You must be logged in to post messages.
Please login or register

AoW2/SM Mod Making
Moderated by Swolte, Ziggurat Mason

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: I'm new to Mod making and need some answers and tips!
posted 01-10-06 10:14 AM EDT (US)   
Hi All,

I'm doing my first mod (I’m really new to Modding), for fun really, and I have some questions.


1) How can I make a new ability? I wanted to do Elven Archery, with long range and magic damage, and still keep the old archery skill of course; I've seen this on some mods before, and I know there are editors made by the community members; I wanted to know if there is an ‘easy’ way to do this because I lack some time to delve into editors, and programming it’s not my area of expertise ;-)

2) Is there a way to make heroes shoot arrows, etc further? Is it true mounted units get less range? Like an elven archer shoots farther than Torgal hero, or an Engineer farther than a hero with Fire pistol?

3) I made Chaplain with leadership copying brain and changing it’s stats and image. But if I want all monks to have Healing II at gold, is there an easier way to do it instead of copying Angel and changing all of its stats a LOT of times?

4) Is it possible to make all spheres have 5,5,5,5 spells per level? Does anyone know the spell distribution in 1.4? They say close to 5,5,5,5 I was wondering if Earth Specialists are sure to get Basilisk now?

5) How can Wizard skills be changed? Like modify Explorer back into costing 1 pick instead of 2 as it is in 1.4 unoffical patch? What about spell research costs?

Thanks,

Merkraad


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
Replies:
posted 01-10-06 03:17 PM EDT (US)     1 / 33  
Merk, welcome

1. New abilities can only be made from old ones. If you want a special archery, you need to replace an old ranged ability. You can "mod" abilities as they did in the 1.4, but this just means making a variation of an existing ability. For example, you could make poison darts have stun.

If you want to change an ability you don't like and make it something else, do this: open you editor, give your mod a name, then go to "settings" tab, then "abilities." Let's select Frost Blowing from the ability list. When you select the ability, you will see it's range, attack, damage, and damage types. You can change these to whatever you like. To actually change the name of Frost Blowing, you will need to edit the Res file in the Dict folder, which is not so hard. I can't find my link right now, but there is a thread somewhere on how to do this. Maybe someone else has the link?

2. Mounted units shoot less distance but get a height advantage. If you want a hero to shoot further, you need to give them a further shooting ranged attack, like javelins, or make them not mounted.

3. You can make all monks have healing II by making a generic monk out of the angel, then copying and pasting this monk to make new ones Or you could manually edit each monk using the techniques outlined in this thread:

http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=33,4525,0,60

4. Yes, you can makes spheres have 5 spells per level. Just make only 25 spells per sphere, using five per level. To edit a spell, go to "wizards," then "spells" tabs. Select a spell, and change its sphere. If you don't want a spell to show up in the game, make it "secret" or simply change it so that it doesn't have a sphere.

5. To change wizard skills, go to: "Wizards," "Skills" tabs. Select a skill and alter the "skill points" value.

Regards,

BJ

posted 01-18-06 08:35 PM EDT (US)     2 / 33  
Hi I'm just trying to make some mods myself, I have the 1.4 patch, I've selected custom res in aow2 setup. But when I run the editor, as soon as I select custom resorces and enter a name, it disables all map options, and about the only thing I can do is edit the hero/spell/unit skills. But when I save and try to run the game, it hangs on creating a game no matter if its loading one or creating new. Can anyone tell me what I'm doing wrong ?
posted 01-19-06 02:35 AM EDT (US)     3 / 33  
Hello Lightform,

if you are running an existing/custom map on your new resources set, you need to save that map under your new resource set. So, for example, if you want to play Swolte's (excellent) Drums of Death with your mod, you need to do this:

Open the editor with your resources selected in AoWSMsetup. Open the map in the editor. Save it under a different name. Now, run AoW and select the new map name for a scenario. It should run fine.

BJ

posted 01-23-06 03:22 AM EDT (US)     4 / 33  
Thanks Stranger
That was just the ticket
posted 02-01-06 09:34 AM EDT (US)     5 / 33  
Hi Stranger,

I have some further questions, which may actually also fall under map making rather than modding.

1) How can I make new items?
Looking at Fight for Light map and Dark Hordes map, I noticed some uber items etc; in the latter there was a ring giving immunity to fire, cold, poison etc, even though I can't select those if I make a new 'blank'item, and I can't actually remove any of them because they are not editable. Do I have to copy the item then, or how can I make whatever I want? Is there a way to copy entire item 'libraries'?

2) Heros - how can I make them stronger? Both in the mod or in a map? Does changing a regular hero in a custom map alters him in the normal game? Also, I noticed I can't give an Elf hero life stealing as a natural ability, only a Dark elf can, as I noticed there is a basic race ability package. Is there a way to work around this? Say make an undead as a good paladin, like a revenant seeking justice? ;-)

3) How can I make 'level 5'units? I mean how could I make it so that such unit requires other than a level 4 does, also tower III, etc, or even all buildings in city so it can be made?

4) map making/editor: how can I block AI from entering certain ruins, exploring gardens, etc? I noticed a No Ai sign, how can I add it?

5) map making/editor: Is there a way to circle around a player units in editor rather than clicking/ searching each of them?

off topic: when will new dwiggs be released?


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 02-01-06 02:34 PM EDT (US)     6 / 33  

Quote:

1) How can I make new items?
Looking at Fight for Light map and Dark Hordes map, I noticed some uber items etc; in the latter there was a ring giving immunity to fire, cold, poison etc, even though I can't select those if I make a new 'blank'item, and I can't actually remove any of them because they are not editable. Do I have to copy the item then, or how can I make whatever I want? Is there a way to copy entire item 'libraries'?

Well, this is a little trick.
For example, weapons do not allow you immunities, but Torso does! Now, select 'Torso' and add fire immunity! Next, simply change the item type back to 'Attack' and you can have a sword with Fire immunity.

Or, if you want more freedom, just use the SEM (in the misc downloads section) and add all you like.

Quote:

2) Heros - how can I make them stronger? Both in the mod or in a map? Does changing a regular hero in a custom map alters him in the normal game? Also, I noticed I can't give an Elf hero life stealing as a natural ability, only a Dark elf can, as I noticed there is a basic race ability package. Is there a way to work around this? Say make an undead as a good paladin, like a revenant seeking justice? ;-)

You will need to make the level higher of the hero. This will allow you more skillpoints to distribute.

Or/and, if you want the freedom to add anything you like, just download the SEM (see previous answer). Do read the instructions!

Quote:

3) How can I make 'level 5'units? I mean how could I make it so that such unit requires other than a level 4 does, also tower III, etc, or even all buildings in city so it can be made?

Well, giving a unit level 5 (or 10, for that matter) is possible, but the program that does this is still in development. Last we used it, it didn't work properly.

Anyway, in terms of making a unit need a lot of prerequisite buildings, go to the 'races' tab and click on the buildings. I think you can preset the prerequisites there.

Quote:

4) map making/editor: how can I block AI from entering certain ruins, exploring gardens, etc? I noticed a No Ai sign, how can I add it?

If you have a ruin where you want the AI to stay out, simply click the AI-BLOCK in the editor (red traffic stop sign) and place it on the ruin. Remember that an AI block is gone once a human player steps on it.

Quote:

5) map making/editor: Is there a way to circle around a player units in editor rather than clicking/ searching each of them?


Ni idea what you mean


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 02-01-06 03:02 PM EDT (US)     7 / 33  

Quoted from swolte:

Well, giving a unit level 5 (or 10, for that matter) is possible, but the program that does this is still in development. Last we used it, it didn't work properly.

The program is in development, but changing unit levels works properly in the version that you can download from my website (just don't change the level to 0). There is an issue with the AoWSM editor: units with level higher than 4 don't show up in the editor, so you can't place them on maps. If you want to place them, do it before changing the level.

Quoted from swolte:

Anyway, in terms of making a unit need a lot of prerequisite buildings, go to the 'races' tab and click on the buildings. I think you can preset the prerequisites there.

Unfortunately, you can't change the prerequisites. You can only assign units to one of the 12 lists (each race has its own lists):

Base (no buildings required)
Barracks
War Hall
Champions Guild
Monastery
Siege Workshop
Special (Champions Guild, Sanctuary and Masters Guild)
Masters Guild
Builders Hall
Temple (there are no units assigned to it in standard game rules)
Shipyard
Race Structure

Quoted from Merkraad:

5) map making/editor: Is there a way to circle around a player units in editor rather than clicking/ searching each of them?

No, it's possible only with wizards, heroes, items and structures.


A proud member of the Unofficial Patch team.
Creator of the AoW1 Mod.

[This message has been edited by PawelS (edited 02-01-2006 @ 03:08 PM).]

posted 02-02-06 05:13 AM EDT (US)     8 / 33  

Quote:

giving a unit level 5 (or 10, for that matter) is possible


This feature needs careful balance because AI blindly recruits the most powerful creature without paying any attention to costs, thus AI may fail seriously if cheap low level units will be compettitive with expensive high level units.
posted 02-02-06 06:21 PM EDT (US)     9 / 33  
Thanks all for the time to answer! (and patience, I'm really new to this)

as far as level '5' units go, I may add them in my mod just as level 4's, maybe just costing 500-1000 gold; so far that would be enough for me.

more questions:

1) About Hero and item editing - what is the difference between making it in a Mod and on a specific custom map?How many heroes can I make in a custom map, for example?

(I would intend to make a mod where all heroes get more hp for example,instead of of a particular map, how to do it?And level up abilities?Would the SEM do this?)

2) I saw on the editor there is an Item Library and GFX tab, the latter has more item graphics than the original game, how can I take them to make an item in the library?

Or how can I make a new item at all? I clicked on an empty square on Library and did some stats but nothing happened.


3) I downloaded some mods lately to take a look, like BNW and Climbers; if I like a specific unit from such Mods, how can I add them to mine? What programs/ skills do I need?

I noticed that some mods don't have the Ancient Dragon unit from UP 1.4 in the editor, why is this? How could I add it if I wanted to?

Maybe someone post an easy to get guide to making new units, such as how to add graphics, what format are they originally (.Gif or whatever), how to get an animation from other games, or how to make one from scratch, etc...

4) While we're at it (by that meaning my state of total curiousity and confusion :-P) is there a place with already gathered information on modding and/or map making? I really need a Dummy's guide to them heh

I wish someone would make a Mod with my ideas... I do have a lot of them but I have an artistic and writing background not a programming one oh well :-X


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 02-02-06 10:20 PM EDT (US)     10 / 33  

Quote:

1) About Hero and item editing - what is the difference between making it in a Mod and on a specific custom map?How many heroes can I make in a custom map, for example?


MAP: You can add as many items/heroes as you like. The SEM will allow you to add any ability. Unfortunately, you CANNOT add item graphics to your map (you can, for example, add hero and Wizard portraits).

MOD: A mod simply allows you (when activated) to add as many item graphics as you like. When people have the mod activated, the items will show up when the mapmaker has used them, or if they were added to the library. This is one of the reasons why it is so beneficial to have a generally accepted patch that can support all these graphics (as you might have noticed, v1.4 did much more then just mess up the balance... ).

Quote:

(I would intend to make a mod where all heroes get more hp for example,instead of of a particular map, how to do it?And level up abilities?Would the SEM do this?)

No, this is beyond simple modding and into the realms of programming.

Quote:

2) I saw on the editor there is an Item Library and GFX tab, the latter has more item graphics than the original game, how can I take them to make an item in the library?
Or how can I make a new item at all? I clicked on an empty square on Library and did some stats but nothing happened.

How to make a new item?
I think you do have to try more buttons because it really is very simple.
Click on the sword with the little green plus. From that screen called 'item properties', you can manipulate the graphic, the type, name, etc...

Quote:

3) I downloaded some mods lately to take a look, like BNW and Climbers; if I like a specific unit from such Mods, how can I add them to mine? What programs/ skills do I need?

I noticed that some mods don't have the Ancient Dragon unit from UP 1.4 in the editor, why is this? How could I add it if I wanted to?

This is because they didnt listen to my advice posted here -> Modding, Q3

Quote:

4) While we're at it (by that meaning my state of total curiousity and confusion :-P) is there a place with already gathered information on modding and/or map making? I really need a Dummy's guide to them heh

Mapmaking, yes! Check out the front page at AoWHeaven and you'll find tons of useful stuff.
Modding, no!

Hope it helps!

~ Swolte



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by swolte (edited 02-02-2006 @ 10:21 PM).]

posted 02-04-06 08:19 AM EDT (US)     11 / 33  

Quote:

No, this is beyond simple modding and into the realms of programming.

But how easy/hard is doing that? A lot of mods have better heroes at level 1, with more hp, etc, like Stranger's Dwiggs and BNW.

Quote:

I think you do have to try more buttons because it really is very simple.

Somehow it wasn't working really... after I closed the editor and ran it again it did work

Quote:

This is because they didnt listen to my advice posted here -> Modding, Q3

I took a look at this thread - so, other than update a mod to 1.4 (which I won't need) can I open 2 editors at once and copy units I want from another mod???????????????


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 02-04-06 09:36 AM EDT (US)     12 / 33  

Quote:

A lot of mods have better heroes at level 1, with more hp, etc, like Stranger's Dwiggs and BNW

You can easily make heroes stronger by making them a higher level to start, you don't need a mod to do that. The downside is that they will cost more to recruit

Quote:

I took a look at this thread - so, other than update a mod to 1.4 (which I won't need) can I open 2 editors at once and copy units I want from another mod???????????????

You would need to have two editors opened in different rulesets to be able to copy from one mod to another. That thread tells you how to achieve it and you really didn't need that many question marks

"Shooting down a plane of civilians isn't careless, it's politcal opportunism." - Stormraider
posted 02-04-06 11:52 AM EDT (US)     13 / 33  
Yes, with a mod you can also make them have more hp WITHOUT having them cost more. We did this in the UPatch a bit. Just play around a bit in the heroes-tab and you'll find it.
Upgrades can be assigned using the abilities tab.

My previous statement that this was 'beyond normal modding' was incorrect. I have no idea what I was thinking!

(perhaps I thought what you meant was giving more hp as an upgrade)



Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 02-04-06 08:10 PM EDT (US)     14 / 33  

Quoted from Merkraad:

1) About Hero and item editing - what is the difference between making it in a Mod and on a specific custom map?

Both Hero in library (either custom AHL or "System" - i.e. "Heroes.PFS") and Hero on map are objects of the same class, but on map it will have more fields set - UnitID assigned, Equipment lists filled, etc.
The same for Item and ItemID.
When map is created, "System" libraries (in Mod resources) of Heroes and Items are added automatically. Designer can remove them and/or add custom ones from "System", and custom (*.AHL, *.AIL) libraries.
The same with Wizards - when customized on map they have UnitID and some known spell records in Spellbook. The same can be assigned to Hero via listbox, but only 1 spell and even this is validated (Level 1 only).

Quoted from Merkraad:

I would intend to make a mod where all heroes get more hp for example

Then you can edit Hero Resources to set minimal stats and "Fixed" abilities for each (Race,Class) combination, to begin with. All Hero stats/abilities with SkillPoints cost, counts from appropriate HeroRes.
E.g. if Human Warrior's HeroRes HP is 20 - having 21 HP will cost 5 SP. If HeroRes will have 22 - 5 SP will give the same +1 HP, but to 23 HP total. At the same time, Human Rogue resource can have 15 HP.
And i did not saw anything like "free SkillPoints" field in Hero libraries. I.e. it looks like "available SkillPoints" value is not stored anywhere, but recalculated from Level and present upgrades over HeroRes. Including negative SkillPoint values - some Weakness ability can be allowed to Hero -Race & -Class, just like any other ability, to give extra SP when assigned.
And this means that if some HeroRes has Fire Resistance and haven't it anymore - all Heroes associated with this HeroRes will still have ex-"Fixed" ability in their lists (AbilityOwners), but now their SkillPoints would be decreased on appropriate value next time SP will be calculated. Right ? Try some adjustments of Heroes and HeroRes to see how this works.

Quoted from Merkraad:

And level up abilities?Would the SEM do this?

If you meant tricks like Healing II - no, this cannot be done with AoWSMEd. Only direct Hex-edit of library files or some advanced editor (at least, SEN STructureLook with definition files from my STL-pack).

And even I make no pretence Of having more than common sence - R.W.Wood
The secret half a country keeps, the whisper in the lane... - R.Kipling
[UPatch 1.4 Team] * STLpack
posted 02-05-06 09:24 AM EDT (US)     15 / 33  

Quote:

Yes, with a mod you can also make them have more hp WITHOUT having them cost more. We did this in the UPatch a bit. Just play around a bit in the heroes-tab and you'll find it.
Upgrades can be assigned using the abilities tab.
My previous statement that this was 'beyond normal modding' was incorrect. I have no idea what I was thinking!

1) Yes I took a look at this, was this possible before or 1.4 enabled it? Including the many options for portraits?

It's awesome that it is so easy to make warriors start with 25+ hp And I can make a Tigran Priestess that looks like a Mystic

2) As far as abilities goes, the list is to add Initial abilities, right? You mentioned Upgrades not in the level up sense or?.

3) As far as that mystic goes, seems like I can make my own hero classes right? And in the library can I add more heroes too?

4) I am playing Drums of Death single player(hmm so great I need to review it sometime) and I noticed that here as well as in other maps, some use items don't work properly as in they give abilities like doom gaze etc but plusses to Res, etc don't take place.Can this be fixed or?

5) Tried to open 2 editors and copy unit from other Mod to my Mod but logically it came without a graphic :-D How can I add the graphic, how do I make those ilb files or whatever etc??

Anyways you are right about 1.4 doing much more than mess up the balance :-D (this and also the item library images)

I have a million more questions but that's it for now, I need some modding and map making to use this stuff and get more confused/ amazed


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!

[This message has been edited by Merkraad (edited 02-05-2006 @ 10:48 AM).]

posted 02-22-06 12:05 PM EDT (US)     16 / 33  
Hey, anyone out there? I still have those questions unanswered :- (

Anyways, I am making my mod and testing it a lot, and I came up with some big issues:

1) I changed a lot of units, for example gave Block to Minotaur and Giant Warrior. Thing is - they don't have an animation for it, and dissapear briefly when 'using'the ability. I messed with frame table and I realised some units have a 'Special' animation, which was automatically used for Block, in the Runemaster case, or Fire Bolts, for the Sphinx; while other unit bodies don't have that Special animation. How can I fix this?

2) I made some abilities special for certain races, like Shadow Demon heroes get Devour. Some abilities, like Resurgence, were already used, and hard to mess with - like I can't change it so all Archon heroes can get it, without making all other races also getting it, since it is allowed to all racial Priests,Shamans and Paladins. Some 'not used'abilities like Devour were allowed to all races, but not to any hero class; I made it so that Hero Classes were allowed to get it, and changed so that only Demons race could get it. I might have noticed (but I may be wrong) that races that were then not allowed using such ability from an item, or even such as Dark Gift, would glitch and briefly dissapear; is this true or?


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 02-22-06 12:28 PM EDT (US)     17 / 33  
Merk,

Quote:

Yes I took a look at this, was this possible before or 1.4 enabled it? Including the many options for portraits?


It was possible before also. For example, Dwiggs built on 1.3 had it.

Quote:

As far as abilities goes, the list is to add Initial abilities, right? You mentioned Upgrades not in the level up sense or?.


Using the Abilities tab, you can assign which ability can serve as an upgrade for which race and hero class too. Only if the ability is available for that hero class and race, will you be able to select it in the initial ability list also.

Quote:

As far as that mystic goes, seems like I can make my own hero classes right? And in the library can I add more heroes too?


You cannot make new classes. You can try to use some of the classes that are not yet assigned to races. Eg: Dwarf Shaman (IIRC)

Quote:

I am playing Drums of Death single player(hmm so great I need to review it sometime) and I noticed that here as well as in other maps, some use items don't work properly as in they give abilities like doom gaze etc but plusses to Res, etc don't take place.Can this be fixed or?


AFAIK, this can't be fixed. Use items giving stat boosts directly are not possible.

Quote:

Tried to open 2 editors and copy unit from other Mod to my Mod but logically it came without a graphic :-D How can I add the graphic, how do I make those ilb files or whatever etc??


You don't have to create the ILB. If one mod has it, then the ILB is already there. Just go to the unit cell (where you copied) in the second editor, double click to open it and select the ILB. You have to paste it in the Unit Bodies section before selecting that Body for the Unit.

To answer your recent post,
1) Special animations can be assigned using an existing sequence of animations itself. For example, if Walking animation is 10-16, you can select the first frame (or a collection of frames) for the special ability. Just double click the Unit Body (in the Unit Bodies section) and assign the frames for the special ability.

2) I have never seen this happen. It may be quite possible that it uses a special animation and your hero didn't have a special animation sequence assigned (if it is a new hero body)? Other than this, I can't think of anything.


2009 1v1-Mapmaking Champion, Former PBEM Singles Champion, Proud contributor to the UPatch 1.4 and 1.5 effort
War of the Twins- 1 vs 1 PBEM map, Too Much Water - 1 vs 1 PBEM map, winner of 2009 1vs1 Mapmaking Challenge
My Dragon Age development blog
posted 03-03-06 12:10 PM EDT (US)     18 / 33  
Hello,

2 Issues appeared lately:

1) When opening 2 Editors at the same time, I had one weird problem: when I saved, it would save the changes in the one I didn't want to.

To clarify: Merkraad Mod and Merkraad's Mod. I decided to leave the latter as it was and make further changes in the previous, and so I did, having both opened to compare. After I saved and closed both editors, I realised the one with the changes was Merkraad's not Merkraad...

2) Resurgence - there are 2 abilties with the same name in the editor. I decided to give resurgence to undead heroes, and so I picked the second in list in abilities on the hero Resource, to match the one I modifed in the Abilities settings, also second in list; it did work like I wanted to: they keep Resurging every 3 combat rounds with no limit.

BUT as I remembered, the Resurgence ability Paladins, Priests and Shamans already have in 1.4 allows them to come back many times, right?

So I thought;
1) Either the abilities don't 'match' (1st and 2nd in list in ability settings are 2nd and 1st in Hero Resources ability list) - didn't test this

2) They function the same way, so heroes will come back every 3 rounds with no limit.

I wanted to make only Undeads come back many times, I wanted to make the others Resurgence work only one time. Is it possible???????

3) (editing post to add new questions since no answers yet):

Timelord said:
"You don't have to create the ILB. If one mod has it, then the ILB is already there. Just go to the unit cell (where you copied) in the second editor, double click to open it and select the ILB. You have to paste it in the Unit Bodies section before selecting that Body for the Unit"

But this would only work on my computer because I have the mod of which I copied the ilb right? What do I have to do to add it to my mod?

-> So basically, can someone give me the basics of creating Ilbs or where I can read about it?
-> How to recolour units?
-> Also, how to add new portraits to heroes?



Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!

[This message has been edited by Merkraad (edited 03-07-2006 @ 08:07 AM).]

posted 03-12-06 02:20 AM EDT (US)     19 / 33  
Hi Merk,

a few answers:

the editor will always save the most recently opened resource set unless you go back to AoWSMsetup and change to your other resource set. For example, if I open my Dwiggs1.4 resource set as one window, then open Brave New World in another, and save my Dwiggs1.4, it will be saved as Brave New World. The name you want to save under needs to be the one showing up in AoWSMsetup. I've committed this error too many times to count

The first resurgence is the inherent one, or the one that reoccurs. The second is the spell, which wears off after one resurge.

In order to get other people to use your ilbs, you need to package them with your mod. If you ctrl c a unit from Dwiggs, for example, and paste it in your mod, you need to make sure to ctrl c its unit body from dwiggs and paste it in your unit bodies as well. The graphics (units for the game) are all located in AoWSM/images/units. Find the name of a unit ilb in "unit bodies" and then you can find it in your images/units folder. Once you've found this file, you can ship it with your mod so that other people can see the graphics.

Adding hero portraits...ok. First, to make them useable for AoWSM, you need to resize them to 180 by 220. Usually this can be done through a image editing program like Corel Paint Shop Pro by choosing your image, clicking "edit," then "resize." Once you've got your images prepared, you can put them in a format that AoW will recognize.

In your main AoW directory should be a utility titled ILeD. Double click it. When it opens, to the left you will see a sort of rectangle with a single slot highlighed that reads "empty." This will be your ilb file. You just need to add hero portraits to it. I reccomend you use jpegs, as they are smaller.

Ok, click "open image" from the top menu. Find the image file/hero portrait that you want to use and open it. A new box will pop up in the centre of your screen. Click "add" then "update." The file will then appear in the left part of your screen. Now close the box in the centre of your screen and open a new image. Repeat with as many images as you want to add. Once you've finished, click "save as" and save your ilb as something you will remember. I recommend saving it in the AoWSM/images/portraits.

Ok, close ILeD. Open your resource set. Go to the "Heroes" tab, then the "Faces" tab. SCroll past the last group of faces. Double click an empty slot. A window pops up with a black box. Click "change." A new box pops up. Under "image library" pull it down only a little bit until you find files begining with "portraits." Your file will be portraits/whateveryounamedit. Find your file and select it. All your portraits will show up. Choose the one you want, then ok. Rather than repeating this for the next image you want to add, just ctr c the image you just added and double click it. Your image ilb file will now be ready for you choose from for your next hero image.

There are other ways to do this, but this is pretty easy, and allows map makers to use your hero portraits.

That's it for now.

BJ

posted 03-12-06 08:57 AM EDT (US)     20 / 33  

Quoted from Merkraad:

I changed a lot of units, for example gave Block to Minotaur and Giant Warrior.
<...>and I realised some units have a 'Special' animation <...> while other unit bodies don't have that Special animation. How can I fix this?

Either create your own images that looks appropriately for original unit graphics (quite hard way) or use some sequence of existing - copypaste some sequence, cut and/or reverse it, maybe combine with others.

Quoted from Timelord:

Special animations can be assigned using an existing sequence of animations itself. For example,

... i set as "Special" sequence for dragons's UnitBodies "360,361,362,363,364,365,370,371,372,373,374,375,376,377" @ 12 FPS ("U", for other directions repeat the same with other D?? index) and "377,376,375,374,373,373"@12FPS for Minotaur (modified Hit animation generally looks like dodge/block). For Syron Giant Warrior ?.. Hmmm... I cannot anything better than "380,381,382,383,383"@10FPS, but even this looks not natural.
Anyway. don't forget to ensure that proper abilities are set in .SpecialAnimationAbilities property (TAbilityIDList) or special animation will not be used.

Concerning resurgence - there's 2 different abilities: TResurganceAbility (Resurgence enchantment) and TCombatResurganceAbility. As i wrote in "Gameplay Help & Strategies" forum, enchamntment is used in all 1.3 and 1.4 items and all 1.3 units.

Quoted from Merkraad:

How to recolour units?

Search for threads with "UGPM" subject. Download UGPM and UGPM GUI. Good practice in RGB color space. If you want, you can extract image from ILB and then experiment with real graphics editor that works with channels, like GIMP.

And even I make no pretence Of having more than common sence - R.W.Wood
The secret half a country keeps, the whisper in the lane... - R.Kipling
[UPatch 1.4 Team] * STLpack

[This message has been edited by Turbo Beholder (edited 03-12-2006 @ 09:35 AM).]

posted 03-16-06 05:38 PM EDT (US)     21 / 33  
Thanks for all the info guys!

Some new questions:

1) What about items? I noticed some Mod items have custom images, where are they stored?

2) Stranger, in you Dwiggs 4.5, I found out that there are no new portraits in the Hero Face section in editor, so where does the new portrais come from?? I did find .jpg files in the Images folder.

Thanks!


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 03-19-06 01:18 AM EDT (US)     22 / 33  
hello guys.

any idea how could i use the UGPM or ILEd to create a new creature -i try just to recoulour the northern-glow to make a new Syron unit, i have these programs, but dont know how to link the moded units with the mod in which i want it

thx

-------

ok, ok i understand now, but still when i load the new unit in the editor i have an anoying "tilt", anyway i must test

[This message has been edited by drakflamer (edited 03-19-2006 @ 02:48 AM).]

posted 05-13-06 08:24 PM EDT (US)     23 / 33  
Hi,

Have some new questions:

- Is it possible to make stronger guards for independent cities? I was thinking on moving units around in the editor, but still keeping them in their racial slot range, and changing low (Level 1-2) with higher level units (2-3). But that would also change starting units for players, correct?

- Has anyone ever done this, and knows which units/ slots are defined for each independent city/ starting units set up?

- And how would that affect other things in editor, such as for example a node that use a unit on slot, say 120, what happens when the unit there is changed? Will the defense automatically update to new unit?

- Is it possible to modify Area Guards and/ or Patrols and Refugees? And how?

- Prisons, Circus, Rogue Dens, etc: how to make a reward for specific set of defenders, since the 2 lists (defender/units hirable) are not the same apparently? Which one relates to which?

- I tried to modify the Nimue Wizard, adding skills to her (Such as healing, etc) but nothing worked. Has anyone had this? Also, is her Water Walking ability inherent to the Unit Body, since in her stats in Editor Water Walk doesn’t show?

- Specialist wizards get Immunities based on spheres. Is there a way to prevent them from getting them?

- Is it possible to allow that Wizard Skills that initially exclude each other still be researched after game started? So a Bureaucrat could research Merchant for example?



Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 05-16-06 10:03 PM EDT (US)     24 / 33  
1. "Prisons, Circus, Rogue Dens, etc: how to make a reward for specific set of defenders, since the 2 lists (defender/units hirable) are not the same apparently? Which one relates to which?"

This can't be done. Units from slots 1-9 will be given for guards in slots 1-9, units from 10-19 go to guards from 10-19 and so on, but you can't specify which guards give which units. Kirky answered the same question more specifically here:

http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=st&fn=33&tn=4595&f=33,0,0,60&st=70

2. "Is it possible to modify Area Guards and/ or Patrols and Refugees? And how?"

Yes. Replace unit slots with the units you want for indies. For example, if the Draconian hatchling is a typical refugee, replace it with a Titan and you will have Titan refugees

3. I tried to modify the Nimue Wizard, adding skills to her (Such as healing, etc) but nothing worked. Has anyone had this? Also, is her Water Walking ability inherent to the Unit Body, since in her stats in Editor Water Walk doesn’t show?

Yes, it's possible. All Dwiggs wizards are modded thus. Where have you been trying to add abilities (what part of the editor)? You need to go to "library" to assign abilities to wizards.

I don't know the answers to the other questions, though I don't think you can change immunities for sphere specific wizards, nor can you make certain skills researchable if you exclude them as picks. On the city guards, it not only seems dependent on slot but on unit levels as well.


posted 05-18-06 01:28 PM EDT (US)     25 / 33  
Hi Stranger!

I wanted to ask wheather I could do something like this:
1) Open an ilb of elephant rider.
2) Save each action like moving,attacking.. as a 24 bit bmp in ILED.
3) Erase the elephant rider in each action.
4) Again import the elephant in Iled.
5) Save the file as elephant.ilb

Will this create an elephant for me? If yes, how do I use him in map?


-= Love heals all =-
The One and only NymphMaster!
Aow-SM Maps: The Titan Gate (4.9/5)
Aow-TWT Maps:Glass (4.6/5)
Got any questions/suggestions regarding my maps? Post them HERE
posted 05-18-06 09:44 PM EDT (US)     26 / 33  
Yes, this would work, it's just *very* timeconsuming to do it (right). We had a similar procedure for the Lizard Spearman (removed its wings). I wouldn't underestimate this.

Once that is done and it looks good, hopefully the planned modding guide is ready that explains how to allocate frames.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 05-19-06 02:02 PM EDT (US)     27 / 33  
Once the file is ready, I am going to send it to you and hopefully you can tell me what to do further.

-= Love heals all =-
The One and only NymphMaster!
Aow-SM Maps: The Titan Gate (4.9/5)
Aow-TWT Maps:Glass (4.6/5)
Got any questions/suggestions regarding my maps? Post them HERE
posted 05-23-06 02:18 PM EDT (US)     28 / 33  
Hey,

Thanks for the answers Stranger. Have a question which can indeed by answered by you:

Fury in Dwiggs 1.4 "Gives the Unit -1 DEF but +2 DAM and RES and Willpower. Allows forging of Willpower."

I found out how to do the -1 def and +2 dam, res (In ablities Tab hehe glad I didn't post this too fast hehe)
BUT How can spells allow forging of an ability linked to them?

I'm not sure if I asked this before but there goes :-X

thanks,


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 05-24-06 06:44 AM EDT (US)     29 / 33  
I'm still trying to figure out the answer to this question, Merk. I thought I knew it once...but I've forgotten. I'll try and dust my brain off and see if I can bring that knowledge back consciousness....
posted 05-24-06 10:06 AM EDT (US)     30 / 33  
Spells, through the game mechanics, simply allow you to expand the abilities of the item-forge-structure. For example, if you want to forge and item with willpower, you need to have FURY researched.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008
posted 05-25-06 08:20 AM EDT (US)     31 / 33  

Quote:

Spells, through the game mechanics, simply allow you to expand the abilities of the item-forge-structure. For example, if you want to forge and item with willpower, you need to have FURY researched.

Well... anyone knows which spells allow what in forge? Or where this info could be (a site etc.) ?

And are the initial abilities available in the Item Forge influenced by sphere, race or alignment? Or just a standard for all races? Never really payed attention to that

I thought that it was Dwiggs that had done this, but if it is in the normal game, it could be (or could have been ) nice to alter spell descriptions to actually add that information (Maybe in 1.5 if there is one?)

Thanks,

Merkraad


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!
posted 05-25-06 09:39 AM EDT (US)     32 / 33  
Yes, this info will definitely be in a possible v1.5. As far as I know, the Dwiggs documentation is your best bet to finding out what abilities the forge allows.


Get the unofficial Patch v1.4. here!
My best AoW-Sm map: Drums of Death (This is the multiplayer version; for single player, or AI use different version)
Other proud AoW-sm maps: The Key of Kharzul, The Fight for Light, Waikiti Island, Goldrush Mountains
My proud AoW2 maps:The River Arne
Coordinator of the v1.4 and v1.5 patchteams, Seraph of AoWHeaven, PBEM Singles Champion 2008

[This message has been edited by swolte (edited 05-25-2006 @ 09:40 AM).]

posted 07-07-06 11:40 AM EDT (US)     33 / 33  
Hi all after a long time

Can someone PLEASE - help me with Resurgence, before I become absolutely insane?

As Stranger told me in a post here, "The first resurgence is the inherent one, or the one that reoccurs. The second is the spell, which wears off after one resurge."

This is in the ability list I assume. What about the ability list when you are adding abilities on units?

Well. I wanted to add Resurgence to Undeads in my Mod. One-time Resurgence at start, and persistent Resurgence at silver. But it just does not work.

I add the first one in the ability list that is on UNITS for one time Resurgence, and second one for persistent. This worked for Swordsman, Spectre, Vampire.

But on Bone Horror, Death Knight, Dread Reaper, Doom Priest, they keep Resurging, no matter whether I add the first or second Resurgence in list?!??!?!!!!!!!!!!!!

And by the way, I tried to make different descriptions for Resurgences, writing 'works one time only'on the appropriate one and 'works repeated times' on the other. To my surprise, when I enter tactical combat, the first one turned into the second other text-wise ('works repeated times'), even though it still worked only once.

Help I am confused

AFTER EDIT: I tried renaming Resurgence with Pawels MLD to txt converter... guess what happened: I ended up with 2 Resurgence1 in editor instead of Resurgence1 and Resurgence2


Artist, Sorcerer, Monk and AoW Series fan
Proud citizen of BRASIL \o/ |o/ \o| \o/ |o| /o/ \o/
Blog with some art
www.the-battlefield.com ex-member with fond memories:Battlefield Player of the year 2003;Battlefield Winner of 4 Tourneys;Battlefield Winner of AoW league 2004
Proud owner of an AoW SM poster signed by Devs!
Please try the fantastic BNW Mod made by my friend Kirky Picardo! The best AoW:SM Mod!

[This message has been edited by Merkraad (edited 07-07-2006 @ 04:25 PM).]

Age of Wonders 2 Heaven » Forums » AoW2/SM Mod Making » I'm new to Mod making and need some answers and tips!
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Wonders 2 Heaven | HeavenGames