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Topic Subject: Icedale WL (Species vs. Unicorn)
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posted 01-24-03 02:37 PM EDT (US)   
This is a registered Wizard Ladder PBEM game.

Map: Icedale
Leaders: OFF (heroes)
Customization: OFF
Exploration: OFF
Allied Victory: ON
FMDS: OFF
WWDS: ON

Humans: Unicorn (briandcook(at)77heron.freeserve.co.uk)
Frostlings - Species (species8471(at)fastmail.fm)

Replies:
posted 01-24-03 02:41 PM EDT (US)     1 / 63  
Day 0 -

The Humans will be "breaking the ice." Turn sent.

posted 01-24-03 03:46 PM EDT (US)     2 / 63  
Human Day 1

Well, I certainly hope to break some icies, but I nearly broke my big hero on turn 1! got out by the skin of my teeth but the local 1 hex is now mine at no cost and 4 xp for my man. Next obvious target is an undead 3 hex, but it's walled. Hmmmm.

posted 01-25-03 02:14 AM EDT (US)     3 / 63  
Day 1 -

The usual. No near death experiences yet.

posted 01-25-03 06:34 AM EDT (US)     4 / 63  
Day 2

No battles. Keeping aan eye out for wolves. Got some gold, which was necessary.

posted 01-25-03 10:57 PM EDT (US)     5 / 63  
Day 2 -

Acquired a power node. That is all. turn sent

posted 01-26-03 05:46 AM EDT (US)     6 / 63  
Those wolves turned up overnight and fortunately got dealt with, without any losses. Captured a city and bought another. My cavalier suffered inexplicably large damage, fortunately not fatal.
posted 01-26-03 10:43 PM EDT (US)     7 / 63  
Day 2 -

Grabbed a number of resources, but we seem to be 1 town behind. 1 battle - a number of troops sustained injuries, hoping the wolves won't finish them off. Turn sent

posted 01-27-03 02:08 PM EDT (US)     8 / 63  
No battles. Spies grabbing what they can.
posted 01-28-03 02:08 AM EDT (US)     9 / 63  
Day 3 -

One of our guys killed 5 wolves but the 6th one got him (I'd rename him Fences with Wolves if he were still around). One battle with indies. Moving on. Turn sent

posted 01-28-03 02:43 PM EDT (US)     10 / 63  
Day.... 5?

Attack of the mutant killer wolves takes a lone archer by surprise, but my main force dealt with them. Expanding as fast as we can. Had a nice battle in a monster lair. Looks like I've left someone important rather exposed.

posted 01-29-03 05:56 AM EDT (US)     11 / 63  
Day 4 -

I just did something stupid, but I doubt it anyone will die as a result.

posted 01-29-03 01:59 PM EDT (US)     12 / 63  
Well, yet more wolves with extrasensory perception sniffed out my exposed man, but failed to do him any signicicant damage, so that left him free to nearly get killed in another monster lair - he escaped with half the goodies (I expect) and one hit point!

In other news, we entice a couple of eagles off their nest, so now we have the power!

posted 01-30-03 04:22 AM EDT (US)     13 / 63  
Day 5 -

Not much happened (that's good - at least everyone who was alive yesterday is alive today).

posted 01-30-03 04:33 PM EDT (US)     14 / 63  
Hero get's his upgrade, so now he can climb walls and main stack takes a nice 3 hex. Other troops find some gold, and hero goes out of his new city for a spot of frog hunting.
posted 02-01-03 06:19 AM EDT (US)     15 / 63  
Day 6 -

Yipes - wouldn't want to run into that stack on the street [water walking - no, running - away].

posted 02-01-03 06:52 AM EDT (US)     16 / 63  
Hmmm. Water walking already. That's good going. Looking interesting now. Should I move back to deal with the heros, or forward into frostling territory?
posted 02-01-03 07:33 AM EDT (US)     17 / 63  
Day 7 -

For some reason I started with no Global spell, so I have nothing to cast so my hero can't cast combat spells. Still, I think the Human capitol is worth 20 mana.

Also ran into Human secondary hero. Ice queen went past him since I wasn't moving 1 hex at a time, so it was all up to my priest. Risky but...now he can tried to bribe the Orcs with delicious frog's legs

posted 02-01-03 09:47 AM EDT (US)     18 / 63  
I expected my secondary hero to be a gonner - but not to a single shaman!! Now I see why. Should not have sent him off on his own in the first place. Guess I need to play a bit differently on these small maps.

I aslo thought my archers might do a bit more damage. I don't often see the AI use comabt spells to such good effect.

Looking bleak now.

posted 02-01-03 08:35 PM EDT (US)     19 / 63  
Day 8 - turn sent
posted 02-02-03 05:23 AM EDT (US)     20 / 63  
Trying to think what on earth I can do to regain the initiative.
posted 02-02-03 09:05 PM EDT (US)     21 / 63  
Day 9 -

The human super-stack is turning around, so our capitol is safe. However, I was unable to reinforce the Human capitol.

posted 02-04-03 05:20 AM EDT (US)     22 / 63  
Need to check later if this is still with me.
posted 02-04-03 04:34 PM EDT (US)     23 / 63  
Re-sent what I think is the last turn.
posted 02-08-03 01:44 PM EDT (US)     24 / 63  
Day 13 - got to be unlucky for some!

Had some troops hiding in the caverns near my captured 4hex. Decided to bring them up and use them in support of my hero stack in an attempt to get it back. It was agood battle!

posted 02-10-03 02:02 PM EDT (US)     25 / 63  
Turn 14 done. Bit of a recuperation period, I hope!
posted 02-10-03 02:56 PM EDT (US)     26 / 63  
Turn 15 done.
posted 02-11-03 03:41 PM EDT (US)     27 / 63  
Turn 16 done.
posted 02-11-03 06:12 PM EDT (US)     28 / 63  
day 13 - I wasn't expecting the reinforcements and chain lightning (although I certainly should have been). I wasn't sure if you had something up your sleeve or you were just making a desperate attack. Seeing your hero make a level with 1 HP + vertigo was particularly annoying. I've had worse days, but this will probably make the top 10 list.

Day 14 - Nothing

Day 15 - Nothing, because we have no wall climbing. Realized that Bjern had an upgrade yesterday (we just forgot to take it. *cries*)

Day 16 - Can't hardly wait to open this one!

posted 02-12-03 02:08 PM EDT (US)     29 / 63  
Yes, Day 13 was lucky for me! Continuing to recover from it.
posted 02-13-03 04:51 PM EDT (US)     30 / 63  
Day 18?

Starting to go forth and multiply.

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