unicorn77
Member
posted 07-13-07 06:10 PM EDT (US)
Enginerd as Humans v Unicorn77 as Orcs
Good luck!
unicorn77
Member
posted 07-17-07 03:12 PM
EDT (US)
2 / 127
Manshur Day 1
Orcs stomp off looking for things to.... errr.... stomp!
Enginerd
HG Angel
posted 07-17-07 07:21 PM
EDT (US)
3 / 127
Candledraft day 2
Wandering beasts are within sight... there will surely be at least one attack in the night... it should go well enough... we hope.
Tomorrow there will be a few small battles as our empire expands.
unicorn77
Member
posted 07-18-07 03:43 PM
EDT (US)
4 / 127
Manshur Day 2
A mine is taken! Now for a windmill.
Enginerd
HG Angel
posted 07-18-07 10:55 PM
EDT (US)
5 / 127
Candledraft
Income is steadily improving... we think we should find a couple more wandering beasts in the morning... we'll see if they show up as expected. We are ready for them.
unicorn77
Member
posted 07-19-07 03:08 PM
EDT (US)
6 / 127
Manshur Day 3
Windmill captured. Investigated a camp site, but had to leave it alone.
unicorn77
Member
posted 07-20-07 03:45 PM
EDT (US)
8 / 127
Manshur Day 4
Battles in a magic vault, for a tiny outpost, and against 2 wandering doggies go well (one doggy now runs for us!).
Enginerd
HG Angel
posted 07-22-07 11:51 PM
EDT (US)
9 / 127
Candledraft day 5
Wheh... the bear ended his turn one hex away from our unguarded capital... we will finish building that new building after all.
Took care of the bear, now a couple more wandering creatures have appeared in the West, bound to lose an army or two in the night... it will be interesting to see where they run off to.
unicorn77
Member
posted 07-28-07 01:07 PM
EDT (US)
10 / 127
Manshur Day 5
Two horseman attack in the night, inflicting no losses but a little damage, so we are in dire need of a healer. Heading off for more resources.
Enginerd
HG Angel
posted 07-28-07 04:29 PM
EDT (US)
11 / 127
Candledraft day 6
We lost the two wandering rogues that may end up joining us if we could find them. All other wandering beasts have been eliminated so we are feeling more secure at home.
Now... time to start pressing out into the unknown.
unicorn77
Member
posted 07-29-07 09:33 AM
EDT (US)
12 / 127
Manshur Day 6
Attacking a magic vault gains a valuable item, but we suffer an unfortunate loss.
Enginerd
HG Angel
posted 07-29-07 03:26 PM
EDT (US)
13 / 127
Candledraft
Not sure we'll attempt the magic vault tomorrow... it may have to wait another day. We are also very close to attacking another strong city... many choices tomorrow... should be an interesting day!
unicorn77
Member
posted 07-29-07 04:18 PM
EDT (US)
14 / 127
Manshur Day 7
Two troops garrisoning a tiny little outpost demand a fortune for their services, so now they serve a higher master. Could go for another income structure tomorrow, but it will be tricky.....
unicorn77
Member
posted 07-29-07 05:12 PM
EDT (US)
16 / 127
Manshur Day 8
Chickened out of attacking a mine... need just one more important unit coming up...
unicorn77
Member
posted 07-29-07 05:51 PM
EDT (US)
17 / 127
Manshur Day 9
Apologies for the restart - PC threw a wobbly!!
Fought the battle for a mine. Went fairly well, no losses, but some injuries. Now we have to hotfoot over the other side of our empire where our other mine is taken over by two dogs.
Enginerd
HG Angel
posted 07-29-07 06:02 PM
EDT (US)
18 / 127
Candledraft day 8-10
A few days of work has proven to bring about great rewards. Our Eastern front is secure with a few more cities added to the realm. Our Western front is regrouping from the earlier losses but will soon be just as strong as it was before. Income is growing and our outposts are taking forever to grow....
unicorn77
Member
posted 07-29-07 06:12 PM
EDT (US)
19 / 127
Manshur Day 10
A new hero joins, which means we have to put our production queue on hold - hope it's worth it! Our mine is taken back, but no sign of the wandering dogs.
unicorn77
Member
posted 07-29-07 06:57 PM
EDT (US)
21 / 127
Manshur Day 11
Just movement.
Enginerd
HG Angel
posted 07-30-07 07:57 PM
EDT (US)
22 / 127
Candledraft
We got a nice water walking spell for clearing out the node... tomorrow we hope to advance our research before taking on a nice city. Income is going well... hope to be able to use all this money on those outposts in a day or two.... hurry... build more homes...
unicorn77
Member
posted 07-31-07 05:01 AM
EDT (US)
23 / 127
Manshur Day 12
Lost a city to wandering dogs - not sure if that's another pair or not. Anyway, the army is diverted to get it back.
unicorn77
Member
posted 08-01-07 05:44 AM
EDT (US)
25 / 127
Manshur Day 13
The dogs are located - heading towards yet another mine! Seem to be spending the game chasing around our small empire after them. Captured a tower on the way (lost a unit to an outright kill by an orc sniper!!) and recovered our lost city.
unicorn77
Member
posted 08-03-07 11:44 AM
EDT (US)
27 / 127
Manshur Day 14
Located two fire wolves and killed them - unfortuntely, the battle occurred on shadowland and their initial attack got to our troops killing one. Recaptured the mine, now where to go.....
Enginerd
HG Angel
posted 08-04-07 04:52 PM
EDT (US)
28 / 127
Candledraft
Little to report... maybe more action tomorrow.
unicorn77
Member
posted 08-04-07 05:00 PM
EDT (US)
29 / 127
Manshur Day 15
Same here. Just movement.
Enginerd
HG Angel
posted 08-04-07 07:21 PM
EDT (US)
30 / 127
Candledraft
got a tower...
got healed up so ready for action again
unicorn77
Member
posted 08-05-07 11:17 AM
EDT (US)
31 / 127
Manahur Day 16
Even less happened today - at least a unit got produced last turn. Might get to battle tomorrow.
Enginerd
HG Angel
posted 08-05-07 04:34 PM
EDT (US)
32 / 127
Candledraft
At least the air elemental did not fare well in his attack against me.... we barely survive.
Lots of money... few resources... troops wounded... building healers and other support troop. So far so good.
unicorn77
Member
posted 08-05-07 04:45 PM
EDT (US)
33 / 127
Manshur Day 17
Some of our troops can just reach a recruitment site, and fight an easy battle for the keys! One fairly useful unit is recruited, but the rest are hardly worth the effort.
Enginerd
HG Angel
posted 08-05-07 05:04 PM
EDT (US)
34 / 127
Candledraft
Completed a quest of magic today... got a nice sword for our leader who isn't fighting much and is stuck in the tower.
unicorn77
Member
posted 08-05-07 05:34 PM
EDT (US)
35 / 127
Manshur Day 18
Attacked by two area guards in the night, no problem. Attacked the occupants of a furnace and unfortunately lost a unit. A scout reaches another friendly city, if you can call the ridiculous amount of money they demand to join being friendly.
unicorn77
Member
posted 08-06-07 12:34 PM
EDT (US)
36 / 127
Manshur Day 19
Attacked the friendly city. Only two in the garrison, and one would have been a nice addition to the army, but they were having none of our seduction, so they had to die.
Another city beckons....
unicorn77
Member
posted 08-07-07 04:00 PM
EDT (US)
38 / 127
Manshur Day 20
Decided against a battle until more troops come up.... they are a little strung out but should be OK. So again, no action.
Enginerd
HG Angel
posted 08-07-07 07:15 PM
EDT (US)
39 / 127
Candledraft day 21?
Well... we may have overstepped things a bit... we uncover a tower and see some roaming guards a ways off... they may be closer than we think though and could attack... and they will likely hit our small stack that will be decimated.... this will surely slow us down if they do.
We can hope for the best in the night!
unicorn77
Member
posted 08-08-07 02:44 PM
EDT (US)
40 / 127
Manshur Day 21
Quite a good day - captured a farm and another city. Mana is poor so a chaos node beckons.... hope it's not too heavily defended.
Two horseman appear near our home city and are just one hex away from having their services bought.