I have arranged two allied parties with same races but different spheres. The map is supposed to be balanced for every player. Please look for the introductory text of the game if it doesn't show up for some reason. There is no initial bonus for the wizards but there are some extra spells already researched and at your disposal.
The map is allied victory on, explore off, new outposts off and sealed for the editor.
I remind you to properly follow the House Rules of PBEM and Wizzard Ladder playing. In particular, never restart your turn because you didn't like the results of your actions.
Team A:
Karmic - Elves (Water) : karmic@hot.ee (GMT +2)
Final Bolt - Humans (Earth) : 6823678@gmx.de (GMT +1)
Team B:
Outlier - Humans (Fire) : outlier@hyperhub.net (GMT +7)
JWorth - Elves (Air) : jay at immaterial dot net (GMT -5)
The match is team A versus team B.
The turn order is
Outlier -> Karmic -> Final Bolt -> JWorth ->
Please report any occurences you might find as weird and indicating a map bug. If you don't wish to do so during game, please write it down and do it right after. In severe cases make a safe of the turn you received preceeding to the event.
Good luck and have fun!
- Final Bolt
[This message has been edited by Final Bolt (edited 04-13-2003 @ 03:00 PM).]