unicorn77
Member
posted 11-21-03 12:58 PM EDT (US)
James takes humans, Unicorn takes frostlings.
unicorn77
Member
posted 11-22-03 05:06 AM
EDT (US)
2 / 21
Running around wondering whats right to fight and whats right to buy.
unicorn77
Member
posted 11-23-03 06:44 AM
EDT (US)
4 / 21
We have a nice solid base to work from now.
unicorn77
Member
posted 11-26-03 01:45 PM
EDT (US)
8 / 21
Hostilities continue! And our poor little swordsman does quite well, before eventually succumbing. We spy potential battles on both fronts.
unicorn77
Member
posted 11-27-03 06:46 PM
EDT (US)
9 / 21
Battles on both fronts! Mustn't grumble, but positional errors cost us too many troops in one. And incompetnce in a dungeon cost us our cavalier.
unicorn77
Member
posted 11-30-03 04:47 AM
EDT (US)
13 / 21
No problem. Well, the only problem is I keep making mistakes in the west. Things proceed better in the east, though.
unicorn77
Member
posted 12-01-03 01:57 PM
EDT (US)
15 / 21
Damn! A yeti is produced just as we could take the 4 hex. Now we shall have to change our plans. But plenty of resources are added to our empire.
unicorn77
Member
posted 12-02-03 03:12 PM
EDT (US)
17 / 21
We have a strategy - kill frostlings!! (unless that's us, in which case it's kill humans!!). But none of that occurs today, as we regroup here and advance there.
unicorn77
Member
posted 12-03-03 12:29 PM
EDT (US)
18 / 21
The strategy works. Although we lose some of our units in the process, but we can afford that.
unicorn77
Member
posted 12-04-03 04:53 PM
EDT (US)
19 / 21
Small, but important, battles. The opposing hero supported by just one cleric spoil our plans to rebuild the teleporter. But they are not important any longer. More important that we can bring 2 glows and a good few archers to battle these two, and now the hero lies cold on the ground.