Turn logs for 1 vs 1 wizard ladder games on the map cold fusion.
Map is edited to give each side a 4th level hero. Played with leaders off.
Standard house rules.
Games started: 1. Sprout(Highmen) vs. AlexMars(Undead)
Good luck to all!
Author
Replies:
Sprout Member
posted 05-09-03 01:19 AM
EDT (US)
1 / 7
Highmen - Day 1:
Took a small town which we began to loot as our gold seems to be in short supply!
Turn sent to AlexMars!
Sprout Member
posted 05-09-03 03:30 AM
EDT (US)
2 / 7
Highmen - Day 2:
A mine, farm, pool and another city are captured today...not enough troops left to garrison the city we took - we fear we may lose it to rebellion!
Turn sent to Alex Mars.
Sprout Member
posted 05-09-03 11:40 PM
EDT (US)
3 / 7
Highmen - Day 3:
Speed is critical and we race to reach the important corners before the undead!
Turn sent to Alex Mars.
Sprout Member
posted 05-13-03 01:38 AM
EDT (US)
4 / 7
Highmen - Day 4:
We see that the Undead are migrating the 1 hex and 3 hex cities in their corner...we hope to take advantage of this delay.
Turn sent to Alex Mars.
Sprout Member
posted 05-13-03 01:58 AM
EDT (US)
5 / 7
Highmen - Day 5:
Creeping closer to the Undead...wondering what they are doing now...
Turn sent to AlexMars.
Sprout Member
posted 05-15-03 00:26 AM
EDT (US)
6 / 7
Highmen - Day 10 or so:
We have secured the underground resources in addition to both the northeast and southwest corners. With the additional 4 3-hex cities in the corners, we have amassed a large army...using the training, we are marching upon the undead with dozens of gold-medal archers. Our paladin and his halfling slingers have razed some of the undead mines and kept them occupied. We should be able to ride over them quickly!
Turn sent to Alex Mars.
Sprout Member
posted 05-27-03 10:26 AM
EDT (US)
7 / 7
Highmen - Day 11ish
We lost our paladin and troops...however, large reinforcements approach to crush the undead forever!