rush the attack tomorrow?

posted 11-02-05 12:53 PM EDT (US)     37 / 54  
Nekron

What can a poor undead man do?

posted 11-02-05 02:07 PM EDT (US)     38 / 54  
Amom -

Eviction notice was issued at Nekrons wizard tower.

posted 11-06-05 07:44 AM EDT (US)     39 / 54  
Nekron

Grabbing my final straw here.

posted 11-06-05 03:13 PM EDT (US)     40 / 54  
Nekron

Ha, that will teach his holiness a lesson!

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