Enginerd
HG Angel
posted 12-06-09 05:39 PM EDT (US)
This is a 1v1 game played by Oleg and Enginerd on the most excellent map Too Much Water. Both sides will be played in this friendly match with the spirit of playtesting and having fun.
Surrender Off
Game 1 - Eng as Elves, Oleg as Gobbos
Game 2 - Oleg as Elves, Eng as Gobbos
Let the fun begin.
Enginerd
HG Angel
posted 12-06-09 05:49 PM
EDT (US)
1 / 41
Game 1 - Elves day 1
We embark on bold adventures, capturing the mill and getting a quest to kill some infidels (hmmmm some nomad troops that could have been easier). We also just reach the magic node. Our hero has nearly 70 experience but is gravely wounded (and will heal up a bit in the night). We should have enough income to buy some aligators tomorrow.... we know they are coming. Spells were ugh, no good offensive one (rot) but I did get water walking which could come in handy. Starting summoning a unicorn to help me out.
in sp playtests I've seen lots of guards on that life node, one time I saw 4 unicorns and an iron maiden... that was death with all of them phasing in and thumping on me. Those dreaded fairy dragons too showed up once (well, one of them). This game I had a an entangler a couple nymphs to deal with. Also, on nature quest, several times I get the quest to raze a mill, that would stink as money is super tight to start with (fortunately there is a builder that I can get my hands on fairly easily... if I had the money).
Enginerd
HG Angel
posted 12-09-09 09:34 PM
EDT (US)
3 / 41
Goblins day 1 We get a nice quest and the infidels show up nearby, a nice penguin and yeti. We were rewarded with a warlord!!! We are wounded but things going according to plan. Got a nice shield for our hero... now if we only had a another healer....
Elves day 2 The unicorn helps us buy a couple aligators and then a nice city joins us, those troops help us kill some ticks.... and the infidels are nearby, we might try taking them on with a couple aligators tomorrow... we'll see. Elsewhere... we move our wounded troops closer to the next objective (and they still neeed to heal up a bit).
I don't think any ents will join you, never have for me. I think basically if you kill the ents then you won't get a druid to join you (possibly join you) every 5 turns and that city won't want to join you either. The quest rewards are interesting from a balance standpoint with the randomness. Elves get a spirit quest which most of the time has you raze the mill you just captured (I got lucky with infidels in our game). There is a builder in the recruitment site so razing the mill costs time and money but not sure what kind of reward you'll get out of it. The war quest gives you infidels every time I playtested (but it will give you other things too).
Enginerd
HG Angel
posted 12-18-09 07:39 PM
EDT (US)
9 / 41
Day 5
Well... things going poorly.... stupid crocs attacked my scouts and killed him, then killed my wounded croc. That front is now nonexistent and crocs and ticks are approaching. On the other front... things are going well enough.
Goblins day 4
The dark elf town has fallen and we are quickly grabbing more income sources. The bomber has cleared away the wall and soon we'll have some nice prod resources. We have been rushing our housing development down there and hope to grow our capital in 2 days.... then we will grab those resources and build mighty structures!
_______
your strategy with the herbalist is excellent (mine is doing poorly in the battles and nearly died once). Yeah, that shipwreck had all those animals in it once when I had the control animal ability too while playtesting, it is probably something to look at for the balance, picking up 7 crocs (nice job) is going to be fun to deal with. I'll still share.... some of my tactics but not all.... I hope to meet you in about 2-3 days in one game....
Enginerd
HG Angel
posted 12-19-09 09:56 PM
EDT (US)
11 / 41
day 6
Fumbling around here and there... really not going well. Darn wandering ticks and gators....
Gobbos day 5
We'll wait and pick up our resources tomorrow.... after our main city grows... Today... more income resources captured and we continue to expand out but not sure if we'll get attacked in the night or not.
_____________
It's interesting.... the gobbos don't have near the problems with wandering troops, nothing has really bothered me yet. Good, I'll be interested in hearing about your secret diary when the game is over.
Enginerd
HG Angel
posted 12-22-09 08:46 PM
EDT (US)
15 / 41
Day 8
Darn crocs stole into my capital killing my spy, we took it back and tomorrow we should be able to take care of those ticks and crocs that are still wandering around. Our other forces continue to advance here and there and one croc spotted a wizard.... too bad he couldn't reach them (and it wouldn't have mattered if he did, one croc vs all those troops wouldn't have done much).
Goblins day 7
The wizard tower was built so that puts us at ease.... although we misclicked too and forgot to do what we had planned. No biggie. Patrolling turtles are causing grief.
__________
I was trying to expand on multiple fronts in both games but it isn't working out as planned.... especially above ground. I finally have the control animal ability but no crocs nearby to use and abuse, that healer really performed poorly at the start. We'll see how things play out as we meet.
Enginerd
HG Angel
posted 12-26-09 03:46 PM
EDT (US)
19 / 41
One more day to finish the quest... but not sure we'll make it. Most unfortunate. However, things are looking up on a couple of fronts.
Gobbos day 9 - well, tomorrow we will tell a bit more about what we've been doing... tonight, we just wait around for the morrow.
______________
my bad for not getting that quest done. I should do better next time around. It really all has to do with what I did those first couple days. I did pick up a druid today, not sure how that will impact things in this game, get a new one (maybe) every 5 turns. We'll see what the balance does with it.
Enginerd
HG Angel
posted 12-29-09 08:50 PM
EDT (US)
21 / 41
Little to report of good.... quest failed, troops are now caught in a tricky situation... not playing this one well.
Gobbos - hehehehe, the elves are advancing underground, kind of expected that. Our brave swordsman killed a unicorn (lucky bloke). Won't be pretty what they throw at us down there but our troops stand ready to strike back, and above ground we show our might.
_____
no real tricks, just rushing troops above ground. Not too exciting really (and not well executed either)
Enginerd
HG Angel
posted 01-12-10 10:53 PM
EDT (US)
25 / 41
Well... we're fumbling on this one so mostly just exploring some things now.
game 2 Darn stupid patrolling beasts. Yes, they stole the dark elf town... again... so we went to sleep last night with troops happy, then the dark elf town falls... and the goblin capital falls... and our troops desert. Things were going quite well until then. We have now lost over 10 armies to desertion the last 3 turns which led to the fall of our capital. We've taken and lost the dark elf town about 3 times in 3 days (stupid swimming catapult patrol). We have a great history from this game of what NOT to do. It won't be long now and we will be dead.
Enginerd
HG Angel
posted 01-16-10 12:26 PM
EDT (US)
27 / 41
[=c=greeny]Rats, overstepped my bounds, most unfortunate.
I think I should make a list of all the things that went wrong starting with losing my hero on day 2, well played and I did learn a bit about the balance so that was good.
Enginerd
HG Angel
posted 01-17-10 10:48 PM
EDT (US)
29 / 41
Darn concealed unit... walked right past him and could have killed him too.
Hooray! Our unicorn killed a butcher! At least one thing is going well.
Enginerd
HG Angel
posted 01-21-10 07:32 PM
EDT (US)
32 / 41
not much to report... we finally found that dreaded kobald and killed him. Other than that, we're in trouble methinks.
Enginerd
HG Angel
posted 01-30-10 09:43 AM
EDT (US)
36 / 41
It is only a matter of time... before we are doomed to death....
Enginerd
HG Angel
posted 02-02-10 09:49 PM
EDT (US)
40 / 41
It was fun while it lasted... and I even learned a bit about the map...