Well this will be the "Making of" of my new, and named by some, ambitious, project.
In this thread I will post my developments and progress making this scenario. Any ideas from the community are most welcome like certain events, riddles etc. which you can mail to low_koolen (at) hotmail (dot) com. Ofcourse other pointers can be posted in this thread. I will implement all ideas and ofcourse thank the contributors when I release the scenario.
As you may have read in the Scenario Suggestions-thread I will try to make a cross between the Dark Queen of Krynn and Eye of the Beholder games with AD&D pen-and-paper gameplay.
This scenario will require Kirky Picardo's Brave New World mod!
The player will play 6 heroes (4 from the start with additional ones joining later in the game) and they will be Dragonlance characters. The starting heroes will be:
- Raistlin Majere, Mage (the players' wizard)
- Sturm Brightblade, Paladin
- Flint Fireforge, Fighter
- Goldmoon, Cleric
During the adventure the following two will join the party;
- Tasslehoff Burrfoot, Thief
- Tanis Half-Elven, Ranger
Furthermore the player will meet more famous Dragonlance characters from the books.
The player will not have a capital but a fixed income. It is mandatory for the party of adventurers to stick together and explore the forest around, and the caverns underneath Waterdeep.
All the Dungeon Master events will be scripted. So if the player enters an area, they will be shown a message explaining what they see, hear etc. I will also add riddles and puzzles as well as different paths of travel. The different parts of travel will be important, while these sort of scenarios are really not high on the replay value once completed. But then again, if the scenario is popular, I might make a sequel and maybe even a trilogy.
Furthermore it will be playable with two players. One controlling the heroes and one the Dark Queen. The evil player will take control of the spawned units triggered by the location of the good player, and thus providing the good player with a greater challenge as playing against an AI-Dark Queen. Unfortunately I haven't found a way to have the evil player actively influence events and such as of yet (I doubt it's even possible).
I will start tomorrow designing the map and please if you have any ideas or want to take part in this epic project, e-mail me, please.
To be continued...
[This message has been edited by Low_K (edited 05-31-2008 @ 04:28 AM).]