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Topic Subject: WL Gathering Of Magic Duel - Horza666 vs Evil Roc (Rematch)
posted 10-23-03 02:15 PM EDT (US)   
A rematch game on Duel Gathering of Maic.

Merlin of Elves (horza666[at]web[dot]de)
Arthur of Goblins (evil-roc[at]dol[dot]ru)

[This message has been edited by Evil Roc (edited 10-24-2003 @ 04:29 AM).]

Replies:
posted 10-24-03 03:05 AM EDT (US)     1 / 36  
Day 1:

Better start this time, some aquisitions without a loss. Now lets head for the sunlight. this caves are not the best place to be for elves....

BTW: i'm busy this weekend, and will leave today. i'm back sunday afternoon for the next turn

posted 10-24-03 04:32 AM EDT (US)     2 / 36  
Arthur of Goblins Day 1.

Spent day examining surrounding territories. Captured a mine and magic node, luckly without losses, only wounds.

Good thing that hero is Orc shaman Bogga - good warrior and caster. And artifact is quite useful weapon for him, although not best possible.

posted 10-26-03 06:21 AM EDT (US)     3 / 36  
Arthur of Goblins Day 2.

Army left the caves and captured some production resourses near entrance. Time to scout targets.

posted 10-26-03 12:27 PM EDT (US)     4 / 36  
Day 3

Due to short feet, we missed our primary target for this turn, but will catch up soon.

posted 10-26-03 03:51 PM EDT (US)     5 / 36  
Arthur of Goblins Day 3.

Scouts brought ill news. Two spoted towns are inhabited by frostlings and are heavily defended. One with 6(!) shooters - 3 snowscrapers and 3 archers, second only slightly weaker. Big losses are expected...

posted 10-27-03 03:26 PM EDT (US)     6 / 36  
Arthur of Goblins Day 3.

One of these towns was captured, but half of my army lies dead. Luckly both heroes survived the fight.

posted 10-28-03 01:18 AM EDT (US)     7 / 36  
Merlin:

my troops spotted a nice place that would like to join me. but they want to much gold for their service.... so a job for the nymphs

posted 10-29-03 10:23 AM EDT (US)     8 / 36  
Arthur of Goblins Day 6.

Captured one more town and some other structures. I need gold badly to build new forces. Losses are to big.

posted 10-30-03 01:24 AM EDT (US)     9 / 36  
Merlin Day 7

(still confused by using the wrong colours)

My forces gather and prepare for an attack on the next city. My ealm grows quickly. I'm very happy and my people also.

posted 10-30-03 09:02 AM EDT (US)     10 / 36  
Arthur of Goblins Day 7.

Captured a pile of resourses and received a champion hall. Great! Now have to find some gold to supply production of level 3 unit...

posted 10-30-03 12:15 PM EDT (US)     11 / 36  
Merlin Day 8

Moving....

posted 10-30-03 02:53 PM EDT (US)     12 / 36  
Arthur of Goblins Day 8.

Gold, gold, gold. Can't think of anything else. Where to get more gold?..

posted 10-31-03 01:15 PM EDT (US)     13 / 36  
Merlin Day 9 (?):

a new town....

TS

posted 10-31-03 04:58 PM EDT (US)     14 / 36  
Merlin day 10:

scouting.... TS

posted 11-01-03 02:35 AM EDT (US)     15 / 36  
Arthur of Goblins Day 10.

Two new towns were spoted and captured. But both are of archon race, so I need to migrate them. It will take lots of valuable time and cut my income for several days.

posted 11-05-03 03:23 PM EDT (US)     16 / 36  
Arthur of Goblins Day 11.

Nothing to report today.

posted 11-05-03 04:51 PM EDT (US)     17 / 36  
Merlin:

scouting, TS

posted 11-08-03 11:31 AM EDT (US)     18 / 36  
Merlin:

first sightings .... / TS

posted 11-09-03 04:59 AM EDT (US)     19 / 36  
Arthur of Goblins Day 13.

Expanding with all possible speed. A hard war is expected soon and I should be ready.

posted 11-09-03 05:01 AM EDT (US)     20 / 36  
Merlin:

explored a ruin, and received .... ?

posted 11-09-03 12:53 PM EDT (US)     21 / 36  
Arthur of Goblins Day 14.

Captured a magic relay from Merlin. Will see if there is any response. I need information about enemy positions.

posted 11-11-03 03:23 PM EDT (US)     22 / 36  
Arthur of Goblins Day 16.

Captured a lot of stuff from Merlin in his part of the central land, but now his powerful army of hero, Iron Maiden, Druid and scout is coming to push me back. We will see...

posted 11-12-03 06:57 AM EDT (US)     23 / 36  
Arthur of Goblins Day 17.

My heroes found several mighty artifacts today. Now they are ready to go and kill some elves.

posted 11-12-03 03:17 PM EDT (US)     24 / 36  
Merlin Day 18:

after some days of silent battles.... intruders are killed, roasted boar for all this evening

posted 11-13-03 07:54 AM EDT (US)     25 / 36  
Arthur of Goblins Day 18.

The boar was lost, but other spies were more skilled or lucky. One has reached the cosmos rift near Merlin's home cave and found rift untouched and nearby town unconquered! It seems that elven kingdom is not that big and powerful. May be more agressive actions should be started.

posted 11-14-03 05:48 AM EDT (US)     26 / 36  
Arthur of Goblins Day 19.

Secret maneurs... Plans of campaign are finished, now executing them.

posted 11-14-03 01:18 PM EDT (US)     27 / 36  
Merlin Day 20:

my realm is growing in all directions...

posted 11-17-03 02:23 PM EDT (US)     28 / 36  
Merlin:

major losses.... not looking good

posted 11-17-03 02:23 PM EDT (US)     29 / 36  
Arthur of Goblins Day 20.

Working hard to make Merlin's kingdom smaller. And not without result! In the south big enemy army leaded by dwarven hero was defeated and town captured. In the central plains enemy is outnumbered and will probably retreat. Merlin's reign is doomed...

----
P.S. Installed 1.2 patch.

[This message has been edited by Evil Roc (edited 11-17-2003 @ 02:24 PM).]

posted 11-17-03 03:27 PM EDT (US)     30 / 36  
Arthur of Goblins Day 21.

Merlins hero with his few followers commited a suicide attack agaist my main army instead of retreating. Now the position of Elven wizard seems even more difficult.

posted 11-18-03 11:33 AM EDT (US)     31 / 36  
Merlin:

doesn't look to good... now, most troops killed, and the enemy approaching....

posted 11-19-03 08:07 AM EDT (US)     32 / 36  
Arthur of Goblins Day 22.

Coming closer...

posted 11-19-03 04:54 PM EDT (US)     33 / 36  
Merlin:

not my game,another mistake, just moving to fast.... lost me a new hero....

posted 11-20-03 10:06 AM EDT (US)     34 / 36  
Arthur of Goblins Day 23.

Today my minions descended into Merlin's cave and assaulted his capital. He was defeated.

--------------------
Thanks for playing, Horza. Seems that I was more lucky this time.

posted 11-20-03 02:02 PM EDT (US)     35 / 36  
well, i had a good start, but lost some troops fighting indies instaed of concentrating on more resources and cities. Well played by your side ! impressive armies in a short time !
posted 11-20-03 02:37 PM EDT (US)     36 / 36  
Thanks! Yes I completed a champion hall in two days (good morale) and then pumped out big beetles every two turns. Mammoth from circus also helped.
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