Some suggestions:
You should include Dwiggs mod and 4.1 in 4.2 so it will be a stand alone mod and easy to install. It's important for new players.
I want Lightning Storm to be exchanged with Ice Storm, the ice storm turn terrain to ice which would be good if you have Ice Age.
Remove Spell Ward, it doesn't work.
Make Hall of Enchantment, Enchanted walls, Forcefield, Farcaster cost mana instead of gold.
Item forge, Teleportation gate and Tower Guard half gold, half mana.
Make extra strike available in item forge.
All units have small blockchance. Adjust it to fit the units size.
Remove Pole Arm from knight, ivory and valkyrie and give them +2 att. Or you could rename the ability to "Pole Arm, Lance".
Seduce rename to Charm.
Draconian growth: Make it grow to only Slither if it's not done yet
Remove "summoned" from all lvl 1-2 except magic servant. Summoned is added automatically when actually summoned, and for example a boar bought from a druid circle should not be summoned. Making them not summoned would allow independent structure guardians to heal after combat, no domain would be needed for healing.
Give all lvl 4 summons Magic Immunity at gold medal. This will make them immune to Control and Banish Summon.
Hell hound: Change alignment from neutral to none
Throw spear: Medium range
Bombard: Extra Long Range
Wizards: -4 dam, +2 def
Hydra: Poison strike
Bladedancer: Remove poison strike
Doom Bats: Less defense and more hp. It's many bats that's why I think it should have many hp.
Big Beetle: Grasp at Gold
Eagle Rider: Trap at gold
Enginer: Tunneling, rebuild structure at gold
Gargoyle: Regeneration at gold
Ivory Siren (Iron Maiden): Holy strike, remove magic strike
Druid: Healing at gold medal
Nymph: Taunt at gold
Earth Elemental: Stone skin at gold
Mystic: Animate Corpse at gold
Yeti: Wall Climbing, remove Wall Crushing
Frost Witch: magic relay at gold, remove lightning strike
Hydra: Water Concealment at silver or gold
Charger: Add Floating at silver
Roc: Remove Willpower
Zombie: Unlimited resurgence, poison strike
Necromancer: Energy drain at silver/gold
Warlord: Unholy Champion at gold, remove fury at gold
Magic Servant: Magic imm at silver, Magic relay at gold
Air galley: Shoot javelins
Vampire: Night Vision
[This message has been edited by Tearion (edited 04-05-2005 @ 03:31 PM).]