1) Goblins - Arctic Wolf (Tundraiwolf@aol.com) spell = chain lightning
2) Azracs - Enginerd (mjschuck@fidnet.com) spell = healing water
3) Humans - Zsaber (zhengzjm@earthlink.net) spell=bless
4) Frostlings - Thorongil (joseph.brooks@asbury.edu) spell = stone skin
5) Halflings - Sprout (speicher@wueconc.wustl.edu)spell=haste
The map has been sent to each particpant. Each race has been given three spheres but must choose 4 others. As well each leader is allowed to instruct the wizards at the nearby tower to research one spell.
I would advise each of you to examine the map carefully. Advise me of any potential problems. Changes made based upon correspondance thus far are:
a) Koddo Tyke has magic bolts removed and has been given he item, Sprout's Holy Bolter!
b) Empress Reba has lost her musket but found the item Z's Saber which gives magic bolts anf plus 1 to resistance.
c) All items giving Charm, Dominate, and Seduce have been removed...I hope.
d) All heroes with such abilities have lost them.
The Rulz!
Normal House rulz apply for free for all play with the following exceptions:
i) You must wait one turn after declaring war, prior to attacking, if you were at peace previously.
ii) The use of the spells "Warp Party, and Town Gate" are prohibitted. (Way too cheap!)
iii) It is permitted to cast any spell upon a machine. (I.e flying ships and land crawling boats are permitted.)
1V) If perhaps an item giving seduce.. Charm.. or dominate was inadvertantly left in the map. They must not be used!!
[This message has been edited by Arctic Wolf (edited 02-18-2004 @ 01:36 AM).]