I'm doing my first mod (I’m really new to Modding), for fun really, and I have some questions.
1) How can I make a new ability? I wanted to do Elven Archery, with long range and magic damage, and still keep the old archery skill of course; I've seen this on some mods before, and I know there are editors made by the community members; I wanted to know if there is an ‘easy’ way to do this because I lack some time to delve into editors, and programming it’s not my area of expertise ;-)
2) Is there a way to make heroes shoot arrows, etc further? Is it true mounted units get less range? Like an elven archer shoots farther than Torgal hero, or an Engineer farther than a hero with Fire pistol?
3) I made Chaplain with leadership copying brain and changing it’s stats and image. But if I want all monks to have Healing II at gold, is there an easier way to do it instead of copying Angel and changing all of its stats a LOT of times?
4) Is it possible to make all spheres have 5,5,5,5 spells per level? Does anyone know the spell distribution in 1.4? They say close to 5,5,5,5 I was wondering if Earth Specialists are sure to get Basilisk now?
5) How can Wizard skills be changed? Like modify Explorer back into costing 1 pick instead of 2 as it is in 1.4 unoffical patch? What about spell research costs?
Thanks,
Merkraad
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!