Thanks for the compliments, all! I am still hoping to see a Greenmonster map coming up in the distant future. Your maps are amongst my favourites!
I'll cover some locations and their backgrounds in this post.
In DoD, I wanted to have every part of the map to look unique and memorable, but of course, if everything looks important and special, nothing will stand out!
This was a very important realization, as the last thing I wanted to happen in Dod was to overstimulate players. It was also something I learned from teaching about painters and psychology - we notice contrast. Furthermore, there was criticism, especially by Alex Mars at the time, to please keep things more modest and simple. In a sense, I tried to do that... To keep it simple, for the sake of having areas that need it look very powerful and memorable.
So, there is the terrain (which I also tried to give a certain atmosphere) which makes the backdrop on which certain locations pop out! This terrain doesn't have to be boring, but it is important that it is predictable. For example, Eregion wouldn't look so important, if I had a whole circus of cities and roads, fountains and other crazy stuff around it.
I will discuss locations and areas! Let me know if there are any request. I notice I love doing this stuff, its almost therapeutic...
Locations: Eregion
BEHOLD EREGION
Before you, an amazing sight! The mighty city of Eregion, the capitol of Eregia! Home of Emperor Purius XI!
~ from event
High tolls, trade embargos and several restrictions were imposed upon the 'impure' races travelling through Eregia, as the empire was called. It started with the Tigrans and soon involved humans, dwarves and elves too. Enforced by a great military might, no one dared to stand up to the Emperor.
And so the wondrous city of Eregion towered high above all others, it's white shining spires almost reaching to the Gods above.
~ from the intro
Eregion was central to the story, and the playability, and so a lot of attention went into designing this city. It should be the most impressive structure on the map, located right in the middle, and it should elicit a feeling of awe. Forget what I just said, this location should not be modest at all! Players who play this map blind say... "WoW, we need to stop this Emperor, or I am going to flee and die!"
And this is perfect. Those who lay eye on its might should indeed feel urged to find comrades and allies to battle this foe. This is something I don't need to explicitely spell out in the map. I was asked very often how to play this map (who vs who??), and I felt forced to say 2v2v1, however, I really shouldn't have to! It makes the most sense for Stefanus to team with Obryn, storywise and strategically - both are in relative close contact. It usually just happens automatically and this is often the best and most interesting.
I also wanted the one who plays emperor and inhabit Eregion to almost become arrogant, and to look down upon the other races who lived between branches or in dirty caves. To feel superior, something that would fit the Emperor conceptually. Also, since Eregia is so orderly, the farther you would explore Aedore, the more alien it would look from 'home'. I mean, there will be monsters and lots of strange, uncultivated areas which are very different from Eregia.
For Eregion, the capitol, I wanted an image that was etched deeply into players brains. A strong, powerful city that would symbolize Eregia. The emperor and Eregia only fall when Eregion falls.
I loved one pbem game I was in where the emperor got chased away and Eregion became filled with spawn, and migrated to dirty Goblins, Orcs and Darkelves. A wonderful symbol of the new Wizard in power and a curse to the way things were. That sort of symbolic power should the city hold as well.
In designing Eregion from a mapmaking perspective I used a technique which I think I was the first to use in FFL - that of combining cities. If you make the terrain snow, you can place cities next to each other, much closer than the game normally allows. Then, you can repaint the terrain with any type you like and the city will stay. I am glad to see more mapmakers using this technique lately, because it is also interesting from a playability point of view.
To enhance its strength I made it close to the Eregion falls, one of the two powerful waterfalls in the map (technique explained other time). I just imagined living in Eregion and looking at those magnificent waterfalls and heavenly towers.
As the story goes, this structure should almost literally reach to the heavens, rivaling the Gods. In order to enhance this effect, I added two extra Wizard towers (no practical effect, only decorative) and put a shadow 'glow' on Eregion. This looks great ingame! Of course, no wood should be visible, and all was made of stone.
From a tactical point of view, the center city is the only one able to make a champions guild and level-4 creatures. There are only a handful of cities on the entire map that have this capacity, and so this gives Eregion even more tactical strength. It should urge enemies to take over, before Titans will roam in large numbers.
The bridges are placed in a way that they can be easily defended from attacks. For example, if an attack is only by land, up to 4 imperial stacks could defend against one enemy. The towers give it a wide range of view. Anything about this city should say that this is a highly-structured and powerful society! One that can even impose or establish order and progress (much like the roman empire).
Finding the name wasn't easy. Its probably going to be the most remembered name on the map. I wanted something that sounded very powerful, with perhaps a bit of a roman ring to it. A name like Athendore, for example, would have been perfect.
Eventually, the name was derived from the Belgarion series by David Eddings which I read a long time ago (I just start rhyming to find a name sometimes). I think its perfect now, although not everyone was happy with it during development.
Jamie made the comment that it sounded weird, which I guess it does if you're British... Hmmm, how to pronounce?? Let me know what you think?
Sometimes I wish I could have played this map blind. There are few mapmakers who I trust with multiplayer playability and interesting terrain. This is one of the reasons I am always longing for maps by King David, and Greenmonster, and glad to see people like Needles advancing, for example![This message has been edited by Swolte (edited 05-01-2008 @ 04:15 PM).]