This program allows changing unit levels (between 0 and 84), and HP (from 1 to 125). * Make a backup of the unitres.pfs file of your resource set * Click on "Load Unit Data" and locate unitres.pfs * Make the changes to levels and HP * Click on "Save unit data" - the get a gold medal immediately after they're produced Maximum unit level is 84, but levels above 63 are meant only to be used for units with "Summoned" ability, because the gold upkeep cost is calculated incorrectly for them when you have the Decadence skill. Unit upkeep is level*3+3 (level*4+3 with Decadence, level*2+3 with Survivalist) Experience required is level*10 for silver medal and level*30 for gold medal. Experience gained for killing the unit is level*5. Units with 125 HP have very long HP bars in combat * Units with levels other than 1-4 can't be placed on the map. Place them before you change their levels. * When you open a unit for editing in AoWSMEd, levels other than 1-4 and HP> * When you save a resource set with level 0 units in the editor, you can't open it in my program. Change the levels to above 0 and you will be able to open it again. * Units with high HP values have only one heart displayed on the unit panel, but the numeric value is correct. * Units with high upkeep have the upkeep cost only partially visible on the unit panel. * Don't use this program with AoW1 unitres.pfs file - it will hang up. [This message has been edited by PawelS (edited 04-16-2005 @ 02:45 PM).]
How to use:
You can make "true" level 0 units with this program. They have some unusual features:
- they always cost 3 to upkeep, regerdless if you have Decadence or Survivalist
- they don't give any XP to the unit that kills them
Known issues:
Post bugs, suggestions etc. here.