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AoW1 Play By Email (Turn Logs)
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Topic Subject: (WL) Barondir Bay Turn Logs
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posted 01-29-03 11:10 AM EDT (US)   
This is for the turn logs of the games being played on Barondir Bay. House rules in effect, TS 136 and so forth.
Replies:
posted 01-29-03 11:11 AM EDT (US)     1 / 109  
Game started: Walky vs Sprout.

Day 1 sent to Walky.

Game started: Sprout vs. GillB.

Day 1 played and sent to GillB.

posted 01-29-03 11:51 AM EDT (US)     2 / 109  
Humans Day 1
We pottered around a bit ... nothing of consequence really ...

Turn sent


'Inside every old person is a young person wondering what happened' Moving Pictures
posted 01-29-03 12:04 PM EDT (US)     3 / 109  
Azarcs Day 2:
Took a pair of cities (one by force of arms, one by large chest of gold!)

Turn sent to GillB.

posted 01-29-03 12:23 PM EDT (US)     4 / 109  
Humans Day 2

Further pottering ... we seem to be good at that. No cities ... yet.

Turn sent


'Inside every old person is a young person wondering what happened' Moving Pictures

[This message has been edited by GillB (edited 01-29-2003 @ 12:24 PM).]

posted 01-29-03 01:17 PM EDT (US)     5 / 109  
Azarcs Day 3:

Took out Frostling ship and explored a ruins. Three units including a hero were down to 1 or 2 life and poisoned...whew! close one.

Turn sent to GillB

posted 01-29-03 01:34 PM EDT (US)     6 / 109  
Humans Day 3

We captured a city that didn't seem to want to join us in any other way. Serves them right We've spotted advancing lizards ... at least two days away I think.

Turn sent

One day I'll remember to put that without having to edit


'Inside every old person is a young person wondering what happened' Moving Pictures

[This message has been edited by GillB (edited 01-29-2003 @ 01:35 PM).]

posted 01-29-03 01:45 PM EDT (US)     7 / 109  
Azarcs - Day 4:
Completed taking of starting island...advancing on Frostlings.

Turn sent to GillB.

posted 01-29-03 01:52 PM EDT (US)     8 / 109  
Humans Day 4

The Azracs evidently move much quicker than us. We only have about two thirds of our island and are still watching the large group of lizards who are far too close for our liking.

Turn sent

Remembered


'Inside every old person is a young person wondering what happened' Moving Pictures
posted 01-29-03 02:06 PM EDT (US)     9 / 109  
Turn 1 Humans - nothing to report.

Turn sent to Walky

Turn 5 Azarcs - took a Frostling city.

Turn sent to GillB

posted 01-29-03 02:18 PM EDT (US)     10 / 109  
Humans Day 5

One more small city is ours. The lizards have disappeared which is worrying.

Turn sent.


'Inside every old person is a young person wondering what happened' Moving Pictures
posted 01-29-03 02:31 PM EDT (US)     11 / 109  
Day 6 Azarcs - took the Frostling capital...killed 1 hero and 6 support troops. The lizards are approaching us.

Turn sent to GillB

posted 01-29-03 02:37 PM EDT (US)     12 / 109  
Azracs, Turn 1&2 sent, nothing to report
posted 01-29-03 02:43 PM EDT (US)     13 / 109  
Humans - Day 2:

Still nothing here.

Turn sent to Walky

posted 01-29-03 03:01 PM EDT (US)     14 / 109  
Turn 3 sent, Frostling Galley is annoying...

Walky

posted 01-29-03 03:10 PM EDT (US)     15 / 109  
Humans Day 3:

Lizards are causing major problems.

Turn sent to Walky.

posted 01-29-03 03:14 PM EDT (US)     16 / 109  
Turn 4 sent, Galley still annoying....

Walky

posted 01-29-03 03:24 PM EDT (US)     17 / 109  
Humans - Day 4:

Took a city...but may lose it to the annoying lizards.

Turn sent to Walky.

posted 01-29-03 04:05 PM EDT (US)     18 / 109  
Turn 5 sent, Frostling Galley was stronger than mine... :-(
posted 01-29-03 04:06 PM EDT (US)     19 / 109  
Btw: you should post the link to the Turn Logs at the game Registry

Walky

posted 01-29-03 04:36 PM EDT (US)     20 / 109  
Turn 6 sent... nothing to report anymore...
posted 01-29-03 04:39 PM EDT (US)     21 / 109  
Humans Day 6

We took the last city on our island, only to see a lizard land right at the other end ... as far away from us as it's possible to be.

Turn sent


'Inside every old person is a young person wondering what happened' Moving Pictures
posted 01-29-03 05:09 PM EDT (US)     22 / 109  
Days 5,6,7 played as Humans:
Lost a vital shipyard to the Lizards - killed the raiders, but now we spot lizard catapults coming across the water...we are rushing defenders to our capital.

Turn sent to Walky.

Day 7 played as Azarcs:
Lost a city to the Lizards, but took it back. Also took almost all of the Frostling island. No Frostlings remain that we can spot.

Turn sent to GillB.

I will go ahead and add the link to the Game Registry page - thanks for mentioning it Walky.

posted 01-29-03 05:18 PM EDT (US)     23 / 109  
Day 7 sent (Or is it turn 8? Forgotten to look).
Short to say: Bet that hurt *evilgrin*
posted 01-29-03 05:25 PM EDT (US)     24 / 109  
Day 8 of Humans:

Arghh! Lost both my heroes to the evil Azarcs! Only one of my other units was in range and it managed to kill 1 Azarc hero before getting slaughtered by the 1 hit point hero that the Azarcs have left...darn! More troops moving forward.

Turn sent to Walky.

posted 01-29-03 05:26 PM EDT (US)     25 / 109  
Humans Day 7

We explored a crypt ... big mistake. Our heroes barely survived, no-one else did.

Turn sent


'Inside every old person is a young person wondering what happened' Moving Pictures
posted 01-29-03 05:43 PM EDT (US)     26 / 109  
Retreat to not loose the other hero.... But at least I've got one more than you.

Turn sent

posted 01-29-03 06:09 PM EDT (US)     27 / 109  
OK, I'm off in Bed (it's midnight here)
Was nice to play! Hope we can do another session once (next few days will be hard. I guess I can manage a turn each day, but probably not more....)

CU Walky

posted 01-29-03 06:21 PM EDT (US)     28 / 109  
Humans - Day 10:
After 10 days, a truly interesting war has developed...the frostlings are all but destroyed - with the Humans and Azarcs fighting over their island. The Humans have lost all their heroes and many of their troops. The Azarcs have suffered the loss of their only spellcasting hero, but still have a hero. Most of the Azarc troops were crushed as well. The Lizards have grown unchecked and they will become the real wildcard here...they have already taken several of my shipyards and water nodes - but without a spellcaster...the nodes are worthless anyway...looks intersting.

Turn sent to Walky.

posted 01-29-03 06:24 PM EDT (US)     29 / 109  
Azarcs - Day 9

Preparing for invasion of Human island. The Frostlings have only a few straglers left alive.

Turn sent to GillB.

posted 01-29-03 06:32 PM EDT (US)     30 / 109  
Humans Day 9

At last we possess all our island ... though not for long I fear.

Turn sent


'Inside every old person is a young person wondering what happened' Moving Pictures

[This message has been edited by GillB (edited 01-29-2003 @ 06:36 PM).]

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