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Topic Subject: WL Cold Fusion (Walky vs Sprout)
posted 02-08-03 07:07 AM EDT (US)   
Map: Original Cold Fusion with Leaders replaced by normal Heroes (which got beefed up to Level 7 in the process)

Rules
- No Free Movement Ships (Just for sprout )
- TS 1.36 (I've got no different Rulesets)- Exploration On
- Leaders Off
- Customization Off (Standard Spheres)
- Allied Victory Off (Wouldn't make any sense anyway)

Players
Highmen: Walky - walky_one(at)gmx.ch
Undead: Sprout - speicher(at)wueconc.wustl.edu (Wow... I finally got it right without looking first *gg*)


Higmen day 1
Securing my Corner, Off towards the Center

Turn sent

Walky

Replies:
posted 02-09-03 02:39 AM EDT (US)     1 / 29  
Undead - Day 1:

Puttered around...taking it slow, do not want to lose the few units that we have!!

Turn sent,
Sprout

posted 02-09-03 06:02 AM EDT (US)     2 / 29  
Continue to Expand...

Turn sent

Walky

posted 02-09-03 03:07 PM EDT (US)     3 / 29  
Undead - Day 2:

A very poor move on my part...I almost managed to get defeated without ever seeing the Highmen!!

Turn sent,
Sprout

posted 02-09-03 03:14 PM EDT (US)     4 / 29  
Don't worry... Also done a very poor move: Lost half of my starting forces.

Walky

posted 02-09-03 03:23 PM EDT (US)     5 / 29  
Undead - Day 3:

Only half!! Come on, you can do better than that! You still have your hero left!

On the bright side, the death node was only protected by some spiders and after a close battle, we managed to take it (oh, I am glad we have regeneration!!).

Turn sent,
Sprout

posted 02-09-03 03:44 PM EDT (US)     6 / 29  
Highmen day 4

Didn't do lots of stuff: Waiting for production to roll on

Walky

posted 02-10-03 01:59 AM EDT (US)     7 / 29  
Undead - Day 4:

Not waiting for production...charging ahead like a fool We make some gambles - lost 3 units, hope that it works out in the long run :/

Turn sent,
Sprout

posted 02-10-03 08:08 AM EDT (US)     8 / 29  
Highmen day 5

Waiting one more turn... We've already done our rushing (And lost two Units at it, gained two Cities, but lost them the next turn again... Fact: We gained nothing). So now we do it slowly but steady.

Turn sent

Walky

posted 02-10-03 04:28 PM EDT (US)     9 / 29  
Highmen day 6

Continue expansion.... Stll slowly, but steady!

Turn sent

Walky

posted 02-10-03 06:00 PM EDT (US)     10 / 29  
Undead Day 5,6:

We lost one of our scouts to a Nordic glow (we almost won!). Sadly our 2nd most powerful unit is no more! We are busy migrating some cities, but once that is done, we shall be producing the troops like mad and conquering the Highmen will be childs play

Turn sent to Walky.

posted 02-12-03 03:54 AM EDT (US)     11 / 29  
Hmmm... I guess you're initial 'nearly' defeat wasn't that dangerous if I see your Level 7 Hero walking around....

Continue expansion

Walky

posted 02-12-03 01:04 PM EDT (US)     12 / 29  
Highmen day 8

Guess I also walked into the mouth of a waiting Glow... Let's look how our scouts fare

Turn sent

Walky

posted 02-12-03 01:28 PM EDT (US)     13 / 29  
Undead - Day 8:

Things are looking good Our army marching towards the highmen...

Turn sent.

posted 02-12-03 02:29 PM EDT (US)     14 / 29  
Highmen day 9

Things are also looking somewhat good.... Just my scouts are all dead. Tomorrow Expansion continues!

Walky

posted 02-12-03 08:30 PM EDT (US)     15 / 29  
that nordic glow that was bothering the highmen is dead the dwarves in the town are being slaughtered by my hungry orc minions
posted 02-13-03 04:37 AM EDT (US)     16 / 29  
Highmen day 10
Poor Nordic glow.... I extracted revange for it. But it was very close and I lost my Hero at the process

Turn sent

Walky

posted 02-13-03 11:57 AM EDT (US)     17 / 29  
Looks quite bad now:
My base troups vs One Level 8 Hero including supporting troups... Building up an Army as quick as possible

Walky

posted 02-13-03 02:18 PM EDT (US)     18 / 29  
Looks even worse: Several undead troups were sighted... I guess I've learned a lot about strategy of this map right now

Walky

posted 02-13-03 09:05 PM EDT (US)     19 / 29  
Opps...the indies just killed over half our troops...hope that we have enough left to finish off the highmen!!

Turn sent.

posted 02-15-03 05:38 AM EDT (US)     20 / 29  
Killed a Stack of Undead, but lost everything but our Hero.... Guess game is finished now.

Walky

posted 02-15-03 02:42 PM EDT (US)     21 / 29  
Hmm...each stack that we send at the highmen gets plastered...but we have the numbers and are wearing away at them.

We take a city and continue to move forward the troops.

Turn sent

posted 02-16-03 01:56 PM EDT (US)     22 / 29  
OK... that was the last day. Everything but a lone Archer (that was to far away) was sent to the 3-Hex. But as excepted, forces were to high. Game Over once more.... Congrats Sprout!

Walky

posted 02-17-03 11:44 AM EDT (US)     23 / 29  
New game, same map, same rules

highmen: sprout
undead: walky

Game sent to Sprout
Day 1 back to Sprout

posted 02-17-03 12:00 PM EDT (US)     24 / 29  
day 3 to Walky...expanding - no losses so far, but a silly mistake that will delay us however.
posted 02-17-03 12:05 PM EDT (US)     25 / 29  
day 2 back to Sprout... (Just for the sake of completeness)
day 3 back to Sprout...
posted 02-17-03 12:09 PM EDT (US)     26 / 29  
day 4 to walky
posted 02-17-03 12:10 PM EDT (US)     27 / 29  
day 4 back to Sprout. And since you saw this I guess I know where the danger lies now.

Walky

posted 02-17-03 12:25 PM EDT (US)     28 / 29  
day 5 to walky...

got day 5 back....looks like its over!

want another game?

posted 02-17-03 12:25 PM EDT (US)     29 / 29  
day 5: KO once more Not sure if it's possible to win against this tactic as undead

Walky

Age of Wonders 2 Heaven » Forums » AoW1 Play By Email (Turn Logs) » WL Cold Fusion (Walky vs Sprout)
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