So it seems like there is a fair chance that AoW 3 may be a possibility. I'd be interested to hear about things that people would like to see. Some things I'd mention:
- Interesting random events
- AI enemy mages send ocassional messages that give the impression they know what is going on. E.g you lose a hero and the AI mage sends a humorous message. This seems like it would be easy to implement but give the game a more story like feel
- More mage customization like Dominions 3. Would be interesting if you had a number of design points and had more choices - physical form, awakening, magic spheres, inherent enchanments, etc.
- City development a bit more interesting. Not sure how but maybe you limit how much you can build somehow so choices need to be made. For example maybe each city can only recruit one type of 2nd level unit. This would make tougher choices and make getting more cities an important factor.
- I wish some of the civ type games like AoW would make road building automatic to connect cities in your empire, even if it takes plave over a few turns rather than having to create a unit, paying money, etc. - that isn't fun, but having roads makes you feel like a real empire
- More strategic resources that you can fortify and control. Resources might be needed for magic items, or special high level units. Dragon eyrie, or mithril mine, for example.
- I really miss the big thick manuals and strategy guides of old. Master of Magic was awesome in this respect, and Dominions 3 has a great manual, plus an amazing amount of fan strategy content.
- Interesting random events
- AI enemy mages send ocassional messages that give the impression they know what is going on. E.g you lose a hero and the AI mage sends a humorous message. This seems like it would be easy to implement but give the game a more story like feel
- More mage customization like Dominions 3. Would be interesting if you had a number of design points and had more choices - physical form, awakening, magic spheres, inherent enchanments, etc.
- City development a bit more interesting. Not sure how but maybe you limit how much you can build somehow so choices need to be made. For example maybe each city can only recruit one type of 2nd level unit. This would make tougher choices and make getting more cities an important factor.
- I wish some of the civ type games like AoW would make road building automatic to connect cities in your empire, even if it takes plave over a few turns rather than having to create a unit, paying money, etc. - that isn't fun, but having roads makes you feel like a real empire
- More strategic resources that you can fortify and control. Resources might be needed for magic items, or special high level units. Dragon eyrie, or mithril mine, for example.
- I really miss the big thick manuals and strategy guides of old. Master of Magic was awesome in this respect, and Dominions 3 has a great manual, plus an amazing amount of fan strategy content.