Dear everyone. Based on an earlier thread (http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,3263,0,365) I ask you to vote on making the following guide to house rules the standard one for the community, hopefully to replace the old one (http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=4,629) by being made sticky.
STANDARD HOUSE RULES
The following etiquette and house rules are almost universally observed in both competitive and friendly games. They should be assumed during any PBEM game unless there has been an explicit statement before the game is started that they do not apply.
OPTIONAL HOUSE RULES
The following etiquette and house rules are sometimes used, but should not be assumed.
#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead
Thank you to TravisII for this great idea!
The following etiquette and house rules are almost universally observed in both competitive and friendly games. They should be assumed during any PBEM game unless there has been an explicit statement before the game is started that they do not apply.
Do not restart the same turn to gain an advantage. You may not overwrite and then reload a partially played turn in order to replay the turn, or any part of the turn.Explain restart messages. If you generate a restart message on your turn then explain the circumstances regarding the restart message to your opponents.Do not look ahead to the next player's turn. You may not load games from your Emailout directory in order to look at the next player's turn regardless of whether your opponent uses a password or not.Do not attack on the same turn that you declare war. After declaring war against an opponent with whom you are at peace you must wait at least one turn before attacking them. This rule does not apply if there is no initial diplomatic status between the two opponents. This rule does not apply to diplomacy with AI controlled opponent.Do not declare war on the same turn that you break alliance. After breaking an alliance you must wait at least one turn before declaring war against your former ally. This rule does not apply to diplomacy with AI controlled opponent.Do not use the dominate/charm/seduce and disband cheat to gain extra experience. Experience points are awarded for dominating, charming and seducing units. If you control a unit with the one of these abilities, you may not use that unit to repeatedly gain control of and disband the same units for the purpose of gaining experience points. It is understood that some enemy units may be controlled during Fast Combat, or as part of tactical strategy during Tactical Combat. These units may be Disbanded and slain, but may not be controlled a second time. Use Tactical Combat when you are slaying them to ensure that they are not controlled unintentionally during Fast Combat.The use of the free movement spell on ships (transport ships, dragon ships, galleys and galleons) is not allowed. Use of the wind walking spell on ships is allowed.Once you sign up you must take great effort to remain in the game until the end. You should avoid surrendering your race unless you are the only remaining adversary of a player or alliance. If you have no choice but to stop playing then you should take great effort to find a substitute player for your race.
The following etiquette and house rules are sometimes used, but should not be assumed.
Do not look in the editor to locate points of interest on the map. You may not load the map you are playing in the editor, and then shift between the game and the editor in order to "explore" the map more efficiently.Do not attack and retreat repeatedly. You may not retreat from a tactical combat in which you have attacked, shot at or used any spell or ability on enemy units unless at least one of your units have been attacked, shot at or the subject of a spell or ability by an enemy unit. The exception to the above is if either you or your enemy is unable to deal further damage. It is also forbidden to draw the same enemy stack into a tactical combat more than twice each turn. This optional rule is sometimes used to prevent a skilled human player from destroying any number of enemy units in tactical combat with just two units by repeatedly attacking, getting a shot in and retreating.Do not use the Incarnate Possess/Disband cheat to gain extra movement points. You may not use the Incarnate Possess/Disband cheat which is commonly used with Archers in order to gain movement points from the possessed unit, and move your Incarnate an almost unlimited number of times per turn.
#7373DE for Humans #EFB573 for Azracs #4AA58C for Lizard Men #9CC6E7 for Frostlings
#6BB54A for Elves #EFE773 for Halflings #D6AD8C for Dwarves #EFEFDE for High Men
#B563BD for Dark Elves #F74242 for Orcs #BD7352 for Goblins #947B73 for The Undead
Thank you to TravisII for this great idea!