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Topic Subject: Evil Random 10 - The Dwarven Throne - Hatifnat,Erupted,Fromage67,Timelord
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posted 01-31-05 03:25 PM EDT (US)   
Map is large, with underground.

Each player starts with two cities (aech city has a tower). One city is on surface, second in caves. Entrance close to them is guarded by mighty monster. Each player have 2 heroes (heavily customized, you will regret picking pacifist ).

There is lots of various stuff around. Each player has possibility to recruit 2 more heavy tweaked heroes. There are some special items as well.

Players are

Hatifnat as Dalberton of halflings and archons with 4 fire, 1 death, 1 life, constructor, pacifist, explorer (panpawelek[at]o2[dot]pl)

Erupted as Lord Madroy of dark elves and undead with earth magic, summoner, pacifist, shcolar (bianca_jorgen[at]wanadoo[dot]nl)

Fromage67 as Jade Kashee of undead with 4 daeth and 2 awter magic, survivalist (fromage67[at]gmail[dot]com)

Timelord as Iona of dark elves and goblins with 2 earth, 4 death, constructor, pacifist, casting specialist (gabriel_merlin[at]yahoo[dot]com)

Surrender, item teleportation, sanctuaries, racical special buildings, teleportation gates are all off.

First turn sent to Hatifnat.

Replies:
posted 01-31-05 04:10 PM EDT (US)     1 / 246  
Thanks a lot Evil Roc!
Good luck everybody!

Dalberton, day 1:
My fearsome halflings started plundering this beautiful land... Today we crushed small band of goblins and captured their mine.

TS


Swimming out with the open sea... Like the great wild herring...

[This message has been edited by hatifnat (edited 01-31-2005 @ 04:14 PM).]

posted 02-01-05 03:24 PM EDT (US)     2 / 246  
Lord Madroy

A new world, a new day, new objectives and new enemies. We're ready for it, the first things were completed, tomorrow the rest.

TS

Evil Roc, thanks for setting this up and my 2 hero's are perfect.

Edit: Forgot some styling

[This message has been edited by Erupted (edited 02-01-2005 @ 03:25 PM).]

posted 02-01-05 09:13 PM EDT (US)     3 / 246  
Jade, day 1

It is a long way from the bottom of a lake to this desolate place. It will do nicely. Go now, my trusted lieutenants. It is our time.

----

Hey Evil Roc, you are getting better and better at this. Great start. Tx.

posted 02-02-05 09:26 PM EDT (US)     4 / 246  
Iona - Day 1

Today, my heroes proved very successful in their battles - Z-Lady captured an air node from three magic servants all by herself while the G-man killed a troll and two other goblin servants who had abandoned our cause and captured one of our mines.

Turn sent.

Great starts Evil Roc. Though I just hate you a little (just a little) for giving such heroes.
If not for pacifist, they would have each gained a level today!!.

posted 02-03-05 10:04 AM EDT (US)     5 / 246  
Dalberton, day 2:
I run into band of Spawns today... I'm afraid they're going to send me back to my tower..

Swimming out with the open sea... Like the great wild herring...
posted 02-03-05 05:11 PM EDT (US)     6 / 246  
Lord Madroy

Some scouts report a lost city, it's defenders are strong...

TS

I created a restart due to experimenting with mods I had to install the game again.

posted 02-03-05 05:34 PM EDT (US)     7 / 246  
Hmm, may be later I will add more tweaking to the map and make it one of 'special' randoms like Incantations is. So feedback will be welcome when game ends

If I use it in future I will add warning not to use pacifist I generaly have a feeling that standart heroes are to weak and dull so I tried to make starting heroes both more interesting and powerful. I will probably do such tweaking (sometimes more sometimes less deep) on all my Evil Randoms. Pacifist is no-brainer pick currently, so it will help to prevent such wars of pacifists like many games are where customization of wizards is allowed.

But enough for now, I cease meddling into turn log and dissapear into shadows to watch your battle and to root for one of you... I won't say who it is

posted 02-03-05 09:45 PM EDT (US)     8 / 246  
Jade, day 2

I feel that the supreme spirit, the Creator, is willing me to conquer.

That is until my most powerful unit, a death knight, got killed by a fantastically efficient shredder. At least I got a nice ring out of it.

Two towns spotted. One is impossible to conquer for a few days. The other one is tough but doable with summoned help.

[This message has been edited by fromage67 (edited 02-03-2005 @ 09:46 PM).]

posted 02-04-05 01:09 AM EDT (US)     9 / 246  
Iona -

Production resources on the surface and a furnace were acquired by my Z-lady. Underground, the G-man still lurks in the shadows while his loyal servants scout the area for immediate dangers.

Turn sent.

Quote:

...and to root for one of you... I won't say who it is


Maybe, after the game ends, you will tell us who you were secretly rooting for?.
posted 02-04-05 08:24 AM EDT (US)     10 / 246  
Dalberton, day 3:
I put up a good fight, but I was overwhelmed in the end... My hero had much more luck and managed to capture a village.

Swimming out with the open sea... Like the great wild herring...
posted 02-04-05 08:47 AM EDT (US)     11 / 246  
Lord Madroy
Scouts revealed many targets, some are hard to take others aren't. It's time to resamble a strike forces and whipe out their defenders.

TS

posted 02-04-05 09:07 PM EDT (US)     12 / 246  
Jade, day 3

Spent the day scavenging treasure, and assembling two armies. The assault on the nomad town will take place in two days. The undead are patient, and that is a lucky thing, because they are slow.

posted 02-05-05 04:18 PM EDT (US)     13 / 246  
Iona - day 3

A dark elven village was spied by my nightguard and it will be bought tomorrow.
On the surface Zemfira gained a valuable ability - Life Stealing even as another life-stealing heroine joined our ranks. Together with Iona, they will assault the gates between the Surface and Underworld.

The G-man (forgot his name again!!) managed to lose a newly summoned spider and a darter to gain some production resources. Now, he is hiding near the Goblin capital to be safe from wandering indies.

Turn sent.

posted 02-05-05 08:17 PM EDT (US)     14 / 246  
Dalberton, day 4:
Captured another village today... There are just too many useful structures here...

Swimming out with the open sea... Like the great wild herring...
posted 02-06-05 07:34 AM EDT (US)     15 / 246  
Lord Madroy
The first hard object is taken, it cost a lot...

TS

posted 02-06-05 12:44 PM EDT (US)     16 / 246  
Jade, day 4

The War Spirit doubts my devotion. He asks me to raze the village I must capture to grow my empire. What should I do?

I must try to find a spell that will allow me to cause a dead city to come to life again. That is the only solution.

[This message has been edited by fromage67 (edited 02-06-2005 @ 12:45 PM).]

posted 02-06-05 12:45 PM EDT (US)     17 / 246  
Ignore this post.

[This message has been edited by fromage67 (edited 02-06-2005 @ 12:45 PM).]

posted 02-06-05 01:41 PM EDT (US)     18 / 246  
Iona -

Zemfira and Morrandir are poised with an executioner and Iona herself on side of the watchtower. On the other side is G-man, standing all alone - confident of his abilities and hoping that the others will save his goblin skin!!.

In between them stands a Lord, a demon from the Shadow Plane. Tomorrow, he will be banished to his native plane again - in a most convincing fashion.

Turn sent.

posted 02-06-05 03:53 PM EDT (US)     19 / 246  
Dalberton, day 4:

Almost lost one of heroes. I have to be more careful...


Swimming out with the open sea... Like the great wild herring...
posted 02-08-05 04:58 AM EDT (US)     20 / 246  
Lord Madroy
Why does the beast guard that cave entrance, we have to attack it from only one side of my realm

TS

posted 02-08-05 09:54 PM EDT (US)     21 / 246  
Jade, day 5

I have put the captured nomad town's slave citizens to work for me while I decide if I will comply with the War Spirit and raze the town.

Yamboth secured a Masters Guild for Mavediz. This is well, I have ideas of what I want to do with some good cannons. There is a certain demon guardian which I would dearly like to banish back to the abyss with them.

posted 02-08-05 11:21 PM EDT (US)     22 / 246  
Iona -

Today, the Dark Lord guarding the gate between my Surface and Underground empires was killed...and gave 10xp to my hero.

A shack has been sighted - will this hold another hero?.

Turn sent.

posted 02-09-05 07:37 AM EDT (US)     23 / 246  
Sorry for restart, my computer crashed.... No battles today.

Swimming out with the open sea... Like the great wild herring...
posted 02-09-05 03:36 PM EDT (US)     24 / 246  
Hi all,
I just noticed we haven't registered this game...have done so now.
posted 02-09-05 04:53 PM EDT (US)     25 / 246  
Lord Madroy
We're expanding very slow...

TS

posted 02-09-05 10:04 PM EDT (US)     26 / 246  
Jade, day 6

Yamboth captured a larger town today, which should help immensely.

On the downside, I finally decided to raze that nomad town, but my forces were insufficient. (Could anybody explain to me the mechanics of that.)

A large hostile patrol headed for my capital. Time for a tactical retreat.

[This message has been edited by fromage67 (edited 02-09-2005 @ 10:05 PM).]

posted 02-10-05 07:34 PM EDT (US)     27 / 246  
Iona -

New targets are scouted and the strengths of their defenses measured!

Turn sent.

Had to replay the turn as I accidentally opened the turn with NewDwiggs...forgot to switch it off after playing online yesterday evening.

posted 02-11-05 08:50 AM EDT (US)     28 / 246  
Dalberton, day 6:

My underground hero is seriously wounded so he has to visit a sanctuary...


Swimming out with the open sea... Like the great wild herring...
posted 02-12-05 06:47 AM EDT (US)     29 / 246  
Lord Madroy
Some strategic objects are taken.

TS

posted 02-13-05 11:27 PM EDT (US)     30 / 246  
Jade, day 7

Gulp! That patrol is headed right for my capital. It is going to be close.

ts

posted 02-14-05 03:58 PM EDT (US)     31 / 246  
I'm receiving restart messages in my games, although I didn't restart them.. Perhaps it is caused by experimenting on mods...

Sorry(


Swimming out with the open sea... Like the great wild herring...
posted 02-14-05 04:00 PM EDT (US)     32 / 246  
Iona -

An ancient ruin was explored and a death node conquered from some rogue dark elves.
We have also sighted a rogue shack guarded by a kharagh - and have a dim suspicion that he might be holding a hero hostage!!
In two days time, he will be killed!!

Turn sent.

posted 02-15-05 10:08 AM EDT (US)     33 / 246  
Lord Madroy
We spotted also an heavy gaurded area... Why can I'm able to seduce, but all enemies are undead
posted 02-15-05 10:38 AM EDT (US)     34 / 246  
Jade, day 8

The Demon of the Gate has been banished by a worthy servant of mine. I can establish trade between my main cities again.

ts

posted 02-15-05 08:27 PM EDT (US)     35 / 246  
Iona -

Zemfira couldn't wait and ordered the attack on the kharagh. An eager orc, Miz offered to join us once the kharagh was killed and immediately showed us his prowess by capturing a magic catalyst.

Dalberton's gladerunner is also scouted - the first target has identified itself.

Turn sent.

posted 02-15-05 08:42 PM EDT (US)     36 / 246  
Dalberton:
Another unlucky day. Lost lots of units, hero is heading for sanctuary again...

Swimming out with the open sea... Like the great wild herring...
posted 02-16-05 05:05 PM EDT (US)     37 / 246  
Jade, day 9

Seized an earth node and regrouped my armies.

posted 02-16-05 11:13 PM EDT (US)     38 / 246  
Iona -

A couple of mines were captured in inspirational battles and a dragon's lair looks promising as the next target.

A band of patrolling Archons were slaughtered upon entering my realm. I just hope Dalberton takes the hint.

Turn sent.

posted 02-16-05 11:58 PM EDT (US)     39 / 246  
Lord Madroy (Late Log)

A hidden elven city is now mine.

TS

posted 02-17-05 06:19 AM EDT (US)     40 / 246  
Dalberton:
Took the hint

Swimming out with the open sea... Like the great wild herring...
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