Merlin - Costa (dark elves, explorer, 3 death + 3 air); Arthur - Evil Roc (syrons, explorer, pacifist, merchant, 4 life + 2 fire).
No surrender and buildable teleporters.
Author
Replies:
Costa Member
posted 06-12-04 12:13 PM
EDT (US)
81 / 122
Merlin day 41
Continuing towards Arthurs capital. I can see that Arthurs great force has turned to defend the capital, so maybe this maneuver was a mistake...
Recaptured the syron city in the north.
Evil Roc Member
posted 06-12-04 01:32 PM
EDT (US)
82 / 122
Arthur Day 41.
Great army of Merlin that was marching to visit my capitol was destroyed in a bloody battle. Once again these bladedancers were fighting even with giant warriors! But light prevailed.
Also captured frostling town in central area.
Costa Member
posted 06-12-04 03:02 PM
EDT (US)
83 / 122
Merlin day 42
Took back the frostling town, and captured halfling town in the south.
Evil Roc Member
posted 06-13-04 11:53 AM
EDT (US)
84 / 122
Arthur Day 42.
Torgal the ranger wins battle after battle, but it is not enough to win the war. Or even to stop Merlin's invasion.
Costa Member
posted 06-13-04 02:17 PM
EDT (US)
85 / 122
Arthur day 43
Nothing to report this turn.
Evil Roc Member
posted 06-14-04 04:25 AM
EDT (US)
86 / 122
Arthur Day 43.
Struggling wildly to delay Merlin's advance.
Costa Member
posted 06-14-04 03:00 PM
EDT (US)
87 / 122
Merlin day 44
Captured Syron city for the third time, but my forces there are very week.
Evil Roc Member
posted 06-15-04 03:48 AM
EDT (US)
88 / 122
Arthur Day 44.
Recaptured syron town for the third time.
Costa Member
posted 06-15-04 01:25 PM
EDT (US)
89 / 122
Merlin day 45
Couldn't do much this turn.
Evil Roc Member
posted 06-15-04 03:58 PM
EDT (US)
90 / 122
Arthur Day 45.
Torgal alone captured northern tigran town today, but I feel that his firm hand will be needed in the south soon. No news about Merlin's forces for a couple days, and this means he prepares something nasty.
Costa Member
posted 06-16-04 01:18 PM
EDT (US)
91 / 122
Merlin day 46
Killed one of Arthurs minions with true seeing. I have to keep my movement concealed.
Evil Roc Member
posted 06-18-04 03:17 AM
EDT (US)
92 / 122
Arthur Day 46.
I don't see them, but I feel they are coming. I wonder if it will be the last battle of mighty Torgal. I hope not.
Costa Member
posted 06-19-04 12:07 PM
EDT (US)
93 / 122
Merlin day 47
Moving slowly forward. I wish I had a better view of Arthurs forces.
Evil Roc Member
posted 06-19-04 12:55 PM
EDT (US)
94 / 122
Arthur Day 47.
Now you have it. And I have view on yours.
Costa Member
posted 06-19-04 05:18 PM
EDT (US)
95 / 122
Merlin day 48
I didn't dare to attack Arthurs hero, but I did some other moves...
Evil Roc Member
posted 06-20-04 04:09 AM
EDT (US)
96 / 122
Arthur Day 48.
I'm amused to see Merlin's soldiers razing stuff - in general you raze structures when you can't hope to keep them or to conquer in near future... He still fear me, but nonetheless my position is weaker each new day.
By the way it's strange that so many heroes are offering their service to infamous Merlin and no one to famous Artur.
Costa Member
posted 06-20-04 12:22 PM
EDT (US)
97 / 122
Merlin day 49
I do no longer feel for wasting time in migrating cities. I much more want to see Arthurs hero die...
I have a lot of heroes coming in, but I tend to loose them very quickly. Hopefully not this time...
Evil Roc Member
posted 06-21-04 06:01 AM
EDT (US)
98 / 122
Arthur Day 49.
Each day can be the last for Torgal, but he still lives.
Costa Member
posted 06-21-04 01:57 PM
EDT (US)
99 / 122
Merlin day 50
Only moving, except for killing a rogue in the center.
Evil Roc Member
posted 06-22-04 08:20 AM
EDT (US)
100 / 122
Arthur Day 50.
I see a lone hero coming, but something tells me he is not alone realy. Probably forests around him are full of blade dancers and shades...
Costa Member
posted 06-22-04 02:17 PM
EDT (US)
101 / 122
Merlin day 51
My forces in front are marching towards Arthurs capitol, but Torgal stands in the way. Lets see what he and his men are good for...
Evil Roc Member
posted 06-30-04 03:18 PM
EDT (US)
102 / 122
TS, sorry for delay.
Costa Member
posted 07-01-04 01:08 PM
EDT (US)
103 / 122
Merlin day 52
Moving forward.
Evil Roc Member
posted 07-03-04 01:34 PM
EDT (US)
104 / 122
Arthur Day 52.
Trying to gather some bodyguards near my wizard.
Costa Member
posted 07-03-04 04:26 PM
EDT (US)
105 / 122
Merlin day 53
Arthurs bodyguards had a good position in the cave entrance allowing me to only attack with one stack at a time. I sent my best men down with the hope of killing some of them. I ended up killing one! With no hope of breaking the entrance, my men withdraws.
Evil Roc Member
posted 07-06-04 01:42 PM
EDT (US)
106 / 122
Arthur Day 53.
Cave entrance guard showed good perfomance. Torgal was good as always too. Merlin will pay a high price in his warriors to conquer this point. To bad Merlin has many many warriors to send, and reinforcements for my forces are very few.
-----
Restart probably because of turn corruption during first transfer.
Costa Member
posted 07-06-04 04:35 PM
EDT (US)
107 / 122
Merlin day 54
I'm stuck in what to do...
Evil Roc Member
posted 07-07-04 04:53 AM
EDT (US)
108 / 122
Arthur Day 54.
I wish I had your problems
Meanwhile Torgal killed one cat rider and is very close to geting new level. His dwarven friend from the south sent him a nice gift - a wonderful weapon, which makes Torgal as dangerous in meele as he alredy is in ranged combat. Now he has full set of magical items on him.
Costa Member
posted 07-07-04 04:32 PM
EDT (US)
109 / 122
Merlin day 55
Had a successful battle against some of Arthurs forces in the middle.
Troops elsewhere are closing in on their targets...
Evil Roc Member
posted 07-08-04 12:23 PM
EDT (US)
110 / 122
Arthur Day 55.
Torgal is on the hunt... A lone skimmer was shot down today.
In the center forces prepare to protect the village. Battle is going to be bloody.
Interesting will I survive long enough to see morning of day 75?
Costa Member
posted 07-12-04 03:21 PM
EDT (US)
111 / 122
Merlin day 56
I saved the frostling village for later, but captured two other of Arthurs villages.
Evil Roc Member
posted 07-12-04 04:34 PM
EDT (US)
112 / 122
Arthur Day 56.
The end is closer each day.
Costa Member
posted 07-14-04 04:45 PM
EDT (US)
113 / 122
Merlin day 57
Making moves.
Evil Roc Member
posted 07-16-04 01:37 PM
EDT (US)
114 / 122
Arthur Day 57.
Torgal personaly killed another hero of Merlin. May be I can win a day or two more this way.
Costa Member
posted 08-02-04 01:33 PM
EDT (US)
115 / 122
Merlin day 58
I lost one hero, but I feel I have a better position with my forces.
In the center I am threatened by a force led by two Iron Maidens. I tried to build up some defence, but I don't think its enough.
Meanwhile I try to get control of my backyard.
Evil Roc Member
posted 08-14-04 12:04 PM
EDT (US)
116 / 122
Arthur Day 58.
I tried to attack in the center, but failed. Butchers are awesome, almost as bladedancers
In the north Torgal tries to avoid combat.
Costa Member
posted 08-14-04 01:43 PM
EDT (US)
117 / 122
Merlin day 59
I outnumbered Torgal and his bodyguards, so I decided to attack. The battle went in my favour, but I lost my last hero... Now I am heading for Arthur. I wonder how good his defence is...
Evil Roc Member
posted 08-15-04 04:37 PM
EDT (US)
118 / 122
Arthur Day 59.
With departure of faithful Torgal the last hope fades...
Costa Member
posted 08-16-04 03:17 PM
EDT (US)
119 / 122
Merlin day 60
Standing on Arthurs doorstep, I am certain tomorrow is gonna be his last day.
Evil Roc Member
posted 08-17-04 01:18 PM
EDT (US)
120 / 122
Arthur Day 60.
Please give me one more day of life! The air is so sweet there, so sweet. You have just to think about endless years in the void and it gets so sweet...
[This message has been edited by Evil Roc (edited 08-17-2004 @ 01:18 PM).]
Costa Member
posted 08-18-04 12:54 PM
EDT (US)
121 / 122
Merlin day 61
I shoved no mercy, and sent Arthur to the void.
Hopefully the void will go easy on him...
Evil Roc Member
posted 08-18-04 01:14 PM
EDT (US)
122 / 122
Thanks for a good game. First my loss on this map... Syrons are not my race for sure.
And next day I would have got a new wizard tower far in the SE corner... If you were one day slower it could take 15-20 more days
[This message has been edited by Evil Roc (edited 08-18-2004 @ 01:14 PM).]