Do not take offense, Kirky. The units in the BNW are by far the best in graphic quality that have been released so far, as the general consensus says. I am not totally satisfied with the graph quality of the units that are produced by applying your process to CIV animations, but as you may have seen I have included such units, like the allosaur, in my mod. Not perfect but it works fine. Now that I have discovered a better way I think some of the old stuff must be improved.
If you had not posted the complete instructions to convert the animations, I could not have found out a better way to extract the full palette, so the credit for the whole thing must go to you. I regret not reading your tutorial more carefully months ago, when you posted it. The turtle in 1.4 is better than the one in BNW because the sinking animation is alpha-blended, but at the time you created BNW no one had possibly figured out the alpha-mask trick needed for the conversion. This ILB could use a rework once 1.4 has showed us all that it can be done. If you do not want to upgrade the ILB yourself, I'll certainly do it for Age of Glorantha 2. As you may have noticed, I have set up a thread in this forum in order to avoid doing the same thing someone else has already done. The principle is "If someone has already done it, and is willing to share, I want to know it". I hope you will participate in the process.
Frex is a very dumb expression for "For example", if I remember my English. But it has been a long time since I took my last course, so maybe I am wrong.
And as for the need to comment, I appreciate negative comments almost as much as I appreciate positive ones. Have a look at the relative rating of our mods in the download section. I have a 5.0 while you have a 4.9. Do you think it reflects the actual quality of the mods? I do not think so. It is just that I got only one rating and you got 8. I regret not getting some non-positive comments, they help improving one's work.