Ok, well then the turn went to the correct player!
By the way, I am reflecting the rules and spirit of our games to the history of Europe, and I was thinking that we could make them a bit more interesting in the future with a little of tweaking. If one single alliance dominates over 50% of the map, could it be allowed for all other races to ally in a coalition (say for example even 4 vs 2) to try to fight off the threat of being conquered? The way I see it, this is how weaker nations of Europe tried to keep France in check back in the days, and Germany and Russia later, even when they didn't see eye to eye.
Of course it's hard to form into a rule, but say for example in this game, the only way to turn it around anymore from Azrac perspective is that we get everyone on our side. Of course it is very interesting game anyway, but I foresee that the rules of the game (ally with 1) force the game to go in pre-destinated order where players get eliminated one by one by the alliance that gains the upper hand. Any thoughts on this?
Edit: And in this context I would like to say that one major thing in making the game Eversong Woods one of the most interesting PBEM games I have had, is the role of diplomatics that created huge depth in the game and story of the races.
-/X\(++)/X\-L.E.D. Frozen Warrior-/X\(++)/X\-
[This message has been edited by Deroman (edited 10-10-2014 @ 01:01 AM).]