Surrender: Off
Teleport Items: Off
Teleporters and Gates: None/Off
Allied Victory: Off
Turn order: Scoring is as follows: We all put 1 point into a pool, and 'hang' it on the objective of killing 'the king'. Whoever does this gets those pool points; if noone does it, the pool points are given back to the players. Besides that we play 'the ante: option b, with placement'. Basically it is the standard FFA rules (wizards worth 2 pts each), but with a ranking modifier; Addtional points are gained (or lost) by the placement point system Have fun all! [This message has been edited by LordTheRon (edited 11-24-2005 @ 06:21 AM).]
Jsroy73 -> Genghis Frost (Frosties) jsroy73 at hotmail dot com
Henrysix -> S. Pearlman (Humans) henrysix at aol dot com
LordTheRon -> Bockwit (Dwarves) lordtheron at lycos dot nlEvil Roc Fubarno -> Ormahck (Orcs) evilroc at trancom dot ru rutbeer at earthlink dot netBruceEstrie subbed by Alex Mars at 24-11-2005 -> Anakof (Elves) pbrousseau at hotmail dot com demiurge at alexmars dot com
GreenMonster -> Herod (Golbins) grnmnstr at nycap dot rr dot com
AI King -> The King (Draconians)
+1 pt if player killed is 2 levels higher, -1 pt if player is 2 values lower.
This means that if anyone but ER and GM get killed by any of the rest, they would get 3 pts, and ER and GM would lose that many. If ER or GM killed any of the others, they would get 1 point, and the one killed would lose 1. Any other kills are worth the standard 2 pts.
(6 players game = 7/4/3/-3/-5/-6), and by the new 'objective pool' (we each donate 1 point, and whoever kills the king gains 6).