Species8471
Member
posted 10-16-03 08:01 PM
EDT (US)
4 / 37
Day 2 - Another uneventful day. Turn sent.
Species8471
Member
posted 10-25-03 00:36 AM
EDT (US)
6 / 37
Day 3 - Didn't realize that Elves could reach our cities so fast on this map. Was barely able to reach the responsible party. I'm afraid the damage has been done though. turn sent
Species8471
Member
posted 10-25-03 07:17 PM
EDT (US)
8 / 37
Day 4 - We picked up some items and sent our scouts into the unknown. Unfortunately we didn't have enough units left to attack the Elves. turn sent
Species8471
Member
posted 10-26-03 01:12 PM
EDT (US)
12 / 37
Day 6 - Even if things didn't work out the way they hoped, I think the Frostlings were lucky to do that much damage before I could increase my hero's defense. If they have any troops to follow up that attack with, they might get lucky. Otherwise their bad luck is probably going to continue. We're also tracking the movement of the main Elf army. Which way are they going to go? turn sent
Sprout
Member
posted 10-29-03 00:14 AM
EDT (US)
17 / 37
Can not seem to catch a break this game...every chance turns out to go against us...we are now heroless and hopeless.
Species8471
Member
posted 10-30-03 10:23 PM
EDT (US)
20 / 37
Day 10 - We should have finished regrouping, but we tried to rush it, and it turned out worse than I'd feared. Them fightin' Orcs just don't fight like Orcs anymore. How can I put a positive spin on this...the Orcs are going to have more of a challenge now...turn sent.
Sprout
Member
posted 10-30-03 11:00 PM
EDT (US)
21 / 37
The frostlings muster what they can to challenge the Orcs as best that they can. The Elves continue to struggle against the fast swimming Lizards.
Turn sent.
Species8471
Member
posted 10-31-03 10:02 PM
EDT (US)
22 / 37
Day 11 - Game crashed during the Lizards' turn, hence they got a restart while the Orcs didn't. Hopefully the Elves are almost gone, but at too high a price (I know this because I had already played the first 2 battles when the crash occurred, and that time I didn't lose ANY units.)
Sprout
Member
posted 11-01-03 00:43 AM
EDT (US)
23 / 37
Elves - well both of the dwarvish cannons missed (and with an attack of what? 7? - that is rather sad shooting!)...our forces were easily overwhelmed and indeed the Elves are almost dead...sending all their gold and mana to the frostlings.
Frostlings - tried a low percentage attack that failed as predicted...otherwise attempting to regroup.
Turn sent.
Species8471
Member
posted 11-04-03 03:48 AM
EDT (US)
29 / 37
We've dealt with the Elf situation, it seems, for the low price of 1 stack of frog riders (although we were hoping with stone skin we would be able to save some of those.) We turn our attention to the Frostling situation, which admittedly is completely out of control. (we're still not sure how all these hordes of human veterans came out of that one 2-hexer.) P.S. as you may have noticed, with this PC reboots (i.e. restarts) are part of life. Ah well, turn sent