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Topic Subject: WL Barondir Bay(Blacksmith Tony vs Sprout)
posted 02-20-03 10:41 AM EDT (US)   
Turn logs for Wizard Ladder Barondir Bay rematch.

Azracs Day 1:

The magnificent Azrac forces take a lightly defended Dwarvern city for no loss.

Good luck sprout.

Replies:
posted 02-20-03 11:12 AM EDT (US)     1 / 28  
Humans - Day 1:

The day seems very bright as Aidan, our hero, casts a spell of haste on our ship...with this we buy a small human outpost. The additional troops will be needed to make sure that we control all of the Barondir Bay in the near future.

Turn sent.

posted 02-20-03 11:13 AM EDT (US)     2 / 28  
Azracs Day 2:

The Azrac horde plods towards it's next target. While a lone rider captures a builders guild.

posted 02-20-03 11:47 AM EDT (US)     3 / 28  
Azracs Day 3:

A well defended city fall to the unbeatable Azrac army for no losses again. This army then marches on a shipyard and takes it with ease. The lone rider also captures a shipyard.

posted 02-21-03 01:56 AM EDT (US)     4 / 28  
Humans - Day 3:

We rest idle today...taking only 1 site of interest.

Turn sent.

posted 02-21-03 07:25 AM EDT (US)     5 / 28  
Azracs Day 4:

Another Dwarvern city falls to two Azrac riders again for no loss. I wonder how long this will last.

posted 02-21-03 11:05 AM EDT (US)     6 / 28  
Humans - Day 4:

We lost an archer today...but 10 lizard troops are dead in the streets of their capital. Now turtle ballistas will be ours

The lizard heroes escaped to the underground (as everyone seems to do when we come calling )

Making inroads against the frostlings as well.

Turn sent.

posted 02-21-03 11:41 AM EDT (US)     7 / 28  
Azracs Day 5:

A slow day today with nothing at all captured.

posted 02-21-03 01:10 PM EDT (US)     8 / 28  
Another day...another city falls

We move onward...soon we shall spot the Azarcs...to that end we wait!

Turn sent.

posted 02-21-03 02:24 PM EDT (US)     9 / 28  
Azracs Day 6:

Lost a city to the Frostlings today but took another neutral one. Waiting for the Humans to pop into view so we can slaughter them (or at least try) .

posted 02-21-03 02:37 PM EDT (US)     10 / 28  
We humans are people of peace...we move slowly and surely...time is on our side...so we continue to slowly crush the lizards.

Turn sent.

posted 02-21-03 06:35 PM EDT (US)     11 / 28  
Azracs Day 7:

A day of trying to gather enough troops to get rid of those frostlings.

posted 02-22-03 02:01 AM EDT (US)     12 / 28  
Humans - Day 7:

We spot multiple Azarc ships...hmmm..not sense in staying too long...we engage in hit and run tatics...taking out an Azarc rider, taking a city and water node from the Azarcs.

Elsewhere, we retook a shipyard from the Lizards and slaughtered some more Frosties, taking a city from them as well.

Turn sent.

posted 02-22-03 08:21 AM EDT (US)     13 / 28  
Azracs Day 8:

Took back the city and water node and started advancing on those nasty frostlings.

posted 02-22-03 01:25 PM EDT (US)     14 / 28  
Azracs Day 9:

Almost at the frostlings now, soon they shall all die.

posted 02-23-03 00:55 AM EDT (US)     15 / 28  
Humans - We decide the time has come for the Azarc navy to be no more...using a waterwalking hero and catapult, 2 turtle ballista and our galley, we defeat the Azarc navy - although we lost our hero and ballistas in the process!

Turn sent.

posted 02-23-03 06:23 PM EDT (US)     16 / 28  
Azracs Day 11:

Not a great day. Losing quite a lot to Humans, Lizards and rebelling neutrals.

posted 02-24-03 12:35 PM EDT (US)     17 / 28  
Azracs Day 12:

Just trying to take back what was lost last turn as well as holding on to everything else (not much).

posted 02-25-03 02:54 AM EDT (US)     18 / 28  
Humans - Finished off the Frostling galley as well as a frostling hero and some supporting units. Now, all of the Lizard and Frostling islands are under our control...a few remenants of each race have fled to the underground (along with the Azarc heroes!

Turn sent.

posted 02-25-03 08:35 AM EDT (US)     19 / 28  
Azracs Day 13:

Still trying to re-capture the rest of the Azrac island. Things don't sound to good for me though.

posted 02-26-03 07:29 AM EDT (US)     20 / 28  
Azracs Day 14:

Retook the entire Azrac island, for all the good it's going to do.

posted 02-28-03 08:42 AM EDT (US)     21 / 28  
Azracs Day 15:

Reached the Human capital. Only to find it in ruins. Stupidly attacked a shipyard with a lone rider who was totally slaughtered.

posted 03-04-03 02:06 PM EDT (US)     22 / 28  
Azracs Day 16:

Ousted a small group of humans from my capital.

posted 03-07-03 09:00 AM EDT (US)     23 / 28  
Azracs Day 17:

Only my heroes are left to defy the humans.

posted 03-07-03 01:51 PM EDT (US)     24 / 28  
Humans -

The Azarc heroes travelled underground and attacked our home. Though it was with great sadness, we had no choice but to raze our capital and flee with our forces. Now with the lizard, azarc aand frostling capitals under our control, we marshal our forces to slaughter the few azarcs that still oppose us.

(sorry for not posting more).

Sprout

posted 03-09-03 04:13 PM EDT (US)     25 / 28  
Azracs Day 18:

The final group of Azracs run around and take a farm, for all the good it will do.

posted 03-11-03 07:55 AM EDT (US)     26 / 28  
Azracs Day 19:

A much needed power node is captured. Still no sign of any Humans.

posted 03-14-03 10:11 AM EDT (US)     27 / 28  
Azracs Day 20:

Captured and razed a city full of Goblins.

posted 03-17-03 06:56 PM EDT (US)     28 / 28  
Azracs Day 21:

Surrounded and outnumbered the end is near.

Age of Wonders 2 Heaven » Forums » AoW1 Play By Email (Turn Logs) » WL Barondir Bay(Blacksmith Tony vs Sprout)
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